[][src]Struct sunshine_util::bounty::BountyInformation

pub struct BountyInformation<AccountId, Hash, WeightedThreshold, Currency> { /* fields omitted */ }

The information most often read after a specific bounty is GOT

Implementations

impl<AccountId: Clone, Hash: Parameter, WeightedThreshold: Clone, Currency: Parameter> BountyInformation<AccountId, Hash, WeightedThreshold, Currency>[src]

pub fn new(
    description: Hash,
    foundation_id: u32,
    bank_account: OnChainTreasuryID,
    spend_reservation_id: u32,
    funding_reserved: Currency,
    claimed_funding_available: Currency,
    acceptance_committee: ReviewBoard<AccountId, Hash, WeightedThreshold>,
    supervision_committee: Option<ReviewBoard<AccountId, Hash, WeightedThreshold>>
) -> BountyInformation<AccountId, Hash, WeightedThreshold, Currency>
[src]

pub fn foundation(&self) -> u32[src]

pub fn bank_account(&self) -> OnChainTreasuryID[src]

pub fn spend_reservation(&self) -> u32[src]

pub fn claimed_funding_available(&self) -> Currency[src]

pub fn acceptance_committee(
    &self
) -> ReviewBoard<AccountId, Hash, WeightedThreshold>
[src]

pub fn supervision_committee(
    &self
) -> Option<ReviewBoard<AccountId, Hash, WeightedThreshold>>
[src]

Trait Implementations

impl<AccountId: Clone, Hash: Clone, WeightedThreshold: Clone, Currency: Clone> Clone for BountyInformation<AccountId, Hash, WeightedThreshold, Currency>[src]

impl<AccountId, Hash, WeightedThreshold, Currency> Debug for BountyInformation<AccountId, Hash, WeightedThreshold, Currency> where
    AccountId: Debug,
    Hash: Debug,
    WeightedThreshold: Debug,
    Currency: Debug
[src]

impl<AccountId, Hash, WeightedThreshold, Currency> Decode for BountyInformation<AccountId, Hash, WeightedThreshold, Currency> where
    Hash: Decode,
    Hash: Decode,
    Currency: Decode,
    Currency: Decode,
    Currency: Decode,
    Currency: Decode,
    ReviewBoard<AccountId, Hash, WeightedThreshold>: Decode,
    ReviewBoard<AccountId, Hash, WeightedThreshold>: Decode,
    Option<ReviewBoard<AccountId, Hash, WeightedThreshold>>: Decode,
    Option<ReviewBoard<AccountId, Hash, WeightedThreshold>>: Decode
[src]

impl<AccountId, Hash, WeightedThreshold, Currency> Encode for BountyInformation<AccountId, Hash, WeightedThreshold, Currency> where
    Hash: Encode,
    Hash: Encode,
    Currency: Encode,
    Currency: Encode,
    Currency: Encode,
    Currency: Encode,
    ReviewBoard<AccountId, Hash, WeightedThreshold>: Encode,
    ReviewBoard<AccountId, Hash, WeightedThreshold>: Encode,
    Option<ReviewBoard<AccountId, Hash, WeightedThreshold>>: Encode,
    Option<ReviewBoard<AccountId, Hash, WeightedThreshold>>: Encode
[src]

impl<AccountId, Hash, WeightedThreshold, Currency> EncodeLike<BountyInformation<AccountId, Hash, WeightedThreshold, Currency>> for BountyInformation<AccountId, Hash, WeightedThreshold, Currency> where
    Hash: Encode,
    Hash: Encode,
    Currency: Encode,
    Currency: Encode,
    Currency: Encode,
    Currency: Encode,
    ReviewBoard<AccountId, Hash, WeightedThreshold>: Encode,
    ReviewBoard<AccountId, Hash, WeightedThreshold>: Encode,
    Option<ReviewBoard<AccountId, Hash, WeightedThreshold>>: Encode,
    Option<ReviewBoard<AccountId, Hash, WeightedThreshold>>: Encode
[src]

impl<AccountId: Eq, Hash: Eq, WeightedThreshold: Eq, Currency: Eq> Eq for BountyInformation<AccountId, Hash, WeightedThreshold, Currency>[src]

impl<AccountId: PartialEq, Hash: PartialEq, WeightedThreshold: PartialEq, Currency: PartialEq> PartialEq<BountyInformation<AccountId, Hash, WeightedThreshold, Currency>> for BountyInformation<AccountId, Hash, WeightedThreshold, Currency>[src]

impl<AccountId, Hash, WeightedThreshold, Currency> StructuralEq for BountyInformation<AccountId, Hash, WeightedThreshold, Currency>[src]

impl<AccountId, Hash, WeightedThreshold, Currency> StructuralPartialEq for BountyInformation<AccountId, Hash, WeightedThreshold, Currency>[src]

Auto Trait Implementations

impl<AccountId, Hash, WeightedThreshold, Currency> RefUnwindSafe for BountyInformation<AccountId, Hash, WeightedThreshold, Currency> where
    AccountId: RefUnwindSafe,
    Currency: RefUnwindSafe,
    Hash: RefUnwindSafe,
    WeightedThreshold: RefUnwindSafe

impl<AccountId, Hash, WeightedThreshold, Currency> Send for BountyInformation<AccountId, Hash, WeightedThreshold, Currency> where
    AccountId: Send,
    Currency: Send,
    Hash: Send,
    WeightedThreshold: Send

impl<AccountId, Hash, WeightedThreshold, Currency> Sync for BountyInformation<AccountId, Hash, WeightedThreshold, Currency> where
    AccountId: Sync,
    Currency: Sync,
    Hash: Sync,
    WeightedThreshold: Sync

impl<AccountId, Hash, WeightedThreshold, Currency> Unpin for BountyInformation<AccountId, Hash, WeightedThreshold, Currency> where
    AccountId: Unpin,
    Currency: Unpin,
    Hash: Unpin,
    WeightedThreshold: Unpin

impl<AccountId, Hash, WeightedThreshold, Currency> UnwindSafe for BountyInformation<AccountId, Hash, WeightedThreshold, Currency> where
    AccountId: UnwindSafe,
    Currency: UnwindSafe,
    Hash: UnwindSafe,
    WeightedThreshold: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> CheckedConversion for T[src]

impl<S> Codec for S where
    S: Encode + Decode
[src]

impl<T, X> Decode for X where
    T: Decode + Into<X>,
    X: WrapperTypeDecode<Wrapped = T>, 
[src]

impl<T> DecodeAll for T where
    T: Decode
[src]

impl<T, X> Encode for X where
    T: Encode + ?Sized,
    X: WrapperTypeEncode<Target = T>, 
[src]

impl<'_, '_, T> EncodeLike<&'_ &'_ T> for T where
    T: Encode
[src]

impl<'_, T> EncodeLike<&'_ T> for T where
    T: Encode
[src]

impl<'_, T> EncodeLike<&'_ mut T> for T where
    T: Encode
[src]

impl<T> EncodeLike<Arc<T>> for T where
    T: Encode
[src]

impl<T> EncodeLike<Box<T>> for T where
    T: Encode
[src]

impl<'a, T> EncodeLike<Cow<'a, T>> for T where
    T: Encode + ToOwned
[src]

impl<T> EncodeLike<Rc<T>> for T where
    T: Encode
[src]

impl<T> From<T> for T[src]

impl<S> FullCodec for S where
    S: Decode + FullEncode
[src]

impl<S> FullEncode for S where
    S: Encode + EncodeLike<S>, 
[src]

impl<T> Hashable for T where
    T: Codec
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impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, Outer> IsWrappedBy<Outer> for T where
    Outer: AsRef<T> + AsMut<T> + From<T>,
    T: From<Outer>, 
[src]

fn from_ref(outer: &Outer) -> &T[src]

Get a reference to the inner from the outer.

fn from_mut(outer: &mut Outer) -> &mut T[src]

Get a mutable reference to the inner from the outer.

impl<T> KeyedVec for T where
    T: Codec
[src]

impl<T> MaybeDebug for T where
    T: Debug

impl<T> MaybeDebug for T where
    T: Debug

impl<T> MaybeRefUnwindSafe for T where
    T: RefUnwindSafe

impl<T> Member for T where
    T: 'static + Clone + PartialEq<T> + Eq + Send + Sync + Debug
[src]

impl<T> Parameter for T where
    T: Codec + EncodeLike<T> + Clone + Eq + Debug
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> SaturatedConversion for T

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<S, T> UncheckedInto<T> for S where
    T: UncheckedFrom<S>, 
[src]

impl<T, S> UniqueSaturatedInto<T> for S where
    S: TryInto<T>,
    T: Bounded

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,