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subtr_actor/stats/calculators/
wavedash.rs

1use super::*;
2
3const WAVEDASH_MAX_DODGE_TO_LANDING_SECONDS: f32 = 0.35;
4const WAVEDASH_MAX_CANDIDATE_SECONDS: f32 = 0.5;
5const WAVEDASH_MIN_DODGE_START_Z: f32 = PLAYER_GROUND_Z_THRESHOLD + 8.0;
6const WAVEDASH_MAX_DODGE_START_Z: f32 = 320.0;
7const WAVEDASH_MIN_LANDING_UPRIGHTNESS: f32 = 0.15;
8const WAVEDASH_MIN_CONFIDENCE: f32 = 0.45;
9const WAVEDASH_HIGH_CONFIDENCE: f32 = 0.75;
10
11#[derive(Debug, Clone, PartialEq, Serialize, ts_rs::TS)]
12#[ts(export)]
13pub struct WavedashEvent {
14    pub time: f32,
15    pub frame: usize,
16    #[ts(as = "crate::ts_bindings::RemoteIdTs")]
17    pub player: PlayerId,
18    pub is_team_0: bool,
19    pub dodge_time: f32,
20    pub dodge_frame: usize,
21    pub time_since_dodge: f32,
22    pub dodge_position: [f32; 3],
23    pub landing_position: [f32; 3],
24    pub start_speed: f32,
25    pub landing_speed: f32,
26    pub horizontal_speed_gain: f32,
27    pub landing_uprightness: f32,
28    pub confidence: f32,
29}
30
31#[derive(Debug, Clone, Default, PartialEq, Serialize, Deserialize, ts_rs::TS)]
32#[ts(export)]
33pub struct WavedashStats {
34    pub count: u32,
35    pub high_confidence_count: u32,
36    pub is_last_wavedash: bool,
37    pub last_wavedash_time: Option<f32>,
38    pub last_wavedash_frame: Option<usize>,
39    pub time_since_last_wavedash: Option<f32>,
40    pub frames_since_last_wavedash: Option<usize>,
41    pub last_quality: Option<f32>,
42    pub best_quality: f32,
43    pub cumulative_quality: f32,
44}
45
46impl WavedashStats {
47    pub fn average_quality(&self) -> f32 {
48        if self.count == 0 {
49            0.0
50        } else {
51            self.cumulative_quality / self.count as f32
52        }
53    }
54}
55
56#[derive(Debug, Clone, PartialEq)]
57struct ActiveWavedashCandidate {
58    is_team_0: bool,
59    dodge_time: f32,
60    dodge_frame: usize,
61    dodge_position: [f32; 3],
62    start_horizontal_speed: f32,
63    start_height: f32,
64}
65
66#[derive(Debug, Clone, Default, PartialEq)]
67pub struct WavedashCalculator {
68    player_stats: HashMap<PlayerId, WavedashStats>,
69    events: Vec<WavedashEvent>,
70    active_candidates: HashMap<PlayerId, ActiveWavedashCandidate>,
71    previous_dodge_active: HashMap<PlayerId, bool>,
72    current_last_wavedash_player: Option<PlayerId>,
73}
74
75impl WavedashCalculator {
76    pub fn new() -> Self {
77        Self::default()
78    }
79
80    pub fn player_stats(&self) -> &HashMap<PlayerId, WavedashStats> {
81        &self.player_stats
82    }
83
84    pub fn events(&self) -> &[WavedashEvent] {
85        &self.events
86    }
87
88    fn horizontal_speed(player: &PlayerSample) -> f32 {
89        player
90            .velocity()
91            .map(|velocity| velocity.truncate().length())
92            .unwrap_or(0.0)
93    }
94
95    fn normalize_score(value: f32, min_value: f32, max_value: f32) -> f32 {
96        if max_value <= min_value {
97            return 0.0;
98        }
99
100        ((value - min_value) / (max_value - min_value)).clamp(0.0, 1.0)
101    }
102
103    fn landing_uprightness(player: &PlayerSample) -> Option<f32> {
104        let rigid_body = player.rigid_body.as_ref()?;
105        Some((quat_to_glam(&rigid_body.rotation) * glam::Vec3::Z).dot(glam::Vec3::Z))
106    }
107
108    fn maybe_start_candidate(&mut self, frame: &FrameInfo, player: &PlayerSample) {
109        let was_dodge_active = self
110            .previous_dodge_active
111            .insert(player.player_id.clone(), player.dodge_active)
112            .unwrap_or(false);
113        if !player.dodge_active || was_dodge_active {
114            return;
115        }
116
117        let Some(position) = player.position() else {
118            return;
119        };
120        if !(WAVEDASH_MIN_DODGE_START_Z..=WAVEDASH_MAX_DODGE_START_Z).contains(&position.z) {
121            return;
122        }
123
124        self.active_candidates.insert(
125            player.player_id.clone(),
126            ActiveWavedashCandidate {
127                is_team_0: player.is_team_0,
128                dodge_time: frame.time,
129                dodge_frame: frame.frame_number,
130                dodge_position: position.to_array(),
131                start_horizontal_speed: Self::horizontal_speed(player),
132                start_height: position.z,
133            },
134        );
135    }
136
137    fn candidate_event(
138        player_id: &PlayerId,
139        candidate: ActiveWavedashCandidate,
140        frame: &FrameInfo,
141        player: &PlayerSample,
142    ) -> Option<WavedashEvent> {
143        let landing_position = player.position()?;
144        if landing_position.z > PLAYER_GROUND_Z_THRESHOLD {
145            return None;
146        }
147
148        let time_since_dodge = frame.time - candidate.dodge_time;
149        if !(0.0..=WAVEDASH_MAX_DODGE_TO_LANDING_SECONDS).contains(&time_since_dodge) {
150            return None;
151        }
152
153        let landing_uprightness = Self::landing_uprightness(player)?;
154        if landing_uprightness < WAVEDASH_MIN_LANDING_UPRIGHTNESS {
155            return None;
156        }
157
158        let landing_speed = Self::horizontal_speed(player);
159        let horizontal_speed_gain = landing_speed - candidate.start_horizontal_speed;
160        let timing_score = 1.0
161            - Self::normalize_score(
162                time_since_dodge,
163                0.08,
164                WAVEDASH_MAX_DODGE_TO_LANDING_SECONDS,
165            );
166        let height_score =
167            1.0 - Self::normalize_score(candidate.start_height, WAVEDASH_MIN_DODGE_START_Z, 220.0);
168        let speed_score = Self::normalize_score(horizontal_speed_gain, 80.0, 550.0)
169            .max(Self::normalize_score(landing_speed, 900.0, 1800.0) * 0.8);
170        let upright_score = Self::normalize_score(landing_uprightness, 0.3, 0.95);
171        let confidence =
172            0.35 * timing_score + 0.25 * height_score + 0.25 * speed_score + 0.15 * upright_score;
173
174        if confidence < WAVEDASH_MIN_CONFIDENCE {
175            return None;
176        }
177
178        Some(WavedashEvent {
179            time: frame.time,
180            frame: frame.frame_number,
181            player: player_id.clone(),
182            is_team_0: candidate.is_team_0,
183            dodge_time: candidate.dodge_time,
184            dodge_frame: candidate.dodge_frame,
185            time_since_dodge,
186            dodge_position: candidate.dodge_position,
187            landing_position: landing_position.to_array(),
188            start_speed: candidate.start_horizontal_speed,
189            landing_speed,
190            horizontal_speed_gain,
191            landing_uprightness,
192            confidence,
193        })
194    }
195
196    fn apply_event(&mut self, event: WavedashEvent) {
197        for stats in self.player_stats.values_mut() {
198            stats.is_last_wavedash = false;
199        }
200
201        let stats = self.player_stats.entry(event.player.clone()).or_default();
202        stats.count += 1;
203        if event.confidence >= WAVEDASH_HIGH_CONFIDENCE {
204            stats.high_confidence_count += 1;
205        }
206        stats.is_last_wavedash = true;
207        stats.last_wavedash_time = Some(event.time);
208        stats.last_wavedash_frame = Some(event.frame);
209        stats.time_since_last_wavedash = Some(0.0);
210        stats.frames_since_last_wavedash = Some(0);
211        stats.last_quality = Some(event.confidence);
212        stats.best_quality = stats.best_quality.max(event.confidence);
213        stats.cumulative_quality += event.confidence;
214
215        self.current_last_wavedash_player = Some(event.player.clone());
216        self.events.push(event);
217    }
218
219    fn begin_sample(&mut self, frame: &FrameInfo) {
220        for stats in self.player_stats.values_mut() {
221            stats.is_last_wavedash = false;
222            stats.time_since_last_wavedash = stats
223                .last_wavedash_time
224                .map(|time| (frame.time - time).max(0.0));
225            stats.frames_since_last_wavedash = stats
226                .last_wavedash_frame
227                .map(|last_frame| frame.frame_number.saturating_sub(last_frame));
228        }
229
230        if let Some(player_id) = self.current_last_wavedash_player.as_ref() {
231            if let Some(stats) = self.player_stats.get_mut(player_id) {
232                stats.is_last_wavedash = true;
233            }
234        }
235    }
236
237    fn update_active_candidates(&mut self, frame: &FrameInfo, players: &PlayerFrameState) {
238        let mut finished = Vec::new();
239        let mut visible_players = HashSet::new();
240
241        for player in &players.players {
242            visible_players.insert(player.player_id.clone());
243            self.maybe_start_candidate(frame, player);
244
245            let Some(candidate) = self.active_candidates.get(&player.player_id).cloned() else {
246                continue;
247            };
248            if frame.time - candidate.dodge_time > WAVEDASH_MAX_CANDIDATE_SECONDS {
249                finished.push((player.player_id.clone(), None));
250                continue;
251            }
252            if let Some(event) = Self::candidate_event(&player.player_id, candidate, frame, player)
253            {
254                finished.push((player.player_id.clone(), Some(event)));
255            }
256        }
257
258        for (player_id, event) in finished {
259            self.active_candidates.remove(&player_id);
260            if let Some(event) = event {
261                self.apply_event(event);
262            }
263        }
264
265        self.active_candidates
266            .retain(|player_id, _| visible_players.contains(player_id));
267    }
268
269    pub fn update(
270        &mut self,
271        frame: &FrameInfo,
272        players: &PlayerFrameState,
273        live_play: bool,
274    ) -> SubtrActorResult<()> {
275        if !live_play {
276            self.active_candidates.clear();
277            self.current_last_wavedash_player = None;
278            return Ok(());
279        }
280
281        self.begin_sample(frame);
282        self.update_active_candidates(frame, players);
283
284        Ok(())
285    }
286}
287
288#[cfg(test)]
289#[path = "wavedash_tests.rs"]
290mod tests;