subtr_actor/stats/analysis_graph/nodes/
fifty_fifty_state.rs1use super::*;
2use crate::stats::calculators::*;
3use crate::*;
4
5pub struct FiftyFiftyStateNode {
7 calculator: FiftyFiftyStateCalculator,
8 state: FiftyFiftyState,
9}
10
11impl FiftyFiftyStateNode {
12 pub fn new() -> Self {
13 Self {
14 calculator: FiftyFiftyStateCalculator::new(),
15 state: FiftyFiftyState::default(),
16 }
17 }
18}
19
20impl_analysis_node! {
21 node = FiftyFiftyStateNode,
22 state = FiftyFiftyState,
23 name = "fifty_fifty_state",
24 dependencies = [
25 frame_info_dependency() => FrameInfo,
26 gameplay_state_dependency() => GameplayState,
27 ball_frame_state_dependency() => BallFrameState,
28 player_frame_state_dependency() => PlayerFrameState,
29 touch_state_dependency() => TouchState,
30 possession_state_dependency() => PossessionState,
31 live_play_dependency() => LivePlayState,
32 ],
33 update_state = calculator.update,
34}