subtr_actor/stats/analysis_graph/nodes/
positioning.rs1use super::*;
2use crate::stats::calculators::*;
3use crate::*;
4
5pub struct PositioningNode {
6 calculator: PositioningCalculator,
7}
8
9impl PositioningNode {
10 pub fn new() -> Self {
11 Self::with_config(PositioningCalculatorConfig::default())
12 }
13
14 pub fn with_config(config: PositioningCalculatorConfig) -> Self {
15 Self {
16 calculator: PositioningCalculator::with_config(config),
17 }
18 }
19}
20
21impl Default for PositioningNode {
22 fn default() -> Self {
23 Self::new()
24 }
25}
26
27impl AnalysisNode for PositioningNode {
28 type State = PositioningCalculator;
29
30 fn name(&self) -> &'static str {
31 "positioning"
32 }
33
34 fn dependencies(&self) -> NodeDependencies {
35 vec![
36 frame_info_dependency(),
37 gameplay_state_dependency(),
38 ball_frame_state_dependency(),
39 player_frame_state_dependency(),
40 frame_events_state_dependency(),
41 possession_state_dependency(),
42 live_play_dependency(),
43 ]
44 }
45
46 fn evaluate(&mut self, ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()> {
47 let possession_state = ctx.get::<PossessionState>()?;
48 self.calculator.update(
49 ctx.get::<FrameInfo>()?,
50 ctx.get::<GameplayState>()?,
51 ctx.get::<BallFrameState>()?,
52 ctx.get::<PlayerFrameState>()?,
53 ctx.get::<FrameEventsState>()?,
54 ctx.get::<LivePlayState>()?.is_live_play,
55 possession_state.active_player_before_sample.as_ref(),
56 )
57 }
58
59 fn state(&self) -> &Self::State {
60 &self.calculator
61 }
62}
63
64pub(crate) fn boxed_default() -> Box<dyn AnalysisNodeDyn> {
65 Box::new(PositioningNode::new())
66}