subtr_actor/stats/analysis_graph/nodes/
loose_possession.rs1use super::*;
2use crate::stats::calculators::*;
3use crate::*;
4
5pub struct LoosePossessionNode {
8 calculator: LoosePossessionCalculator,
9}
10
11impl LoosePossessionNode {
12 pub fn new() -> Self {
13 Self {
14 calculator: LoosePossessionCalculator::new(),
15 }
16 }
17}
18
19impl Default for LoosePossessionNode {
20 fn default() -> Self {
21 Self::new()
22 }
23}
24
25impl AnalysisNode for LoosePossessionNode {
26 type State = LoosePossessionCalculator;
27
28 fn name(&self) -> &'static str {
29 "loose_possession"
30 }
31
32 fn emitted_events(&self) -> &'static [crate::stats::calculators::EmittedEvent] {
33 crate::stats::calculators::LOOSE_POSSESSION_EMITTED_EVENTS
34 }
35
36 fn dependencies(&self) -> NodeDependencies {
37 vec![
38 frame_info_dependency(),
39 touch_state_dependency(),
40 live_play_dependency(),
41 ]
42 }
43
44 fn evaluate(&mut self, ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()> {
45 self.calculator.update(
46 ctx.get::<FrameInfo>()?,
47 ctx.get::<TouchState>()?,
48 ctx.get::<LivePlayState>()?,
49 )
50 }
51
52 fn finish(&mut self, _ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()> {
53 self.calculator.finish();
54 Ok(())
55 }
56
57 fn state(&self) -> &Self::State {
58 &self.calculator
59 }
60}
61
62pub(crate) fn boxed_default() -> Box<dyn AnalysisNodeDyn> {
63 Box::new(LoosePossessionNode::new())
64}