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subtr_actor/stats/calculators/
musty_flick.rs

1use super::*;
2
3const MUSTY_MAX_DODGE_TO_TOUCH_SECONDS: f32 = 0.22;
4const MUSTY_MIN_PLAYER_HEIGHT: f32 = 80.0;
5const MUSTY_AERIAL_HEIGHT: f32 = 180.0;
6const MUSTY_MIN_FORWARD_APPROACH_SPEED: f32 = 150.0;
7const MUSTY_MIN_BALL_SPEED_CHANGE: f32 = 150.0;
8const MUSTY_MIN_REAR_ALIGNMENT: f32 = 0.15;
9const MUSTY_MIN_TOP_ALIGNMENT: f32 = 0.10;
10const MUSTY_MIN_LOCAL_Z: f32 = 5.0;
11const MUSTY_MAX_LOCAL_X: f32 = 60.0;
12const MUSTY_MAX_LOCAL_Y: f32 = 170.0;
13const MUSTY_MIN_PITCH_RATE: f32 = 2.5;
14const MUSTY_MIN_PITCH_DOMINANCE_RATIO: f32 = 1.1;
15const MUSTY_MIN_DODGE_START_FORWARD_Z: f32 = -0.25;
16const MUSTY_MIN_CONFIDENCE: f32 = 0.55;
17const MUSTY_HIGH_CONFIDENCE: f32 = 0.80;
18
19#[derive(Debug, Clone, PartialEq, Serialize, ts_rs::TS)]
20#[ts(export)]
21pub struct MustyFlickEvent {
22    pub time: f32,
23    pub frame: usize,
24    #[ts(as = "crate::ts_bindings::RemoteIdTs")]
25    pub player: PlayerId,
26    pub is_team_0: bool,
27    pub dodge_time: f32,
28    pub dodge_frame: usize,
29    pub time_since_dodge: f32,
30    pub confidence: f32,
31    pub local_ball_position: [f32; 3],
32    pub rear_alignment: f32,
33    pub top_alignment: f32,
34    pub forward_approach_speed: f32,
35    pub pitch_rate: f32,
36    pub ball_speed_change: f32,
37}
38
39#[derive(Debug, Clone, Default, PartialEq, Serialize, Deserialize, ts_rs::TS)]
40#[ts(export)]
41pub struct MustyFlickStats {
42    pub count: u32,
43    pub aerial_count: u32,
44    pub high_confidence_count: u32,
45    pub is_last_musty: bool,
46    pub last_musty_time: Option<f32>,
47    pub last_musty_frame: Option<usize>,
48    pub time_since_last_musty: Option<f32>,
49    pub frames_since_last_musty: Option<usize>,
50    pub last_confidence: Option<f32>,
51    pub best_confidence: f32,
52    pub cumulative_confidence: f32,
53}
54
55impl MustyFlickStats {
56    pub fn average_confidence(&self) -> f32 {
57        if self.count == 0 {
58            0.0
59        } else {
60            self.cumulative_confidence / self.count as f32
61        }
62    }
63}
64
65#[derive(Debug, Clone, Copy, PartialEq)]
66struct RecentDodgeStart {
67    time: f32,
68    frame: usize,
69    forward_z: f32,
70}
71
72#[derive(Debug, Clone, Default, PartialEq)]
73pub struct MustyFlickCalculator {
74    player_stats: HashMap<PlayerId, MustyFlickStats>,
75    events: Vec<MustyFlickEvent>,
76    recent_dodge_starts: HashMap<PlayerId, RecentDodgeStart>,
77    previous_dodge_active: HashMap<PlayerId, bool>,
78    previous_ball_velocity: Option<glam::Vec3>,
79    current_last_musty_player: Option<PlayerId>,
80}
81
82impl MustyFlickCalculator {
83    pub fn new() -> Self {
84        Self::default()
85    }
86
87    pub fn player_stats(&self) -> &HashMap<PlayerId, MustyFlickStats> {
88        &self.player_stats
89    }
90
91    pub fn events(&self) -> &[MustyFlickEvent] {
92        &self.events
93    }
94
95    fn begin_sample(&mut self, frame: &FrameInfo) {
96        for stats in self.player_stats.values_mut() {
97            stats.is_last_musty = false;
98            stats.time_since_last_musty = stats
99                .last_musty_time
100                .map(|time| (frame.time - time).max(0.0));
101            stats.frames_since_last_musty = stats
102                .last_musty_frame
103                .map(|last_frame| frame.frame_number.saturating_sub(last_frame));
104        }
105    }
106
107    fn ball_speed_change(
108        frame: &FrameInfo,
109        ball: &BallFrameState,
110        previous_ball_velocity: Option<glam::Vec3>,
111    ) -> f32 {
112        const BALL_GRAVITY_Z: f32 = -650.0;
113
114        let Some(ball) = ball.sample() else {
115            return 0.0;
116        };
117        let Some(previous_ball_velocity) = previous_ball_velocity else {
118            return 0.0;
119        };
120
121        let expected_linear_delta = glam::Vec3::new(0.0, 0.0, BALL_GRAVITY_Z * frame.dt.max(0.0));
122        let residual_linear_impulse =
123            ball.velocity() - previous_ball_velocity - expected_linear_delta;
124        residual_linear_impulse.length()
125    }
126
127    fn track_dodge_starts(&mut self, frame: &FrameInfo, players: &PlayerFrameState) {
128        for player in &players.players {
129            let was_dodge_active = self
130                .previous_dodge_active
131                .insert(player.player_id.clone(), player.dodge_active)
132                .unwrap_or(false);
133            if !player.dodge_active || was_dodge_active {
134                continue;
135            }
136
137            let Some(rigid_body) = player.rigid_body.as_ref() else {
138                continue;
139            };
140            let forward = quat_to_glam(&rigid_body.rotation) * glam::Vec3::X;
141            self.recent_dodge_starts.insert(
142                player.player_id.clone(),
143                RecentDodgeStart {
144                    time: frame.time,
145                    frame: frame.frame_number,
146                    forward_z: forward.z,
147                },
148            );
149        }
150    }
151
152    fn prune_recent_dodge_starts(&mut self, current_time: f32) {
153        self.recent_dodge_starts
154            .retain(|_, dodge| current_time - dodge.time <= MUSTY_MAX_DODGE_TO_TOUCH_SECONDS);
155    }
156
157    fn musty_candidate(
158        &self,
159        ball: &BallFrameState,
160        player: &PlayerSample,
161        touch_event: &TouchEvent,
162        dodge_start: RecentDodgeStart,
163        ball_speed_change: f32,
164    ) -> Option<MustyFlickEvent> {
165        let ball = ball.sample()?;
166        let player_rigid_body = player.rigid_body.as_ref()?;
167        let player_position = player.position()?;
168        if player_position.z < MUSTY_MIN_PLAYER_HEIGHT {
169            return None;
170        }
171
172        let time_since_dodge = touch_event.time - dodge_start.time;
173        if !(0.0..=MUSTY_MAX_DODGE_TO_TOUCH_SECONDS).contains(&time_since_dodge) {
174            return None;
175        }
176        if dodge_start.forward_z < MUSTY_MIN_DODGE_START_FORWARD_Z {
177            return None;
178        }
179
180        let player_rotation = quat_to_glam(&player_rigid_body.rotation);
181        let relative_ball_position = ball.position() - player_position;
182        let to_ball = relative_ball_position.normalize_or_zero();
183        if to_ball.length_squared() <= f32::EPSILON {
184            return None;
185        }
186
187        let local_ball_position = player_rotation.inverse() * relative_ball_position;
188        if local_ball_position.x > MUSTY_MAX_LOCAL_X
189            || local_ball_position.y.abs() > MUSTY_MAX_LOCAL_Y
190            || local_ball_position.z < MUSTY_MIN_LOCAL_Z
191        {
192            return None;
193        }
194
195        let forward = player_rotation * glam::Vec3::X;
196        let up = player_rotation * glam::Vec3::Z;
197        let rear_alignment = (-forward).dot(to_ball);
198        let top_alignment = up.dot(to_ball);
199        if rear_alignment < MUSTY_MIN_REAR_ALIGNMENT || top_alignment < MUSTY_MIN_TOP_ALIGNMENT {
200            return None;
201        }
202
203        let forward_approach_speed = player.velocity().unwrap_or(glam::Vec3::ZERO).dot(to_ball);
204        if forward_approach_speed < MUSTY_MIN_FORWARD_APPROACH_SPEED {
205            return None;
206        }
207        if ball_speed_change < MUSTY_MIN_BALL_SPEED_CHANGE {
208            return None;
209        }
210
211        let angular_velocity = player_rigid_body
212            .angular_velocity
213            .as_ref()
214            .map(vec_to_glam)
215            .unwrap_or(glam::Vec3::ZERO);
216        let local_angular_velocity = player_rotation.inverse() * angular_velocity;
217        let pitch_rate = local_angular_velocity.y.abs();
218        let other_spin = local_angular_velocity
219            .x
220            .abs()
221            .max(local_angular_velocity.z.abs());
222        if pitch_rate < MUSTY_MIN_PITCH_RATE
223            || pitch_rate < other_spin * MUSTY_MIN_PITCH_DOMINANCE_RATIO
224        {
225            return None;
226        }
227
228        let timing_score =
229            (1.0 - time_since_dodge / MUSTY_MAX_DODGE_TO_TOUCH_SECONDS).clamp(0.0, 1.0);
230        let rear_score = ((rear_alignment - MUSTY_MIN_REAR_ALIGNMENT) / 0.70).clamp(0.0, 1.0);
231        let top_score = ((top_alignment - MUSTY_MIN_TOP_ALIGNMENT) / 0.70).clamp(0.0, 1.0);
232        let approach_score =
233            ((forward_approach_speed - MUSTY_MIN_FORWARD_APPROACH_SPEED) / 900.0).clamp(0.0, 1.0);
234        let pitch_score = ((pitch_rate - MUSTY_MIN_PITCH_RATE) / 8.0).clamp(0.0, 1.0);
235        let pitch_dominance_ratio = if other_spin <= f32::EPSILON {
236            pitch_rate
237        } else {
238            pitch_rate / other_spin
239        };
240        let pitch_dominance_score =
241            ((pitch_dominance_ratio - MUSTY_MIN_PITCH_DOMINANCE_RATIO) / 2.5).clamp(0.0, 1.0);
242        let impulse_score =
243            ((ball_speed_change - MUSTY_MIN_BALL_SPEED_CHANGE) / 900.0).clamp(0.0, 1.0);
244        let setup_score =
245            ((dodge_start.forward_z - MUSTY_MIN_DODGE_START_FORWARD_Z) / 1.25).clamp(0.0, 1.0);
246
247        let confidence = 0.17 * timing_score
248            + 0.17 * rear_score
249            + 0.14 * top_score
250            + 0.15 * approach_score
251            + 0.12 * pitch_score
252            + 0.08 * pitch_dominance_score
253            + 0.10 * impulse_score
254            + 0.07 * setup_score;
255        if confidence < MUSTY_MIN_CONFIDENCE {
256            return None;
257        }
258
259        Some(MustyFlickEvent {
260            time: touch_event.time,
261            frame: touch_event.frame,
262            player: player.player_id.clone(),
263            is_team_0: player.is_team_0,
264            dodge_time: dodge_start.time,
265            dodge_frame: dodge_start.frame,
266            time_since_dodge,
267            confidence,
268            local_ball_position: local_ball_position.to_array(),
269            rear_alignment,
270            top_alignment,
271            forward_approach_speed,
272            pitch_rate,
273            ball_speed_change,
274        })
275    }
276
277    fn apply_touch_events(
278        &mut self,
279        frame: &FrameInfo,
280        ball: &BallFrameState,
281        players: &PlayerFrameState,
282        touch_events: &[TouchEvent],
283    ) {
284        let ball_speed_change = Self::ball_speed_change(frame, ball, self.previous_ball_velocity);
285
286        for touch_event in touch_events {
287            let Some(player_id) = touch_event.player.as_ref() else {
288                continue;
289            };
290            let Some(player) = players
291                .players
292                .iter()
293                .find(|player| &player.player_id == player_id)
294            else {
295                continue;
296            };
297            let Some(dodge_start) = self.recent_dodge_starts.get(player_id).copied() else {
298                continue;
299            };
300            let Some(event) =
301                self.musty_candidate(ball, player, touch_event, dodge_start, ball_speed_change)
302            else {
303                continue;
304            };
305
306            let stats = self.player_stats.entry(player_id.clone()).or_default();
307            stats.count += 1;
308            if player
309                .position()
310                .is_some_and(|position| position.z >= MUSTY_AERIAL_HEIGHT)
311            {
312                stats.aerial_count += 1;
313            }
314            if event.confidence >= MUSTY_HIGH_CONFIDENCE {
315                stats.high_confidence_count += 1;
316            }
317            stats.is_last_musty = true;
318            stats.last_musty_time = Some(event.time);
319            stats.last_musty_frame = Some(event.frame);
320            stats.time_since_last_musty = Some((frame.time - event.time).max(0.0));
321            stats.frames_since_last_musty = Some(frame.frame_number.saturating_sub(event.frame));
322            stats.last_confidence = Some(event.confidence);
323            stats.best_confidence = stats.best_confidence.max(event.confidence);
324            stats.cumulative_confidence += event.confidence;
325
326            self.current_last_musty_player = Some(player_id.clone());
327            self.events.push(event);
328        }
329
330        if let Some(player_id) = self.current_last_musty_player.as_ref() {
331            if let Some(stats) = self.player_stats.get_mut(player_id) {
332                stats.is_last_musty = true;
333            }
334        }
335    }
336
337    fn reset_live_play_state(&mut self, ball: &BallFrameState) {
338        self.current_last_musty_player = None;
339        self.recent_dodge_starts.clear();
340        self.previous_dodge_active.clear();
341        self.previous_ball_velocity = ball.velocity();
342    }
343
344    pub fn update_parts(
345        &mut self,
346        frame: &FrameInfo,
347        ball: &BallFrameState,
348        players: &PlayerFrameState,
349        touch_events: &[TouchEvent],
350        live_play: bool,
351    ) -> SubtrActorResult<()> {
352        if !live_play {
353            self.reset_live_play_state(ball);
354            return Ok(());
355        }
356
357        self.begin_sample(frame);
358        self.prune_recent_dodge_starts(frame.time);
359        self.track_dodge_starts(frame, players);
360        self.apply_touch_events(frame, ball, players, touch_events);
361        self.previous_ball_velocity = ball.velocity();
362        Ok(())
363    }
364}