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subtr_actor/stats/analysis_graph/nodes/
dodge_reset.rs

1use super::*;
2use crate::stats::calculators::*;
3use crate::*;
4
5pub struct DodgeResetNode {
6    calculator: DodgeResetCalculator,
7}
8
9impl DodgeResetNode {
10    pub fn new() -> Self {
11        Self {
12            calculator: DodgeResetCalculator::new(),
13        }
14    }
15}
16
17impl Default for DodgeResetNode {
18    fn default() -> Self {
19        Self::new()
20    }
21}
22
23impl AnalysisNode for DodgeResetNode {
24    type State = DodgeResetCalculator;
25
26    fn name(&self) -> &'static str {
27        "dodge_reset"
28    }
29
30    fn dependencies(&self) -> NodeDependencies {
31        vec![
32            frame_info_dependency(),
33            ball_frame_state_dependency(),
34            player_frame_state_dependency(),
35            frame_events_state_dependency(),
36            touch_state_dependency(),
37            live_play_dependency(),
38        ]
39    }
40
41    fn evaluate(&mut self, ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()> {
42        self.calculator.update(
43            ctx.get::<FrameInfo>()?,
44            ctx.get::<BallFrameState>()?,
45            ctx.get::<PlayerFrameState>()?,
46            ctx.get::<FrameEventsState>()?,
47            ctx.get::<TouchState>()?,
48            ctx.get::<LivePlayState>()?,
49        )
50    }
51
52    fn finish(&mut self, _ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()> {
53        self.calculator.finish();
54        Ok(())
55    }
56
57    fn state(&self) -> &Self::State {
58        &self.calculator
59    }
60}
61
62pub(crate) fn boxed_default() -> Box<dyn AnalysisNodeDyn> {
63    Box::new(DodgeResetNode::new())
64}