subtr_actor/stats/analysis_graph/nodes/
pass.rs1use super::*;
2use crate::stats::calculators::*;
3use crate::*;
4
5pub struct PassNode {
6 calculator: PassCalculator,
7}
8
9impl PassNode {
10 pub fn new() -> Self {
11 Self {
12 calculator: PassCalculator::new(),
13 }
14 }
15}
16
17impl Default for PassNode {
18 fn default() -> Self {
19 Self::new()
20 }
21}
22
23impl AnalysisNode for PassNode {
24 type State = PassCalculator;
25
26 fn name(&self) -> &'static str {
27 "pass"
28 }
29
30 fn dependencies(&self) -> NodeDependencies {
31 vec![
32 frame_info_dependency(),
33 ball_frame_state_dependency(),
34 touch_state_dependency(),
35 backboard_bounce_state_dependency(),
36 fifty_fifty_state_dependency(),
37 live_play_dependency(),
38 ]
39 }
40
41 fn evaluate(&mut self, ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()> {
42 self.calculator.update(
43 ctx.get::<FrameInfo>()?,
44 ctx.get::<BallFrameState>()?,
45 ctx.get::<TouchState>()?,
46 ctx.get::<BackboardBounceState>()?,
47 ctx.get::<FiftyFiftyState>()?,
48 ctx.get::<LivePlayState>()?.is_live_play,
49 )
50 }
51
52 fn state(&self) -> &Self::State {
53 &self.calculator
54 }
55}
56
57pub(crate) fn boxed_default() -> Box<dyn AnalysisNodeDyn> {
58 Box::new(PassNode::new())
59}