subtr_actor/stats/analysis_graph/nodes/
bump.rs1use super::*;
2use crate::stats::calculators::*;
3use crate::*;
4
5pub struct BumpNode {
6 calculator: BumpCalculator,
7}
8
9impl BumpNode {
10 pub fn new() -> Self {
11 Self {
12 calculator: BumpCalculator::new(),
13 }
14 }
15}
16
17impl Default for BumpNode {
18 fn default() -> Self {
19 Self::new()
20 }
21}
22
23impl AnalysisNode for BumpNode {
24 type State = BumpCalculator;
25
26 fn name(&self) -> &'static str {
27 "bump"
28 }
29
30 fn dependencies(&self) -> NodeDependencies {
31 vec![
32 frame_info_dependency(),
33 player_frame_state_dependency(),
34 frame_events_state_dependency(),
35 live_play_dependency(),
36 ]
37 }
38
39 fn evaluate(&mut self, ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()> {
40 self.calculator.update(
41 ctx.get::<FrameInfo>()?,
42 ctx.get::<PlayerFrameState>()?,
43 ctx.get::<FrameEventsState>()?,
44 ctx.get::<LivePlayState>()?.is_live_play,
45 )
46 }
47
48 fn state(&self) -> &Self::State {
49 &self.calculator
50 }
51}
52
53pub(crate) fn boxed_default() -> Box<dyn AnalysisNodeDyn> {
54 Box::new(BumpNode::new())
55}