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subtr_actor/stats/accumulators/
rotation.rs

1use super::*;
2
3/// Per-player accumulated rotation stats: time per man-role and first-man stints.
4#[derive(Debug, Clone, Default, PartialEq, Serialize, Deserialize, ts_rs::TS)]
5#[ts(export)]
6pub struct RotationPlayerStats {
7    pub active_game_time: f32,
8    pub time_first_man: f32,
9    pub time_second_man: f32,
10    pub time_third_man: f32,
11    pub time_ambiguous_role: f32,
12    pub longest_first_man_stint_time: f32,
13    pub first_man_stint_count: u32,
14    pub became_first_man_count: u32,
15    pub lost_first_man_count: u32,
16    pub current_role_state: RoleState,
17}
18
19impl RotationPlayerStats {
20    fn role_pct(&self, value: f32) -> f32 {
21        if self.active_game_time == 0.0 {
22            0.0
23        } else {
24            value * 100.0 / self.active_game_time
25        }
26    }
27
28    pub fn first_man_pct(&self) -> f32 {
29        self.role_pct(self.time_first_man)
30    }
31
32    pub fn second_man_pct(&self) -> f32 {
33        self.role_pct(self.time_second_man)
34    }
35
36    pub fn third_man_pct(&self) -> f32 {
37        self.role_pct(self.time_third_man)
38    }
39
40    pub fn ambiguous_role_pct(&self) -> f32 {
41        self.role_pct(self.time_ambiguous_role)
42    }
43
44    pub fn average_first_man_stint_time(&self) -> f32 {
45        if self.first_man_stint_count == 0 {
46            0.0
47        } else {
48            self.time_first_man / self.first_man_stint_count as f32
49        }
50    }
51}
52
53/// Per-team accumulated rotation stats.
54#[derive(Debug, Clone, Default, PartialEq, Serialize, Deserialize, ts_rs::TS)]
55#[ts(export)]
56pub struct RotationTeamStats {
57    pub first_man_changes_for_team: u32,
58    pub rotation_count: u32,
59}
60
61/// Rebuilds [`RotationPlayerStats`] / [`RotationTeamStats`] from rotation role
62/// spans and first-man change events. First-man stints are derived here rather
63/// than shipped as their own event stream: a stint continues while the gap
64/// between consecutive first-man spans stays within the configured grace.
65#[derive(Debug, Clone, PartialEq)]
66pub struct RotationStatsAccumulator {
67    player_stats: HashMap<PlayerId, RotationPlayerStats>,
68    team_zero_stats: RotationTeamStats,
69    team_one_stats: RotationTeamStats,
70    first_man_stints: HashMap<PlayerId, FirstManStintAccumulatorState>,
71    first_man_stint_end_grace_seconds: f32,
72}
73
74#[derive(Debug, Clone, Copy, Default, PartialEq)]
75struct FirstManStintAccumulatorState {
76    current_stint_time: f32,
77    last_first_man_end_time: Option<f32>,
78}
79
80impl Default for RotationStatsAccumulator {
81    fn default() -> Self {
82        Self::with_first_man_stint_end_grace_seconds(
83            RotationCalculatorConfig::default().first_man_stint_end_grace_seconds,
84        )
85    }
86}
87
88impl RotationStatsAccumulator {
89    pub fn new() -> Self {
90        Self::default()
91    }
92
93    pub fn with_first_man_stint_end_grace_seconds(first_man_stint_end_grace_seconds: f32) -> Self {
94        Self {
95            player_stats: HashMap::default(),
96            team_zero_stats: RotationTeamStats::default(),
97            team_one_stats: RotationTeamStats::default(),
98            first_man_stints: HashMap::default(),
99            first_man_stint_end_grace_seconds,
100        }
101    }
102
103    pub fn player_stats(&self) -> &HashMap<PlayerId, RotationPlayerStats> {
104        &self.player_stats
105    }
106
107    pub fn team_zero_stats(&self) -> &RotationTeamStats {
108        &self.team_zero_stats
109    }
110
111    pub fn team_one_stats(&self) -> &RotationTeamStats {
112        &self.team_one_stats
113    }
114
115    /// Apply one role span (or a partial extension of one — events for a
116    /// player must arrive in chronological order).
117    pub fn apply_role_event(&mut self, event: &RotationRoleEvent) {
118        let stats = self.player_stats.entry(event.player.clone()).or_default();
119        stats.active_game_time += event.duration;
120        match event.state {
121            RoleState::FirstMan => stats.time_first_man += event.duration,
122            RoleState::SecondMan => stats.time_second_man += event.duration,
123            RoleState::ThirdMan => stats.time_third_man += event.duration,
124            RoleState::Ambiguous => stats.time_ambiguous_role += event.duration,
125            RoleState::Unknown => {}
126        }
127        stats.current_role_state = event.state;
128
129        if event.state == RoleState::FirstMan {
130            let stint = self
131                .first_man_stints
132                .entry(event.player.clone())
133                .or_default();
134            let continues_stint = stint
135                .last_first_man_end_time
136                .is_some_and(|end| event.time - end <= self.first_man_stint_end_grace_seconds);
137            if continues_stint {
138                stint.current_stint_time += event.duration;
139            } else {
140                stint.current_stint_time = event.duration;
141                stats.first_man_stint_count += 1;
142            }
143            stint.last_first_man_end_time = Some(event.end_time);
144            stats.longest_first_man_stint_time = stats
145                .longest_first_man_stint_time
146                .max(stint.current_stint_time);
147        }
148    }
149
150    pub fn apply_first_man_change_event(&mut self, event: &FirstManChangeEvent) {
151        let stats = if event.is_team_0 {
152            &mut self.team_zero_stats
153        } else {
154            &mut self.team_one_stats
155        };
156        stats.first_man_changes_for_team += 1;
157        stats.rotation_count += 1;
158        self.player_stats
159            .entry(event.previous_first_man.clone())
160            .or_default()
161            .lost_first_man_count += 1;
162        self.player_stats
163            .entry(event.next_first_man.clone())
164            .or_default()
165            .became_first_man_count += 1;
166    }
167}