Constants§
- BOOST_
KICKOFF_ START_ AMOUNT - The raw replay boost amount players spawn with at each standard kickoff.
- BOOST_
MAX_ AMOUNT - The maximum raw boost value stored in replay data.
- BOOST_
USED_ PERCENT_ PER_ SECOND - The rate at which boost drains while active, in percentage points per second.
- BOOST_
USED_ PER_ SECOND Deprecated - BOOST_
USED_ RAW_ UNITS_ PER_ SECOND - The rate at which boost drains while active, in raw replay units per second.
Statics§
- BALL_
EXPLOSION_ DATA_ EXTENDED_ KEY - BALL_
EXPLOSION_ DATA_ KEY - BALL_
HAS_ BEEN_ HIT_ KEY - BALL_
HIT_ TEAM_ NUM_ KEY - BALL_
TYPES - BOOST_
AMOUNT_ KEY - BOOST_
REPLICATED_ KEY - BOOST_
TYPE - CAR_
TYPE - COMPONENT_
ACTIVE_ KEY - DEMOLISH_
EXTENDED_ KEY - DEMOLISH_
GOAL_ EXPLOSION_ KEY - DODGES_
REFRESHED_ COUNTER_ KEY - DODGE_
TYPE - DOUBLE_
JUMP_ TYPE - EMPTY_
ACTOR_ IDS - GAME_
TYPE - HANDBRAKE_
KEY - IGNORE_
SYNCING_ KEY - JUMP_
TYPE - LAST_
BOOST_ AMOUNT_ KEY - MATCH_
ASSISTS_ KEY - MATCH_
GOALS_ KEY - MATCH_
SAVES_ KEY - MATCH_
SCORE_ KEY - MATCH_
SHOTS_ KEY - MAX_
DEMOLISH_ KNOWN_ FRAMES_ PASSED - PLAYER_
NAME_ KEY - PLAYER_
REPLICATION_ KEY - PLAYER_
TYPE - REPLICATED_
GAME_ STATE_ TIME_ REMAINING_ KEY - REPLICATED_
SCORED_ ON_ TEAM_ KEY - REPLICATED_
STATE_ NAME_ KEY - RIGID_
BODY_ STATE_ KEY - SECONDS_
REMAINING_ KEY - TEAM_
GAME_ SCORE_ KEY - TEAM_
INFO_ SCORE_ KEY - TEAM_
KEY - UNIQUE_
ID_ KEY - VEHICLE_
KEY
Functions§
- boost_
amount_ to_ percent - Converts a raw replay boost amount (
0..=255) to a percentage (0..=100). - boost_
percent_ to_ amount - Converts a boost percentage (
0..=100) to a raw replay boost amount (0..=255).