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subtr_actor/stats/analysis_graph/nodes/
flip_impulse.rs

1use super::*;
2use crate::stats::calculators::*;
3use crate::*;
4
5pub struct FlipImpulseNode {
6    calculator: FlipImpulseCalculator,
7}
8
9impl FlipImpulseNode {
10    pub fn new() -> Self {
11        Self {
12            calculator: FlipImpulseCalculator::new(),
13        }
14    }
15}
16
17impl Default for FlipImpulseNode {
18    fn default() -> Self {
19        Self::new()
20    }
21}
22
23impl AnalysisNode for FlipImpulseNode {
24    type State = FlipImpulseCalculator;
25
26    fn name(&self) -> &'static str {
27        "dodge"
28    }
29
30    fn dependencies(&self) -> NodeDependencies {
31        vec![
32            frame_info_dependency(),
33            player_frame_state_dependency(),
34            live_play_dependency(),
35        ]
36    }
37
38    fn evaluate(&mut self, ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()> {
39        self.calculator.update_parts(
40            ctx.get::<FrameInfo>()?,
41            ctx.get::<PlayerFrameState>()?,
42            ctx.get::<LivePlayState>()?,
43        )
44    }
45
46    fn state(&self) -> &Self::State {
47        &self.calculator
48    }
49}
50
51pub(crate) fn boxed_default() -> Box<dyn AnalysisNodeDyn> {
52    Box::new(FlipImpulseNode::new())
53}