subtr_actor/stats/analysis_graph/nodes/
controlled_play.rs1use super::*;
2use crate::stats::calculators::*;
3use crate::*;
4
5pub struct ControlledPlayNode {
6 calculator: ControlledPlayCalculator,
7}
8
9impl ControlledPlayNode {
10 pub fn new() -> Self {
11 Self {
12 calculator: ControlledPlayCalculator::new(),
13 }
14 }
15}
16
17impl Default for ControlledPlayNode {
18 fn default() -> Self {
19 Self::new()
20 }
21}
22
23impl AnalysisNode for ControlledPlayNode {
24 type State = ControlledPlayCalculator;
25
26 fn name(&self) -> &'static str {
27 "controlled_play"
28 }
29
30 fn dependencies(&self) -> Vec<AnalysisDependency> {
31 vec![
32 frame_info_dependency(),
33 ball_frame_state_dependency(),
34 player_frame_state_dependency(),
35 touch_state_dependency(),
36 live_play_dependency(),
37 ]
38 }
39
40 fn evaluate(&mut self, ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()> {
41 self.calculator.update(
42 ctx.get::<FrameInfo>()?,
43 ctx.get::<BallFrameState>()?,
44 ctx.get::<PlayerFrameState>()?,
45 ctx.get::<TouchState>()?,
46 ctx.get::<LivePlayState>()?,
47 )
48 }
49
50 fn finish(&mut self, _ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()> {
51 self.calculator.finish();
52 Ok(())
53 }
54
55 fn state(&self) -> &Self::State {
56 &self.calculator
57 }
58}
59
60pub(crate) fn boxed_default() -> Box<dyn AnalysisNodeDyn> {
61 Box::new(ControlledPlayNode::new())
62}