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subtr_actor/stats/accumulators/
pass.rs

1use super::*;
2
3/// Per-player accumulated pass stats: completed/received counts, distances, advance.
4#[derive(Debug, Clone, Default, PartialEq, Serialize, Deserialize, ts_rs::TS)]
5#[ts(export)]
6pub struct PassPlayerStats {
7    pub completed_pass_count: u32,
8    pub received_pass_count: u32,
9    pub total_pass_distance: f32,
10    pub total_pass_advance: f32,
11    pub longest_pass_distance: f32,
12    pub is_last_completed_pass: bool,
13    pub last_completed_pass_time: Option<f32>,
14    pub last_completed_pass_frame: Option<usize>,
15    pub time_since_last_completed_pass: Option<f32>,
16    pub frames_since_last_completed_pass: Option<usize>,
17}
18
19impl PassPlayerStats {
20    pub fn average_pass_distance(&self) -> f32 {
21        if self.completed_pass_count == 0 {
22            0.0
23        } else {
24            self.total_pass_distance / self.completed_pass_count as f32
25        }
26    }
27
28    pub fn average_pass_advance(&self) -> f32 {
29        if self.completed_pass_count == 0 {
30            0.0
31        } else {
32            self.total_pass_advance / self.completed_pass_count as f32
33        }
34    }
35}
36
37/// Per-team accumulated pass stats.
38#[derive(Debug, Clone, Default, PartialEq, Serialize, Deserialize, ts_rs::TS)]
39#[ts(export)]
40pub struct PassTeamStats {
41    pub completed_pass_count: u32,
42    pub total_pass_distance: f32,
43    pub total_pass_advance: f32,
44    pub longest_pass_distance: f32,
45}
46
47impl PassTeamStats {
48    pub fn average_pass_distance(&self) -> f32 {
49        if self.completed_pass_count == 0 {
50            0.0
51        } else {
52            self.total_pass_distance / self.completed_pass_count as f32
53        }
54    }
55
56    pub fn average_pass_advance(&self) -> f32 {
57        if self.completed_pass_count == 0 {
58            0.0
59        } else {
60            self.total_pass_advance / self.completed_pass_count as f32
61        }
62    }
63}
64
65/// Accumulates pass stats over the replay.
66#[derive(Debug, Clone, Default, PartialEq)]
67pub struct PassStatsAccumulator {
68    player_stats: HashMap<PlayerId, PassPlayerStats>,
69    team_zero_stats: PassTeamStats,
70    team_one_stats: PassTeamStats,
71    current_last_completed_pass_player: Option<PlayerId>,
72}
73
74impl PassStatsAccumulator {
75    pub fn new() -> Self {
76        Self::default()
77    }
78
79    pub fn player_stats(&self) -> &HashMap<PlayerId, PassPlayerStats> {
80        &self.player_stats
81    }
82
83    pub fn team_zero_stats(&self) -> &PassTeamStats {
84        &self.team_zero_stats
85    }
86
87    pub fn team_one_stats(&self) -> &PassTeamStats {
88        &self.team_one_stats
89    }
90
91    pub fn current_last_completed_pass_player(&self) -> Option<&PlayerId> {
92        self.current_last_completed_pass_player.as_ref()
93    }
94
95    pub fn begin_sample(&mut self, frame: &FrameInfo) {
96        for stats in self.player_stats.values_mut() {
97            stats.is_last_completed_pass = false;
98            stats.time_since_last_completed_pass = stats
99                .last_completed_pass_time
100                .map(|time| (frame.time - time).max(0.0));
101            stats.frames_since_last_completed_pass = stats
102                .last_completed_pass_frame
103                .map(|last_frame| frame.frame_number.saturating_sub(last_frame));
104        }
105    }
106
107    pub fn clear_current_last(&mut self) {
108        self.current_last_completed_pass_player = None;
109    }
110
111    pub fn set_current_last_completed_pass_player(&mut self, player: Option<PlayerId>) {
112        self.current_last_completed_pass_player = player;
113    }
114
115    pub fn apply_event(&mut self, frame: &FrameInfo, event: &PassEvent) {
116        let passer_stats = self.player_stats.entry(event.passer.clone()).or_default();
117        passer_stats.completed_pass_count += 1;
118        passer_stats.total_pass_distance += event.ball_travel_distance;
119        passer_stats.total_pass_advance += event.ball_advance_distance;
120        passer_stats.longest_pass_distance = passer_stats
121            .longest_pass_distance
122            .max(event.ball_travel_distance);
123        passer_stats.last_completed_pass_time = Some(event.time);
124        passer_stats.last_completed_pass_frame = Some(event.frame);
125        passer_stats.time_since_last_completed_pass = Some((frame.time - event.time).max(0.0));
126        passer_stats.frames_since_last_completed_pass =
127            Some(frame.frame_number.saturating_sub(event.frame));
128
129        self.player_stats
130            .entry(event.receiver.clone())
131            .or_default()
132            .received_pass_count += 1;
133
134        let team_stats = if event.is_team_0 {
135            &mut self.team_zero_stats
136        } else {
137            &mut self.team_one_stats
138        };
139        team_stats.completed_pass_count += 1;
140        team_stats.total_pass_distance += event.ball_travel_distance;
141        team_stats.total_pass_advance += event.ball_advance_distance;
142        team_stats.longest_pass_distance = team_stats
143            .longest_pass_distance
144            .max(event.ball_travel_distance);
145
146        self.current_last_completed_pass_player = Some(event.passer.clone());
147    }
148
149    pub fn finish_sample(&mut self) {
150        if let Some(player_id) = self.current_last_completed_pass_player.as_ref() {
151            if let Some(stats) = self.player_stats.get_mut(player_id) {
152                stats.is_last_completed_pass = true;
153            }
154        }
155    }
156}