use crate::utils::*;
pub trait PointType<T> {
fn decode(data: Vec<u16>) -> T;
fn encode(data: T) -> Vec<u16>;
}
#[derive(Debug, Clone, Copy)]
pub struct Point<T: PointType<T>> {
pub name: &'static str,
pub offset: u16,
pub length: u16,
pub write_access: bool,
pub value: T,
}
impl PointType<String> for String {
fn decode(data: Vec<u16>) -> String {
let bytes: Vec<u8> = to_be_bytes(data).try_into().unwrap();
let fbytes: Vec<u8> = bytes.iter().filter(|b| **b != 0).map(|b| *b).collect();
return String::from_utf8(fbytes).unwrap();
}
fn encode(data: String) -> Vec<u16> {
return to_u16_vector(data.as_bytes());
}
}
impl PointType<Point<String>> for Point<String> {
fn decode(data: Vec<u16>) -> Point<String> {
let bytes: Vec<u8> = to_be_bytes(data).try_into().unwrap();
let fbytes: Vec<u8> = bytes.iter().filter(|b| **b != 0).map(|b| *b).collect();
let data: Point<String> = Point { name: "", offset: 0, length: 0, write_access: false, value: String::from_utf8(fbytes).unwrap() };
return data;
}
fn encode(data: Point<String>) -> Vec<u16> {
let mut regs = String::encode(data.value);
for _i in 0..(data.length-(regs.len() as u16)){
regs.push(0);
}
regs
}
}
impl PointType<i16> for i16 {
fn decode(data: Vec<u16>) -> i16 {
return data[0] as i16;
}
fn encode(data: i16) -> Vec<u16> {
return vec![data as u16];
}
}
impl PointType<i32> for i32 {
fn decode(data: Vec<u16>) -> i32 {
let bytes = to_be_bytes(data).try_into().unwrap();
return i32::from_be_bytes(bytes);
}
fn encode(data: i32) -> Vec<u16> {
return to_u16_vector(&data.to_be_bytes());
}
}
impl PointType<i64> for i64 {
fn decode(data: Vec<u16>) -> i64 {
let bytes = to_be_bytes(data).try_into().unwrap();
return i64::from_be_bytes(bytes);
}
fn encode(data: i64) -> Vec<u16> {
return to_u16_vector(&data.to_be_bytes());
}
}
impl PointType<u16> for u16 {
fn decode(data: Vec<u16>) -> u16 {
return data[0];
}
fn encode(data: u16) -> Vec<u16> {
return vec![data];
}
}
impl PointType<u32> for u32 {
fn decode(data: Vec<u16>) -> u32 {
let bytes = to_be_bytes(data).try_into().unwrap();
return u32::from_be_bytes(bytes);
}
fn encode(data: u32) -> Vec<u16> {
return to_u16_vector(&data.to_be_bytes());
}
}
impl PointType<u64> for u64 {
fn decode(data: Vec<u16>) -> u64 {
let bytes = to_be_bytes(data).try_into().unwrap();
return u64::from_be_bytes(bytes);
}
fn encode(data: u64) -> Vec<u16> {
return to_u16_vector(&data.to_be_bytes());
}
}
impl PointType<u128> for u128 {
fn decode(data: Vec<u16>) -> u128 {
let bytes = to_be_bytes(data).try_into().unwrap();
return u128::from_be_bytes(bytes);
}
fn encode(data: u128) -> Vec<u16> {
return to_u16_vector(&data.to_be_bytes());
}
}
impl PointType<f32> for f32 {
fn decode(data: Vec<u16>) -> f32 {
let bytes = to_be_bytes(data).try_into().unwrap();
return f32::from_be_bytes(bytes);
}
fn encode(data: f32) -> Vec<u16> {
return to_u16_vector(&data.to_be_bytes());
}
}
#[derive(Debug, Clone)]
pub enum DataTypes {
SunspecString(Point<String>),
SunspecU16(Point<u16>),
SunspecU32(Point<u32>),
SunspecU64(Point<u64>),
SunspecU128(Point<u128>),
SunspecI16(Point<i16>),
SunspecI32(Point<i32>),
SunspecI64(Point<i64>),
SunspecF32(Point<f32>),
}
pub trait SunspecTypes {
fn new_string (data: &str) -> Self;
fn new_u16 (data: u16) -> Self;
fn new_u32 (data: u32) -> Self;
fn new_u64 (data: u64) -> Self;
fn new_u128 (data: u128) -> Self;
fn new_i16 (data: i16) -> Self;
fn new_i32 (data: i32) -> Self;
fn new_i64 (data: i64) -> Self;
fn new_f32 (data: f32) -> Self;
}
impl SunspecTypes for DataTypes {
fn new_string (data: &str) -> DataTypes {
DataTypes::SunspecString(Point { name: "", offset: 0, length: 0, write_access: false, value: String::from(data) } )
}
fn new_u16 (data: u16) -> DataTypes {
DataTypes::SunspecU16(Point { name: "", offset: 0, length: 0, write_access: false, value: data } )
}
fn new_u32 (data: u32) -> DataTypes {
DataTypes::SunspecU32(Point { name: "", offset: 0, length: 0, write_access: false, value: data } )
}
fn new_u64 (data: u64) -> DataTypes {
DataTypes::SunspecU64(Point { name: "", offset: 0, length: 0, write_access: false, value: data } )
}
fn new_u128 (data: u128) -> DataTypes {
DataTypes::SunspecU128(Point { name: "", offset: 0, length: 0, write_access: false, value: data } )
}
fn new_i16 (data: i16) -> DataTypes {
DataTypes::SunspecI16(Point { name: "", offset: 0, length: 0, write_access: false, value: data } )
}
fn new_i32 (data: i32) -> DataTypes {
DataTypes::SunspecI32(Point { name: "", offset: 0, length: 0, write_access: false, value: data } )
}
fn new_i64 (data: i64) -> DataTypes {
DataTypes::SunspecI64(Point { name: "", offset: 0, length: 0, write_access: false, value: data } )
}
fn new_f32 (data: f32) -> DataTypes {
DataTypes::SunspecF32(Point { name: "", offset: 0, length: 0, write_access: false, value: data } )
}
}