pub struct PlayerSettings {
pub steering_sensitivity: Option<f32>,
pub camera_fov: Option<f32>,
pub camera_height: Option<f32>,
pub camera_pitch: Option<f32>,
pub camera_distance: Option<f32>,
pub camera_stiffness: Option<f32>,
pub camera_swivel_speed: Option<f32>,
pub camera_transition_speed: Option<f32>,
}Fields§
§steering_sensitivity: Option<f32>§camera_fov: Option<f32>§camera_height: Option<f32>§camera_pitch: Option<f32>§camera_distance: Option<f32>§camera_stiffness: Option<f32>§camera_swivel_speed: Option<f32>§camera_transition_speed: Option<f32>Trait Implementations§
Source§impl Clone for PlayerSettings
impl Clone for PlayerSettings
Source§fn clone(&self) -> PlayerSettings
fn clone(&self) -> PlayerSettings
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerSettings
impl Debug for PlayerSettings
Source§impl Default for PlayerSettings
impl Default for PlayerSettings
Source§fn default() -> PlayerSettings
fn default() -> PlayerSettings
Returns the “default value” for a type. Read more
Source§impl PartialEq for PlayerSettings
impl PartialEq for PlayerSettings
impl StructuralPartialEq for PlayerSettings
Auto Trait Implementations§
impl Freeze for PlayerSettings
impl RefUnwindSafe for PlayerSettings
impl Send for PlayerSettings
impl Sync for PlayerSettings
impl Unpin for PlayerSettings
impl UnsafeUnpin for PlayerSettings
impl UnwindSafe for PlayerSettings
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more