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subtr_actor/stats/analysis_graph/nodes/
double_tap.rs

1use super::*;
2use crate::stats::calculators::*;
3use crate::*;
4
5/// Detects double taps from touches plus backboard-bounce state during live play.
6pub struct DoubleTapNode {
7    calculator: DoubleTapCalculator,
8}
9
10impl DoubleTapNode {
11    pub fn new() -> Self {
12        Self {
13            calculator: DoubleTapCalculator::new(),
14        }
15    }
16}
17
18impl Default for DoubleTapNode {
19    fn default() -> Self {
20        Self::new()
21    }
22}
23
24impl AnalysisNode for DoubleTapNode {
25    type State = DoubleTapCalculator;
26
27    fn name(&self) -> &'static str {
28        "double_tap"
29    }
30
31    fn emitted_events(&self) -> &'static [crate::stats::calculators::EmittedEvent] {
32        crate::stats::calculators::DOUBLE_TAP_EMITTED_EVENTS
33    }
34
35    fn dependencies(&self) -> NodeDependencies {
36        vec![
37            frame_info_dependency(),
38            ball_frame_state_dependency(),
39            player_frame_state_dependency(),
40            touch_state_dependency(),
41            backboard_bounce_state_dependency(),
42            live_play_dependency(),
43        ]
44    }
45
46    fn evaluate(&mut self, ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()> {
47        self.calculator.update(
48            ctx.get::<FrameInfo>()?,
49            ctx.get::<BallFrameState>()?,
50            ctx.get::<PlayerFrameState>()?,
51            ctx.get::<TouchState>()?,
52            ctx.get::<BackboardBounceState>()?,
53            ctx.get::<LivePlayState>()?,
54        )
55    }
56
57    fn state(&self) -> &Self::State {
58        &self.calculator
59    }
60}
61
62pub(crate) fn boxed_default() -> Box<dyn AnalysisNodeDyn> {
63    Box::new(DoubleTapNode::new())
64}