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subtr_actor/stats/analysis_graph/nodes/
rotation.rs

1use super::*;
2use crate::stats::calculators::*;
3use crate::*;
4
5pub struct RotationNode {
6    calculator: RotationCalculator,
7}
8
9impl RotationNode {
10    pub fn new() -> Self {
11        Self::with_config(RotationCalculatorConfig::default())
12    }
13
14    pub fn with_config(config: RotationCalculatorConfig) -> Self {
15        Self {
16            calculator: RotationCalculator::with_config(config),
17        }
18    }
19}
20
21impl Default for RotationNode {
22    fn default() -> Self {
23        Self::new()
24    }
25}
26
27impl AnalysisNode for RotationNode {
28    type State = RotationCalculator;
29
30    fn name(&self) -> &'static str {
31        "rotation"
32    }
33
34    fn dependencies(&self) -> NodeDependencies {
35        vec![
36            frame_info_dependency(),
37            gameplay_state_dependency(),
38            ball_frame_state_dependency(),
39            player_frame_state_dependency(),
40            frame_events_state_dependency(),
41            live_play_dependency(),
42        ]
43    }
44
45    fn evaluate(&mut self, ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()> {
46        self.calculator.update(
47            ctx.get::<FrameInfo>()?,
48            ctx.get::<GameplayState>()?,
49            ctx.get::<BallFrameState>()?,
50            ctx.get::<PlayerFrameState>()?,
51            ctx.get::<FrameEventsState>()?,
52            ctx.get::<LivePlayState>()?.is_live_play,
53        )
54    }
55
56    fn state(&self) -> &Self::State {
57        &self.calculator
58    }
59}
60
61pub(crate) fn boxed_default() -> Box<dyn AnalysisNodeDyn> {
62    Box::new(RotationNode::new())
63}