subtr_actor/stats/analysis_graph/nodes/
wall_aerial_shot.rs1use super::*;
2use crate::stats::calculators::*;
3use crate::*;
4
5pub struct WallAerialShotNode {
7 calculator: WallAerialShotCalculator,
8}
9
10impl WallAerialShotNode {
11 pub fn new() -> Self {
12 Self {
13 calculator: WallAerialShotCalculator::new(),
14 }
15 }
16}
17
18impl Default for WallAerialShotNode {
19 fn default() -> Self {
20 Self::new()
21 }
22}
23
24impl AnalysisNode for WallAerialShotNode {
25 type State = WallAerialShotCalculator;
26
27 fn name(&self) -> &'static str {
28 "wall_aerial_shot"
29 }
30
31 fn emitted_events(&self) -> &'static [crate::stats::calculators::EmittedEvent] {
32 crate::stats::calculators::WALL_AERIAL_SHOT_EMITTED_EVENTS
33 }
34
35 fn dependencies(&self) -> NodeDependencies {
36 vec![
37 frame_info_dependency(),
38 player_frame_state_dependency(),
39 frame_events_state_dependency(),
40 live_play_dependency(),
41 ]
42 }
43
44 fn evaluate(&mut self, ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()> {
45 let frame = ctx.get::<FrameInfo>()?;
46 let players = ctx.get::<PlayerFrameState>()?;
47 let frame_events = ctx.get::<FrameEventsState>()?;
48 let live_play_state = ctx.get::<LivePlayState>()?;
49 self.calculator
50 .update(frame, players, frame_events, live_play_state)
51 }
52
53 fn state(&self) -> &Self::State {
54 &self.calculator
55 }
56}
57
58pub(crate) fn boxed_default() -> Box<dyn AnalysisNodeDyn> {
59 Box::new(WallAerialShotNode::new())
60}