subtr_actor/stats/accumulators/
ceiling_shot.rs1use super::*;
2
3const CEILING_SHOT_HIGH_CONFIDENCE: f32 = 0.78;
4
5#[derive(Debug, Clone, Default, PartialEq, Serialize, Deserialize, ts_rs::TS)]
7#[ts(export)]
8pub struct CeilingShotStats {
9 pub count: u32,
10 pub high_confidence_count: u32,
11 pub is_last_ceiling_shot: bool,
12 pub last_ceiling_shot_time: Option<f32>,
13 pub last_ceiling_shot_frame: Option<usize>,
14 pub time_since_last_ceiling_shot: Option<f32>,
15 pub frames_since_last_ceiling_shot: Option<usize>,
16 pub last_confidence: Option<f32>,
17 pub best_confidence: f32,
18 pub cumulative_confidence: f32,
19 #[serde(default, skip_serializing_if = "LabeledCounts::is_empty")]
20 pub labeled_event_counts: LabeledCounts,
21}
22
23impl CeilingShotStats {
24 pub fn average_confidence(&self) -> f32 {
25 if self.count == 0 {
26 0.0
27 } else {
28 self.cumulative_confidence / self.count as f32
29 }
30 }
31
32 fn record_event(&mut self, event: &CeilingShotEvent) {
33 self.labeled_event_counts.increment([confidence_band_label(
34 event.confidence >= CEILING_SHOT_HIGH_CONFIDENCE,
35 )]);
36 self.sync_legacy_counts();
37 self.last_ceiling_shot_time = Some(event.time);
38 self.last_ceiling_shot_frame = Some(event.frame);
39 self.last_confidence = Some(event.confidence);
40 self.best_confidence = self.best_confidence.max(event.confidence);
41 self.cumulative_confidence += event.confidence;
42 }
43
44 pub fn event_count_with_labels(&self, labels: &[StatLabel]) -> u32 {
45 self.labeled_event_counts.count_matching(labels)
46 }
47
48 pub fn complete_labeled_event_counts(&self) -> LabeledCounts {
49 LabeledCounts::complete_from_label_sets(
50 &[&CONFIDENCE_BAND_LABELS],
51 &self.labeled_event_counts,
52 )
53 }
54
55 fn sync_legacy_counts(&mut self) {
56 self.count = self.labeled_event_counts.total();
57 self.high_confidence_count = self.event_count_with_labels(&[confidence_band_label(true)]);
58 }
59}
60
61#[derive(Debug, Clone, Default, PartialEq)]
63pub struct CeilingShotStatsAccumulator {
64 player_stats: HashMap<PlayerId, CeilingShotStats>,
65 current_last_ceiling_shot_player: Option<PlayerId>,
66}
67
68impl CeilingShotStatsAccumulator {
69 pub fn new() -> Self {
70 Self::default()
71 }
72
73 pub fn player_stats(&self) -> &HashMap<PlayerId, CeilingShotStats> {
74 &self.player_stats
75 }
76
77 pub fn begin_sample(&mut self, frame: &FrameInfo) {
78 for stats in self.player_stats.values_mut() {
79 stats.is_last_ceiling_shot = false;
80 stats.time_since_last_ceiling_shot = stats
81 .last_ceiling_shot_time
82 .map(|time| (frame.time - time).max(0.0));
83 stats.frames_since_last_ceiling_shot = stats
84 .last_ceiling_shot_frame
85 .map(|last_frame| frame.frame_number.saturating_sub(last_frame));
86 }
87
88 if let Some(player_id) = self.current_last_ceiling_shot_player.as_ref() {
89 if let Some(stats) = self.player_stats.get_mut(player_id) {
90 stats.is_last_ceiling_shot = true;
91 }
92 }
93 }
94
95 pub fn apply_event(&mut self, event: &CeilingShotEvent, frame: &FrameInfo) {
96 let stats = self.player_stats.entry(event.player.clone()).or_default();
97 stats.record_event(event);
98 stats.is_last_ceiling_shot = true;
99 stats.time_since_last_ceiling_shot = Some((frame.time - event.time).max(0.0));
100 stats.frames_since_last_ceiling_shot = Some(frame.frame_number.saturating_sub(event.frame));
101
102 self.current_last_ceiling_shot_player = Some(event.player.clone());
103
104 if let Some(player_id) = self.current_last_ceiling_shot_player.as_ref() {
105 if let Some(stats) = self.player_stats.get_mut(player_id) {
106 stats.is_last_ceiling_shot = true;
107 }
108 }
109 }
110
111 pub fn reset_current_last_event_marker(&mut self) {
112 self.current_last_ceiling_shot_player = None;
113 }
114}