subtr_actor/stats/analysis_graph/nodes/
touch_state.rs1use super::*;
2use crate::stats::calculators::*;
3use crate::*;
4
5pub struct TouchStateNode {
6 calculator: TouchStateCalculator,
7 state: TouchState,
8}
9
10impl TouchStateNode {
11 pub fn new() -> Self {
12 Self {
13 calculator: TouchStateCalculator::new(),
14 state: TouchState::default(),
15 }
16 }
17}
18
19impl_analysis_node! {
20 node = TouchStateNode,
21 state = TouchState,
22 name = "touch_state",
23 dependencies = [
24 frame_info_dependency() => FrameInfo,
25 ball_frame_state_dependency() => BallFrameState,
26 player_frame_state_dependency() => PlayerFrameState,
27 frame_events_state_dependency() => FrameEventsState,
28 live_play_dependency() => LivePlayState,
29 ],
30 update_state = calculator.update,
31}