subtr_actor/stats/calculators/
pass.rs1use super::*;
2
3const PASS_MAX_DURATION_SECONDS: f32 = 3.0;
4const PASS_MIN_BALL_TRAVEL_DISTANCE: f32 = 500.0;
5
6#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize, ts_rs::TS)]
7#[serde(rename_all = "snake_case")]
8#[ts(export)]
9pub enum PassKind {
10 Direct,
11 Backboard,
12 FiftyFifty,
13 FiftyFiftyBackboard,
14}
15
16#[derive(Debug, Clone, PartialEq, Serialize, ts_rs::TS)]
17#[ts(export)]
18pub struct PassEvent {
19 pub time: f32,
20 pub frame: usize,
21 #[ts(as = "crate::ts_bindings::RemoteIdTs")]
22 pub passer: PlayerId,
23 #[ts(as = "crate::ts_bindings::RemoteIdTs")]
24 pub receiver: PlayerId,
25 pub is_team_0: bool,
26 pub start_time: f32,
27 pub start_frame: usize,
28 pub duration: f32,
29 pub ball_travel_distance: f32,
30 pub ball_advance_distance: f32,
31 pub pass_kind: PassKind,
32}
33
34#[derive(Debug, Clone, Default, PartialEq, Serialize, Deserialize, ts_rs::TS)]
35#[ts(export)]
36pub struct PassPlayerStats {
37 pub completed_pass_count: u32,
38 pub received_pass_count: u32,
39 pub total_pass_distance: f32,
40 pub total_pass_advance: f32,
41 pub longest_pass_distance: f32,
42 pub is_last_completed_pass: bool,
43 pub last_completed_pass_time: Option<f32>,
44 pub last_completed_pass_frame: Option<usize>,
45 pub time_since_last_completed_pass: Option<f32>,
46 pub frames_since_last_completed_pass: Option<usize>,
47}
48
49impl PassPlayerStats {
50 pub fn average_pass_distance(&self) -> f32 {
51 if self.completed_pass_count == 0 {
52 0.0
53 } else {
54 self.total_pass_distance / self.completed_pass_count as f32
55 }
56 }
57
58 pub fn average_pass_advance(&self) -> f32 {
59 if self.completed_pass_count == 0 {
60 0.0
61 } else {
62 self.total_pass_advance / self.completed_pass_count as f32
63 }
64 }
65}
66
67#[derive(Debug, Clone, Default, PartialEq, Serialize, Deserialize, ts_rs::TS)]
68#[ts(export)]
69pub struct PassTeamStats {
70 pub completed_pass_count: u32,
71 pub total_pass_distance: f32,
72 pub total_pass_advance: f32,
73 pub longest_pass_distance: f32,
74}
75
76impl PassTeamStats {
77 pub fn average_pass_distance(&self) -> f32 {
78 if self.completed_pass_count == 0 {
79 0.0
80 } else {
81 self.total_pass_distance / self.completed_pass_count as f32
82 }
83 }
84
85 pub fn average_pass_advance(&self) -> f32 {
86 if self.completed_pass_count == 0 {
87 0.0
88 } else {
89 self.total_pass_advance / self.completed_pass_count as f32
90 }
91 }
92}
93
94#[derive(Debug, Clone)]
95struct PendingPassTouch {
96 player: PlayerId,
97 is_team_0: bool,
98 time: f32,
99 frame: usize,
100 ball_position: glam::Vec3,
101 from_fifty_fifty: bool,
102}
103
104#[derive(Debug, Clone, Default)]
105pub struct PassCalculator {
106 player_stats: HashMap<PlayerId, PassPlayerStats>,
107 team_zero_stats: PassTeamStats,
108 team_one_stats: PassTeamStats,
109 events: Vec<PassEvent>,
110 last_touch: Option<PendingPassTouch>,
111 current_last_completed_pass_player: Option<PlayerId>,
112}
113
114impl PassCalculator {
115 pub fn new() -> Self {
116 Self::default()
117 }
118
119 pub fn player_stats(&self) -> &HashMap<PlayerId, PassPlayerStats> {
120 &self.player_stats
121 }
122
123 pub fn team_zero_stats(&self) -> &PassTeamStats {
124 &self.team_zero_stats
125 }
126
127 pub fn team_one_stats(&self) -> &PassTeamStats {
128 &self.team_one_stats
129 }
130
131 pub fn events(&self) -> &[PassEvent] {
132 &self.events
133 }
134
135 fn begin_sample(&mut self, frame: &FrameInfo) {
136 for stats in self.player_stats.values_mut() {
137 stats.is_last_completed_pass = false;
138 stats.time_since_last_completed_pass = stats
139 .last_completed_pass_time
140 .map(|time| (frame.time - time).max(0.0));
141 stats.frames_since_last_completed_pass = stats
142 .last_completed_pass_frame
143 .map(|last_frame| frame.frame_number.saturating_sub(last_frame));
144 }
145 }
146
147 fn pass_event_for_touch(
148 &self,
149 touch: &TouchEvent,
150 receiver: &PlayerId,
151 ball_position: glam::Vec3,
152 backboard_bounce_state: &BackboardBounceState,
153 ) -> Option<PassEvent> {
154 let previous = self.last_touch.as_ref()?;
155 if previous.player == *receiver || previous.is_team_0 != touch.team_is_team_0 {
156 return None;
157 }
158
159 let duration = touch.time - previous.time;
160 if !(0.0..=PASS_MAX_DURATION_SECONDS).contains(&duration) {
161 return None;
162 }
163
164 let ball_delta = ball_position - previous.ball_position;
165 let ball_travel_distance = ball_delta.length();
166 if ball_travel_distance < PASS_MIN_BALL_TRAVEL_DISTANCE {
167 return None;
168 }
169
170 let team_forward_sign = if touch.team_is_team_0 { 1.0 } else { -1.0 };
171 let went_off_backboard = Self::has_backboard_bounce_between(
172 previous,
173 touch,
174 backboard_bounce_state.last_bounce_event.as_ref(),
175 );
176 Some(PassEvent {
177 time: touch.time,
178 frame: touch.frame,
179 passer: previous.player.clone(),
180 receiver: receiver.clone(),
181 is_team_0: touch.team_is_team_0,
182 start_time: previous.time,
183 start_frame: previous.frame,
184 duration,
185 ball_travel_distance,
186 ball_advance_distance: ball_delta.y * team_forward_sign,
187 pass_kind: Self::pass_kind(previous.from_fifty_fifty, went_off_backboard),
188 })
189 }
190
191 fn pass_kind(from_fifty_fifty: bool, went_off_backboard: bool) -> PassKind {
192 match (from_fifty_fifty, went_off_backboard) {
193 (true, true) => PassKind::FiftyFiftyBackboard,
194 (true, false) => PassKind::FiftyFifty,
195 (false, true) => PassKind::Backboard,
196 (false, false) => PassKind::Direct,
197 }
198 }
199
200 fn has_backboard_bounce_between(
201 previous: &PendingPassTouch,
202 touch: &TouchEvent,
203 bounce_event: Option<&BackboardBounceEvent>,
204 ) -> bool {
205 bounce_event.is_some_and(|event| {
206 event.player == previous.player
207 && event.is_team_0 == previous.is_team_0
208 && event.time >= previous.time
209 && event.time <= touch.time
210 })
211 }
212
213 fn touch_from_fifty_fifty(touch: &TouchEvent, fifty_fifty_state: &FiftyFiftyState) -> bool {
214 fifty_fifty_state
215 .active_event
216 .as_ref()
217 .is_some_and(|event| {
218 Self::fifty_fifty_involves_touch(
219 event.start_time,
220 event.last_touch_time,
221 event.team_zero_player.as_ref(),
222 event.team_one_player.as_ref(),
223 touch,
224 )
225 })
226 || fifty_fifty_state
227 .last_resolved_event
228 .as_ref()
229 .is_some_and(|event| {
230 Self::fifty_fifty_involves_touch(
231 event.start_time,
232 event.resolve_time,
233 event.team_zero_player.as_ref(),
234 event.team_one_player.as_ref(),
235 touch,
236 )
237 })
238 }
239
240 fn fifty_fifty_involves_touch(
241 start_time: f32,
242 end_time: f32,
243 team_zero_player: Option<&PlayerId>,
244 team_one_player: Option<&PlayerId>,
245 touch: &TouchEvent,
246 ) -> bool {
247 if touch.time < start_time || touch.time > end_time {
248 return false;
249 }
250
251 match (touch.team_is_team_0, touch.player.as_ref()) {
252 (true, Some(player)) => team_zero_player == Some(player),
253 (false, Some(player)) => team_one_player == Some(player),
254 _ => false,
255 }
256 }
257
258 fn record_pass(&mut self, frame: &FrameInfo, event: PassEvent) {
259 let passer_stats = self.player_stats.entry(event.passer.clone()).or_default();
260 passer_stats.completed_pass_count += 1;
261 passer_stats.total_pass_distance += event.ball_travel_distance;
262 passer_stats.total_pass_advance += event.ball_advance_distance;
263 passer_stats.longest_pass_distance = passer_stats
264 .longest_pass_distance
265 .max(event.ball_travel_distance);
266 passer_stats.last_completed_pass_time = Some(event.time);
267 passer_stats.last_completed_pass_frame = Some(event.frame);
268 passer_stats.time_since_last_completed_pass = Some((frame.time - event.time).max(0.0));
269 passer_stats.frames_since_last_completed_pass =
270 Some(frame.frame_number.saturating_sub(event.frame));
271
272 self.player_stats
273 .entry(event.receiver.clone())
274 .or_default()
275 .received_pass_count += 1;
276
277 let team_stats = if event.is_team_0 {
278 &mut self.team_zero_stats
279 } else {
280 &mut self.team_one_stats
281 };
282 team_stats.completed_pass_count += 1;
283 team_stats.total_pass_distance += event.ball_travel_distance;
284 team_stats.total_pass_advance += event.ball_advance_distance;
285 team_stats.longest_pass_distance = team_stats
286 .longest_pass_distance
287 .max(event.ball_travel_distance);
288
289 self.current_last_completed_pass_player = Some(event.passer.clone());
290 self.events.push(event);
291 }
292
293 pub fn update(
294 &mut self,
295 frame: &FrameInfo,
296 ball: &BallFrameState,
297 touch_state: &TouchState,
298 backboard_bounce_state: &BackboardBounceState,
299 fifty_fifty_state: &FiftyFiftyState,
300 live_play: bool,
301 ) -> SubtrActorResult<()> {
302 self.begin_sample(frame);
303 if !live_play {
304 self.last_touch = None;
305 self.current_last_completed_pass_player = None;
306 return Ok(());
307 }
308
309 let Some(ball_position) = ball.position() else {
310 return Ok(());
311 };
312
313 for touch in &touch_state.touch_events {
314 let Some(player) = touch.player.clone() else {
315 self.last_touch = None;
316 continue;
317 };
318
319 if let Some(pass_event) =
320 self.pass_event_for_touch(touch, &player, ball_position, backboard_bounce_state)
321 {
322 self.record_pass(frame, pass_event);
323 }
324
325 self.last_touch = Some(PendingPassTouch {
326 player,
327 is_team_0: touch.team_is_team_0,
328 time: touch.time,
329 frame: touch.frame,
330 ball_position,
331 from_fifty_fifty: Self::touch_from_fifty_fifty(touch, fifty_fifty_state),
332 });
333 }
334
335 if let Some(player_id) = self.current_last_completed_pass_player.as_ref() {
336 if let Some(stats) = self.player_stats.get_mut(player_id) {
337 stats.is_last_completed_pass = true;
338 }
339 }
340
341 Ok(())
342 }
343}
344
345#[cfg(test)]
346#[path = "pass_tests.rs"]
347mod tests;