subtr_actor/stats/analysis_graph/nodes/
flip_impulse.rs1use super::*;
2use crate::stats::calculators::*;
3use crate::*;
4
5pub struct FlipImpulseNode {
6 calculator: FlipImpulseCalculator,
7}
8
9impl FlipImpulseNode {
10 pub fn new() -> Self {
11 Self {
12 calculator: FlipImpulseCalculator::new(),
13 }
14 }
15}
16
17impl Default for FlipImpulseNode {
18 fn default() -> Self {
19 Self::new()
20 }
21}
22
23impl AnalysisNode for FlipImpulseNode {
24 type State = FlipImpulseCalculator;
25
26 fn name(&self) -> &'static str {
27 "dodge"
28 }
29
30 fn dependencies(&self) -> NodeDependencies {
31 vec![
32 frame_info_dependency(),
33 player_frame_state_dependency(),
34 live_play_dependency(),
35 ]
36 }
37
38 fn evaluate(&mut self, ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()> {
39 self.calculator.update_parts(
40 ctx.get::<FrameInfo>()?,
41 ctx.get::<PlayerFrameState>()?,
42 ctx.get::<LivePlayState>()?,
43 )
44 }
45
46 fn state(&self) -> &Self::State {
47 &self.calculator
48 }
49}
50
51pub(crate) fn boxed_default() -> Box<dyn AnalysisNodeDyn> {
52 Box::new(FlipImpulseNode::new())
53}