subtr_actor/stats/analysis_graph/nodes/
touch.rs1use super::*;
2use crate::stats::calculators::*;
3use crate::*;
4
5pub struct TouchNode {
7 calculator: TouchCalculator,
8}
9
10impl TouchNode {
11 pub fn new() -> Self {
12 Self {
13 calculator: TouchCalculator::new(),
14 }
15 }
16}
17
18impl Default for TouchNode {
19 fn default() -> Self {
20 Self::new()
21 }
22}
23
24impl AnalysisNode for TouchNode {
25 type State = TouchCalculator;
26
27 fn name(&self) -> &'static str {
28 "touch"
29 }
30
31 fn emitted_events(&self) -> &'static [crate::stats::calculators::EmittedEvent] {
32 crate::stats::calculators::TOUCH_EMITTED_EVENTS
33 }
34
35 fn dependencies(&self) -> NodeDependencies {
36 vec![
37 frame_info_dependency(),
38 ball_frame_state_dependency(),
39 player_frame_state_dependency(),
40 player_vertical_state_dependency(),
41 rotation_dependency(),
42 touch_state_dependency(),
43 possession_state_dependency(),
44 fifty_fifty_state_dependency(),
45 frame_events_state_dependency(),
46 live_play_dependency(),
47 ]
48 }
49
50 fn evaluate(&mut self, ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()> {
51 let touch_state = ctx.get::<TouchState>()?;
52 self.calculator.update(
53 ctx.get::<FrameInfo>()?,
54 ctx.get::<BallFrameState>()?,
55 ctx.get::<PlayerFrameState>()?,
56 ctx.get::<PlayerVerticalState>()?,
57 ctx.get::<RotationCalculator>()?,
58 touch_state,
59 ctx.get::<PossessionState>()?,
60 ctx.get::<FiftyFiftyState>()?,
61 ctx.get::<FrameEventsState>()?,
62 ctx.get::<LivePlayState>()?,
63 )
64 }
65
66 fn finish(&mut self, _ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()> {
67 self.calculator.finish();
68 Ok(())
69 }
70
71 fn state(&self) -> &Self::State {
72 &self.calculator
73 }
74}
75
76pub(crate) fn boxed_default() -> Box<dyn AnalysisNodeDyn> {
77 Box::new(TouchNode::new())
78}