subtr_actor/stats/analysis_graph/nodes/
touch_state.rs1use super::*;
2use crate::stats::calculators::*;
3use crate::*;
4
5pub struct TouchStateNode {
7 calculator: TouchStateCalculator,
8 state: TouchState,
9}
10
11impl TouchStateNode {
12 pub fn new() -> Self {
13 Self {
14 calculator: TouchStateCalculator::new(),
15 state: TouchState::default(),
16 }
17 }
18}
19
20impl_analysis_node! {
21 node = TouchStateNode,
22 state = TouchState,
23 name = "touch_state",
24 dependencies = [
25 frame_info_dependency() => FrameInfo,
26 ball_frame_state_dependency() => BallFrameState,
27 player_frame_state_dependency() => PlayerFrameState,
28 frame_events_state_dependency() => FrameEventsState,
29 live_play_dependency() => LivePlayState,
30 ],
31 update_state = calculator.update,
32}