1use crate::*;
2use boxcars;
3use std::collections::HashMap;
4
5pub mod actor_state;
6pub use actor_state::*;
7
8pub(crate) fn attribute_type_name(attribute: &boxcars::Attribute) -> &'static str {
9 match attribute {
10 boxcars::Attribute::Boolean(_) => "Boolean",
11 boxcars::Attribute::Byte(_) => "Byte",
12 boxcars::Attribute::AppliedDamage(_) => "AppliedDamage",
13 boxcars::Attribute::DamageState(_) => "DamageState",
14 boxcars::Attribute::CamSettings(_) => "CamSettings",
15 boxcars::Attribute::ClubColors(_) => "ClubColors",
16 boxcars::Attribute::Demolish(_) => "Demolish",
17 boxcars::Attribute::DemolishExtended(_) => "DemolishExtended",
18 boxcars::Attribute::DemolishFx(_) => "DemolishFx",
19 boxcars::Attribute::Enum(_) => "Enum",
20 boxcars::Attribute::Explosion(_) => "Explosion",
21 boxcars::Attribute::ExtendedExplosion(_) => "ExtendedExplosion",
22 boxcars::Attribute::FlaggedByte(_, _) => "FlaggedByte",
23 boxcars::Attribute::ActiveActor(_) => "ActiveActor",
24 boxcars::Attribute::Float(_) => "Float",
25 boxcars::Attribute::GameMode(_, _) => "GameMode",
26 boxcars::Attribute::Int(_) => "Int",
27 boxcars::Attribute::Int64(_) => "Int64",
28 boxcars::Attribute::Loadout(_) => "Loadout",
29 boxcars::Attribute::TeamLoadout(_) => "TeamLoadout",
30 boxcars::Attribute::Location(_) => "Location",
31 boxcars::Attribute::MusicStinger(_) => "MusicStinger",
32 boxcars::Attribute::PlayerHistoryKey(_) => "PlayerHistoryKey",
33 boxcars::Attribute::Pickup(_) => "Pickup",
34 boxcars::Attribute::PickupNew(_) => "PickupNew",
35 boxcars::Attribute::QWord(_) => "QWord",
36 boxcars::Attribute::Welded(_) => "Welded",
37 boxcars::Attribute::Title(_, _, _, _, _, _, _, _) => "Title",
38 boxcars::Attribute::TeamPaint(_) => "TeamPaint",
39 boxcars::Attribute::RigidBody(_) => "RigidBody",
40 boxcars::Attribute::String(_) => "String",
41 boxcars::Attribute::UniqueId(_) => "UniqueId",
42 boxcars::Attribute::Reservation(_) => "Reservation",
43 boxcars::Attribute::PartyLeader(_) => "PartyLeader",
44 boxcars::Attribute::PrivateMatch(_) => "PrivateMatch",
45 boxcars::Attribute::LoadoutOnline(_) => "LoadoutOnline",
46 boxcars::Attribute::LoadoutsOnline(_) => "LoadoutsOnline",
47 boxcars::Attribute::StatEvent(_) => "StatEvent",
48 boxcars::Attribute::Rotation(_) => "Rotation",
49 boxcars::Attribute::RepStatTitle(_) => "RepStatTitle",
50 boxcars::Attribute::PickupInfo(_) => "PickupInfo",
51 boxcars::Attribute::Impulse(_) => "Impulse",
52 boxcars::Attribute::ReplicatedBoost(_) => "ReplicatedBoost",
53 boxcars::Attribute::LogoData(_) => "LogoData",
54 }
55}
56
57#[macro_export]
69macro_rules! attribute_match {
70 ($value:expr, $type:path $(,)?) => {{
71 let attribute = $value;
72 if let $type(value) = attribute {
73 Ok(value)
74 } else {
75 SubtrActorError::new_result(SubtrActorErrorVariant::UnexpectedAttributeType {
76 expected_type: stringify!($type),
77 actual_type: attribute_type_name(&attribute),
78 })
79 }
80 }};
81}
82
83#[macro_export]
92macro_rules! get_attribute_errors_expected {
93 ($self:ident, $map:expr, $prop:expr, $type:path) => {
94 $self
95 .get_attribute($map, $prop)
96 .and_then(|found| attribute_match!(found, $type))
97 };
98}
99
100macro_rules! get_attribute_and_updated {
113 ($self:ident, $map:expr, $prop:expr, $type:path) => {
114 $self
115 .get_attribute_and_updated($map, $prop)
116 .and_then(|(found, updated)| attribute_match!(found, $type).map(|v| (v, updated)))
117 };
118}
119
120macro_rules! get_actor_attribute_matching {
129 ($self:ident, $actor:expr, $prop:expr, $type:path) => {
130 $self
131 .get_actor_attribute($actor, $prop)
132 .and_then(|found| attribute_match!(found, $type))
133 };
134}
135
136macro_rules! get_derived_attribute {
145 ($map:expr, $key:expr, $type:path) => {
146 $map.get($key)
147 .ok_or_else(|| {
148 SubtrActorError::new(SubtrActorErrorVariant::DerivedKeyValueNotFound {
149 name: $key.to_string(),
150 })
151 })
152 .and_then(|found| attribute_match!(&found.0, $type))
153 };
154}
155
156fn get_actor_id_from_active_actor<T>(
157 _: T,
158 active_actor: &boxcars::ActiveActor,
159) -> boxcars::ActorId {
160 active_actor.actor
161}
162
163fn use_update_actor<T>(id: boxcars::ActorId, _: T) -> boxcars::ActorId {
164 id
165}
166
167#[derive(Clone, Copy, Default)]
168struct CachedObjectIds {
169 player_type: Option<boxcars::ObjectId>,
170 car_type: Option<boxcars::ObjectId>,
171 boost_type: Option<boxcars::ObjectId>,
172 dodge_type: Option<boxcars::ObjectId>,
173 jump_type: Option<boxcars::ObjectId>,
174 double_jump_type: Option<boxcars::ObjectId>,
175 unique_id: Option<boxcars::ObjectId>,
176 team: Option<boxcars::ObjectId>,
177 player_replication: Option<boxcars::ObjectId>,
178 vehicle: Option<boxcars::ObjectId>,
179 boost_replicated: Option<boxcars::ObjectId>,
180 boost_amount: Option<boxcars::ObjectId>,
181 component_active: Option<boxcars::ObjectId>,
182 seconds_remaining: Option<boxcars::ObjectId>,
183 replicated_state_name: Option<boxcars::ObjectId>,
184 replicated_game_state_time_remaining: Option<boxcars::ObjectId>,
185 ball_has_been_hit: Option<boxcars::ObjectId>,
186 ball_hit_team_num: Option<boxcars::ObjectId>,
187 dodges_refreshed_counter: Option<boxcars::ObjectId>,
188}
189
190impl CachedObjectIds {
191 fn from_name_map(name_to_object_id: &HashMap<String, boxcars::ObjectId>) -> Self {
192 let cached = |name| name_to_object_id.get(name).copied();
193 Self {
194 player_type: cached(PLAYER_TYPE),
195 car_type: cached(CAR_TYPE),
196 boost_type: cached(BOOST_TYPE),
197 dodge_type: cached(DODGE_TYPE),
198 jump_type: cached(JUMP_TYPE),
199 double_jump_type: cached(DOUBLE_JUMP_TYPE),
200 unique_id: cached(UNIQUE_ID_KEY),
201 team: cached(TEAM_KEY),
202 player_replication: cached(PLAYER_REPLICATION_KEY),
203 vehicle: cached(VEHICLE_KEY),
204 boost_replicated: cached(BOOST_REPLICATED_KEY),
205 boost_amount: cached(BOOST_AMOUNT_KEY),
206 component_active: cached(COMPONENT_ACTIVE_KEY),
207 seconds_remaining: cached(SECONDS_REMAINING_KEY),
208 replicated_state_name: cached(REPLICATED_STATE_NAME_KEY),
209 replicated_game_state_time_remaining: cached(REPLICATED_GAME_STATE_TIME_REMAINING_KEY),
210 ball_has_been_hit: cached(BALL_HAS_BEEN_HIT_KEY),
211 ball_hit_team_num: cached(BALL_HIT_TEAM_NUM_KEY),
212 dodges_refreshed_counter: cached(DODGES_REFRESHED_COUNTER_KEY),
213 }
214 }
215}
216
217mod bootstrap;
218mod debug;
219mod queries;
220mod updaters;
221
222pub struct ReplayProcessor<'a> {
254 pub replay: &'a boxcars::Replay,
256 spatial_normalization_factor: f32,
257 rigid_body_velocity_normalization_factor: f32,
258 uses_legacy_rigid_body_rotation: bool,
259 cached_object_ids: CachedObjectIds,
260 is_boost_pad_object: Vec<bool>,
261 pub actor_state: ActorStateModeler,
263 pub object_id_to_name: HashMap<boxcars::ObjectId, String>,
265 pub name_to_object_id: HashMap<String, boxcars::ObjectId>,
267 pub ball_actor_id: Option<boxcars::ActorId>,
269 pub team_zero: Vec<PlayerId>,
271 pub team_one: Vec<PlayerId>,
273 pub player_to_actor_id: HashMap<PlayerId, boxcars::ActorId>,
275 pub player_to_car: HashMap<boxcars::ActorId, boxcars::ActorId>,
277 pub player_to_team: HashMap<boxcars::ActorId, boxcars::ActorId>,
279 pub car_to_player: HashMap<boxcars::ActorId, boxcars::ActorId>,
281 pub car_to_boost: HashMap<boxcars::ActorId, boxcars::ActorId>,
283 pub car_to_jump: HashMap<boxcars::ActorId, boxcars::ActorId>,
285 pub car_to_double_jump: HashMap<boxcars::ActorId, boxcars::ActorId>,
287 pub car_to_dodge: HashMap<boxcars::ActorId, boxcars::ActorId>,
289 pub boost_pad_events: Vec<BoostPadEvent>,
291 current_frame_boost_pad_events: Vec<BoostPadEvent>,
292 boost_pad_pickup_sequence_times: HashMap<(String, u8), f32>,
293 pub touch_events: Vec<TouchEvent>,
295 current_frame_touch_events: Vec<TouchEvent>,
296 pub dodge_refreshed_events: Vec<DodgeRefreshedEvent>,
298 current_frame_dodge_refreshed_events: Vec<DodgeRefreshedEvent>,
299 dodge_refreshed_counters: HashMap<PlayerId, i32>,
300 pub goal_events: Vec<GoalEvent>,
302 current_frame_goal_events: Vec<GoalEvent>,
303 pub player_stat_events: Vec<PlayerStatEvent>,
305 current_frame_player_stat_events: Vec<PlayerStatEvent>,
306 player_stat_counters: HashMap<(PlayerId, PlayerStatEventKind), i32>,
307 pub demolishes: Vec<DemolishInfo>,
309 known_demolishes: Vec<(DemolishAttribute, usize)>,
310 demolish_format: Option<DemolishFormat>,
311 kickoff_phase_active_last_frame: bool,
312}
313
314impl<'a> ReplayProcessor<'a> {
315 const LEGACY_RIGID_BODY_NET_VERSION_CUTOFF: i32 = 5;
316 const LEGACY_RIGID_BODY_ROTATION_NET_VERSION_CUTOFF: i32 = 7;
317 const LEGACY_RIGID_BODY_LOCATION_FACTOR: f32 = 100.0;
318 const LEGACY_RIGID_BODY_VELOCITY_FACTOR: f32 = 10.0;
319
320 fn uses_legacy_rigid_body_vector_scale(net_version: Option<i32>) -> bool {
321 net_version.is_none_or(|version| version < Self::LEGACY_RIGID_BODY_NET_VERSION_CUTOFF)
322 }
323
324 fn uses_legacy_rigid_body_rotation_for_net_version(net_version: Option<i32>) -> bool {
325 net_version
326 .is_none_or(|version| version < Self::LEGACY_RIGID_BODY_ROTATION_NET_VERSION_CUTOFF)
327 }
328
329 fn rigid_body_location_normalization_factor_for_net_version(net_version: Option<i32>) -> f32 {
330 if Self::uses_legacy_rigid_body_vector_scale(net_version) {
331 Self::LEGACY_RIGID_BODY_LOCATION_FACTOR
332 } else {
333 1.0
334 }
335 }
336
337 fn rigid_body_velocity_normalization_factor_for_net_version(net_version: Option<i32>) -> f32 {
338 if Self::uses_legacy_rigid_body_vector_scale(net_version) {
339 Self::LEGACY_RIGID_BODY_VELOCITY_FACTOR
340 } else {
341 1.0
342 }
343 }
344
345 pub fn new(replay: &'a boxcars::Replay) -> SubtrActorResult<Self> {
359 let mut object_id_to_name = HashMap::new();
360 let mut name_to_object_id = HashMap::new();
361 let spatial_normalization_factor =
362 Self::rigid_body_location_normalization_factor_for_net_version(replay.net_version);
363 let rigid_body_velocity_normalization_factor =
364 Self::rigid_body_velocity_normalization_factor_for_net_version(replay.net_version);
365 let uses_legacy_rigid_body_rotation =
366 Self::uses_legacy_rigid_body_rotation_for_net_version(replay.net_version);
367 for (id, name) in replay.objects.iter().enumerate() {
368 let object_id = boxcars::ObjectId(id as i32);
369 object_id_to_name.insert(object_id, name.clone());
370 name_to_object_id.insert(name.clone(), object_id);
371 }
372 let cached_object_ids = CachedObjectIds::from_name_map(&name_to_object_id);
373 let mut processor = Self {
374 actor_state: ActorStateModeler::new(),
375 replay,
376 spatial_normalization_factor,
377 rigid_body_velocity_normalization_factor,
378 uses_legacy_rigid_body_rotation,
379 cached_object_ids,
380 is_boost_pad_object: replay
381 .objects
382 .iter()
383 .map(|name| name.contains("VehiclePickup_Boost_TA"))
384 .collect(),
385 object_id_to_name,
386 name_to_object_id,
387 team_zero: Vec::new(),
388 team_one: Vec::new(),
389 ball_actor_id: None,
390 player_to_car: HashMap::new(),
391 player_to_team: HashMap::new(),
392 player_to_actor_id: HashMap::new(),
393 car_to_player: HashMap::new(),
394 car_to_boost: HashMap::new(),
395 car_to_jump: HashMap::new(),
396 car_to_double_jump: HashMap::new(),
397 car_to_dodge: HashMap::new(),
398 boost_pad_events: Vec::new(),
399 current_frame_boost_pad_events: Vec::new(),
400 boost_pad_pickup_sequence_times: HashMap::new(),
401 touch_events: Vec::new(),
402 current_frame_touch_events: Vec::new(),
403 dodge_refreshed_events: Vec::new(),
404 current_frame_dodge_refreshed_events: Vec::new(),
405 dodge_refreshed_counters: HashMap::new(),
406 goal_events: Vec::new(),
407 current_frame_goal_events: Vec::new(),
408 player_stat_events: Vec::new(),
409 current_frame_player_stat_events: Vec::new(),
410 player_stat_counters: HashMap::new(),
411 demolishes: Vec::new(),
412 known_demolishes: Vec::new(),
413 demolish_format: None,
414 kickoff_phase_active_last_frame: false,
415 };
416 processor
417 .set_player_order_from_headers()
418 .or_else(|_| processor.set_player_order_from_frames())?;
419
420 Ok(processor)
421 }
422
423 pub fn spatial_normalization_factor(&self) -> f32 {
425 self.spatial_normalization_factor
426 }
427
428 pub fn rigid_body_velocity_normalization_factor(&self) -> f32 {
430 self.rigid_body_velocity_normalization_factor
431 }
432
433 fn sync_player_order_from_known_mappings(&mut self) {
434 let player_ids: Vec<_> = self.player_to_actor_id.keys().cloned().collect();
435 for player_id in player_ids {
436 let already_ordered =
437 self.team_zero.contains(&player_id) || self.team_one.contains(&player_id);
438 if already_ordered {
439 continue;
440 }
441
442 let Ok(is_team_0) = self.get_player_is_team_0(&player_id) else {
443 continue;
444 };
445 if is_team_0 {
446 self.team_zero.push(player_id);
447 } else {
448 self.team_one.push(player_id);
449 }
450 }
451 }
452
453 fn normalize_vector_by_factor(
454 &self,
455 vector: boxcars::Vector3f,
456 factor: f32,
457 ) -> boxcars::Vector3f {
458 if (factor - 1.0).abs() < f32::EPSILON {
459 vector
460 } else {
461 boxcars::Vector3f {
462 x: vector.x * factor,
463 y: vector.y * factor,
464 z: vector.z * factor,
465 }
466 }
467 }
468
469 fn normalize_vector(&self, vector: boxcars::Vector3f) -> boxcars::Vector3f {
470 self.normalize_vector_by_factor(vector, self.spatial_normalization_factor)
471 }
472
473 fn normalize_rigid_body_velocity(&self, vector: boxcars::Vector3f) -> boxcars::Vector3f {
474 self.normalize_vector_by_factor(vector, self.rigid_body_velocity_normalization_factor)
475 }
476
477 fn normalize_optional_rigid_body_velocity(
478 &self,
479 vector: Option<boxcars::Vector3f>,
480 ) -> Option<boxcars::Vector3f> {
481 vector.map(|value| self.normalize_rigid_body_velocity(value))
482 }
483
484 fn normalize_rigid_body_rotation(&self, rotation: boxcars::Quaternion) -> boxcars::Quaternion {
485 if !self.uses_legacy_rigid_body_rotation {
486 return rotation;
487 }
488
489 let normalized = glam::Quat::from_euler(
493 glam::EulerRot::ZYX,
494 rotation.y * std::f32::consts::PI,
495 rotation.x * std::f32::consts::PI,
496 -rotation.z * std::f32::consts::PI,
497 );
498 boxcars::Quaternion {
499 x: normalized.x,
500 y: normalized.y,
501 z: normalized.z,
502 w: normalized.w,
503 }
504 }
505
506 fn normalize_rigid_body(&self, rigid_body: &boxcars::RigidBody) -> boxcars::RigidBody {
507 if (self.spatial_normalization_factor - 1.0).abs() < f32::EPSILON
508 && (self.rigid_body_velocity_normalization_factor - 1.0).abs() < f32::EPSILON
509 && !self.uses_legacy_rigid_body_rotation
510 {
511 *rigid_body
512 } else {
513 boxcars::RigidBody {
514 sleeping: rigid_body.sleeping,
515 location: self.normalize_vector(rigid_body.location),
516 rotation: self.normalize_rigid_body_rotation(rigid_body.rotation),
517 linear_velocity: self
518 .normalize_optional_rigid_body_velocity(rigid_body.linear_velocity),
519 angular_velocity: self
520 .normalize_optional_rigid_body_velocity(rigid_body.angular_velocity),
521 }
522 }
523 }
524
525 fn required_cached_object_id(
526 &self,
527 object_id: Option<boxcars::ObjectId>,
528 name: &'static str,
529 ) -> SubtrActorResult<boxcars::ObjectId> {
530 object_id
531 .ok_or_else(|| SubtrActorError::new(SubtrActorErrorVariant::ObjectIdNotFound { name }))
532 }
533
534 pub fn process<H: Collector>(&mut self, handler: &mut H) -> SubtrActorResult<()> {
556 let mut target_time = TimeAdvance::NextFrame;
559 for (index, frame) in self
560 .replay
561 .network_frames
562 .as_ref()
563 .ok_or(SubtrActorError::new(
564 SubtrActorErrorVariant::NoNetworkFrames,
565 ))?
566 .frames
567 .iter()
568 .enumerate()
569 {
570 self.actor_state.process_frame(frame, index)?;
572 self.update_mappings(frame)?;
573 self.update_ball_id(frame)?;
574 self.update_boost_amounts(frame, index)?;
575 self.update_boost_pad_events(frame, index)?;
576 self.update_touch_events(frame, index)?;
577 self.update_dodge_refreshed_events(frame, index)?;
578 self.update_goal_events(frame, index)?;
579 self.update_player_stat_events(frame, index)?;
580 self.update_demolishes(frame, index)?;
581
582 let mut current_time = match &target_time {
585 TimeAdvance::Time(t) => *t,
586 TimeAdvance::NextFrame => frame.time,
587 };
588
589 while current_time <= frame.time {
590 target_time = handler.process_frame(self, frame, index, current_time)?;
593 if let TimeAdvance::Time(new_target) = target_time {
599 current_time = new_target;
600 } else {
601 break;
602 }
603 }
604 }
605 handler.finish_replay(self)?;
606 Ok(())
607 }
608
609 pub fn process_all(&mut self, collectors: &mut [&mut dyn Collector]) -> SubtrActorResult<()> {
618 for (index, frame) in self
619 .replay
620 .network_frames
621 .as_ref()
622 .ok_or(SubtrActorError::new(
623 SubtrActorErrorVariant::NoNetworkFrames,
624 ))?
625 .frames
626 .iter()
627 .enumerate()
628 {
629 self.actor_state.process_frame(frame, index)?;
630 self.update_mappings(frame)?;
631 self.update_ball_id(frame)?;
632 self.update_boost_amounts(frame, index)?;
633 self.update_boost_pad_events(frame, index)?;
634 self.update_touch_events(frame, index)?;
635 self.update_dodge_refreshed_events(frame, index)?;
636 self.update_goal_events(frame, index)?;
637 self.update_player_stat_events(frame, index)?;
638 self.update_demolishes(frame, index)?;
639
640 for collector in collectors.iter_mut() {
641 collector.process_frame(self, frame, index, frame.time)?;
642 }
643 }
644 for collector in collectors.iter_mut() {
645 collector.finish_replay(self)?;
646 }
647 Ok(())
648 }
649
650 pub fn reset(&mut self) {
652 self.ball_actor_id = None;
653 self.actor_state = ActorStateModeler::new();
657 self.boost_pad_events = Vec::new();
658 self.current_frame_boost_pad_events = Vec::new();
659 self.boost_pad_pickup_sequence_times = HashMap::new();
660 self.touch_events = Vec::new();
661 self.current_frame_touch_events = Vec::new();
662 self.dodge_refreshed_events = Vec::new();
663 self.current_frame_dodge_refreshed_events = Vec::new();
664 self.dodge_refreshed_counters = HashMap::new();
665 self.goal_events = Vec::new();
666 self.current_frame_goal_events = Vec::new();
667 self.player_stat_events = Vec::new();
668 self.current_frame_player_stat_events = Vec::new();
669 self.player_stat_counters = HashMap::new();
670 self.demolishes = Vec::new();
671 self.known_demolishes = Vec::new();
672 self.demolish_format = None;
673 self.kickoff_phase_active_last_frame = false;
674 }
675}
676
677#[cfg(test)]
678#[path = "mod_tests.rs"]
679mod tests;