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subtr_actor/stats/analysis_graph/nodes/
powerslide.rs

1use super::*;
2use crate::stats::calculators::*;
3use crate::*;
4
5/// Detects powerslide usage from player frame state during live play.
6pub struct PowerslideNode {
7    calculator: PowerslideCalculator,
8}
9
10impl PowerslideNode {
11    pub fn new() -> Self {
12        Self {
13            calculator: PowerslideCalculator::new(),
14        }
15    }
16}
17
18impl Default for PowerslideNode {
19    fn default() -> Self {
20        Self::new()
21    }
22}
23
24impl AnalysisNode for PowerslideNode {
25    type State = PowerslideCalculator;
26
27    fn name(&self) -> &'static str {
28        "powerslide"
29    }
30
31    fn emitted_events(&self) -> &'static [crate::stats::calculators::EmittedEvent] {
32        crate::stats::calculators::POWERSLIDE_EMITTED_EVENTS
33    }
34
35    fn dependencies(&self) -> NodeDependencies {
36        vec![
37            frame_info_dependency(),
38            player_frame_state_dependency(),
39            live_play_dependency(),
40        ]
41    }
42
43    fn evaluate(&mut self, ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()> {
44        let live_play_state = ctx.get::<LivePlayState>()?;
45        self.calculator.update(
46            ctx.get::<FrameInfo>()?,
47            ctx.get::<PlayerFrameState>()?,
48            live_play_state,
49        )
50    }
51
52    fn state(&self) -> &Self::State {
53        &self.calculator
54    }
55}
56
57pub(crate) fn boxed_default() -> Box<dyn AnalysisNodeDyn> {
58    Box::new(PowerslideNode::new())
59}