subtr_actor/stats/analysis_graph/nodes/
possession_state.rs1use super::*;
2use crate::stats::calculators::*;
3use crate::*;
4
5pub struct PossessionStateNode {
7 calculator: PossessionStateCalculator,
8 state: PossessionState,
9}
10
11impl PossessionStateNode {
12 pub fn new() -> Self {
13 Self {
14 calculator: PossessionStateCalculator::new(),
15 state: PossessionState::default(),
16 }
17 }
18}
19
20impl_analysis_node! {
21 node = PossessionStateNode,
22 state = PossessionState,
23 name = "possession_state",
24 dependencies = [
25 frame_info_dependency() => FrameInfo,
26 touch_state_dependency() => TouchState,
27 live_play_dependency() => LivePlayState,
28 ],
29 update_state = calculator.update,
30}