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subtr_actor/stats/analysis_graph/nodes/
player_frame_state.rs

1use super::*;
2use crate::stats::calculators::*;
3use crate::*;
4
5pub struct PlayerFrameStateNode {
6    state: PlayerFrameState,
7}
8
9impl PlayerFrameStateNode {
10    pub fn new() -> Self {
11        Self {
12            state: PlayerFrameState::default(),
13        }
14    }
15}
16
17impl_analysis_node! {
18    node = PlayerFrameStateNode,
19    state = PlayerFrameState,
20    name = "player_frame_state",
21    dependencies = [AnalysisDependency::required::<FrameInput>()],
22    inputs = { frame_input: FrameInput },
23    evaluate = |node| {
24        node.state = frame_input.player_frame_state();
25        Ok(())
26    },
27    state_ref = |node| &node.state,
28}