pub struct PossessionState {
pub active_team_before_sample: Option<bool>,
pub current_team_is_team_0: Option<bool>,
pub active_player_before_sample: Option<PlayerId>,
pub current_player: Option<PlayerId>,
/* private fields */
}Expand description
Shared current ball-possession state.
Fields§
§active_team_before_sample: Option<bool>§current_team_is_team_0: Option<bool>§active_player_before_sample: Option<PlayerId>§current_player: Option<PlayerId>Trait Implementations§
Source§impl Clone for PossessionState
impl Clone for PossessionState
Source§impl Debug for PossessionState
impl Debug for PossessionState
Auto Trait Implementations§
impl Freeze for PossessionState
impl RefUnwindSafe for PossessionState
impl Send for PossessionState
impl Sync for PossessionState
impl Unpin for PossessionState
impl UnsafeUnpin for PossessionState
impl UnwindSafe for PossessionState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more