subtr_actor/stats/analysis_graph/nodes/
player_frame_state.rs1use super::*;
2use crate::stats::calculators::*;
3use crate::*;
4
5pub struct PlayerFrameStateNode {
6 state: PlayerFrameState,
7}
8
9impl PlayerFrameStateNode {
10 pub fn new() -> Self {
11 Self {
12 state: PlayerFrameState::default(),
13 }
14 }
15}
16
17impl_analysis_node! {
18 node = PlayerFrameStateNode,
19 state = PlayerFrameState,
20 name = "player_frame_state",
21 dependencies = [AnalysisDependency::required::<FrameInput>()],
22 inputs = { frame_input: FrameInput },
23 evaluate = |node| {
24 node.state = frame_input.player_frame_state();
25 Ok(())
26 },
27 state_ref = |node| &node.state,
28}