subtr_actor/stats/analysis_graph/nodes/
rotation.rs1use super::*;
2use crate::stats::calculators::*;
3use crate::*;
4
5pub struct RotationNode {
7 calculator: RotationCalculator,
8}
9
10impl RotationNode {
11 pub fn new() -> Self {
12 Self::with_config(RotationCalculatorConfig::default())
13 }
14
15 pub fn with_config(config: RotationCalculatorConfig) -> Self {
16 Self {
17 calculator: RotationCalculator::with_config(config),
18 }
19 }
20}
21
22impl Default for RotationNode {
23 fn default() -> Self {
24 Self::new()
25 }
26}
27
28impl AnalysisNode for RotationNode {
29 type State = RotationCalculator;
30
31 fn name(&self) -> &'static str {
32 "rotation"
33 }
34
35 fn emitted_events(&self) -> &'static [crate::stats::calculators::EmittedEvent] {
36 crate::stats::calculators::ROTATION_EMITTED_EVENTS
37 }
38
39 fn dependencies(&self) -> NodeDependencies {
40 vec![
41 frame_info_dependency(),
42 gameplay_state_dependency(),
43 ball_frame_state_dependency(),
44 player_frame_state_dependency(),
45 frame_events_state_dependency(),
46 live_play_dependency(),
47 ]
48 }
49
50 fn evaluate(&mut self, ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()> {
51 self.calculator.update(
52 ctx.get::<FrameInfo>()?,
53 ctx.get::<GameplayState>()?,
54 ctx.get::<BallFrameState>()?,
55 ctx.get::<PlayerFrameState>()?,
56 ctx.get::<FrameEventsState>()?,
57 ctx.get::<LivePlayState>()?,
58 )
59 }
60
61 fn finish(&mut self, _ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()> {
62 self.calculator.flush_pending_events();
63 Ok(())
64 }
65
66 fn state(&self) -> &Self::State {
67 &self.calculator
68 }
69}
70
71pub(crate) fn boxed_default() -> Box<dyn AnalysisNodeDyn> {
72 Box::new(RotationNode::new())
73}