Struct subtr_actor::collector::ndarray::PlayerRigidBodyNoVelocities
source · pub struct PlayerRigidBodyNoVelocities<F> { /* private fields */ }
Implementations§
source§impl<F> PlayerRigidBodyNoVelocities<F>
impl<F> PlayerRigidBodyNoVelocities<F>
Trait Implementations§
source§impl<F: TryFrom<f32>> LengthCheckedPlayerFeatureAdder<F, $count> for PlayerRigidBodyNoVelocities<F>where
<F as TryFrom<f32>>::Error: Debug,
impl<F: TryFrom<f32>> LengthCheckedPlayerFeatureAdder<F, $count> for PlayerRigidBodyNoVelocities<F>where <F as TryFrom<f32>>::Error: Debug,
fn get_column_headers_array(&self) -> &[&str; 7]
fn get_features( &self, player_id: &PlayerId, processor: &ReplayProcessor<'_>, frame: &Frame, frame_count: usize, current_time: f32 ) -> SubtrActorResult<[F; 7]>
source§impl<F: TryFrom<f32>> PlayerFeatureAdder<F> for PlayerRigidBodyNoVelocities<F>where
<F as TryFrom<f32>>::Error: Debug,
impl<F: TryFrom<f32>> PlayerFeatureAdder<F> for PlayerRigidBodyNoVelocities<F>where <F as TryFrom<f32>>::Error: Debug,
fn add_features( &self, player_id: &PlayerId, processor: &ReplayProcessor<'_>, frame: &Frame, frame_count: usize, current_time: f32, vector: &mut Vec<F> ) -> SubtrActorResult<()>
fn get_column_headers(&self) -> &[&str]
fn features_added(&self) -> usize
Auto Trait Implementations§
impl<F> RefUnwindSafe for PlayerRigidBodyNoVelocities<F>where F: RefUnwindSafe,
impl<F> Send for PlayerRigidBodyNoVelocities<F>where F: Send,
impl<F> Sync for PlayerRigidBodyNoVelocities<F>where F: Sync,
impl<F> Unpin for PlayerRigidBodyNoVelocities<F>where F: Unpin,
impl<F> UnwindSafe for PlayerRigidBodyNoVelocities<F>where F: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more