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subtr_actor/stats/analysis_graph/nodes/
wall_aerial_shot.rs

1use super::*;
2use crate::stats::calculators::*;
3use crate::*;
4
5pub struct WallAerialShotNode {
6    calculator: WallAerialShotCalculator,
7}
8
9impl WallAerialShotNode {
10    pub fn new() -> Self {
11        Self {
12            calculator: WallAerialShotCalculator::new(),
13        }
14    }
15}
16
17impl Default for WallAerialShotNode {
18    fn default() -> Self {
19        Self::new()
20    }
21}
22
23impl AnalysisNode for WallAerialShotNode {
24    type State = WallAerialShotCalculator;
25
26    fn name(&self) -> &'static str {
27        "wall_aerial_shot"
28    }
29
30    fn dependencies(&self) -> NodeDependencies {
31        vec![
32            frame_info_dependency(),
33            player_frame_state_dependency(),
34            frame_events_state_dependency(),
35            live_play_dependency(),
36        ]
37    }
38
39    fn evaluate(&mut self, ctx: &AnalysisStateContext<'_>) -> SubtrActorResult<()> {
40        let frame = ctx.get::<FrameInfo>()?;
41        let players = ctx.get::<PlayerFrameState>()?;
42        let frame_events = ctx.get::<FrameEventsState>()?;
43        let live_play_state = ctx.get::<LivePlayState>()?;
44        self.calculator
45            .update(frame, players, frame_events, live_play_state.is_live_play)
46    }
47
48    fn state(&self) -> &Self::State {
49        &self.calculator
50    }
51}
52
53pub(crate) fn boxed_default() -> Box<dyn AnalysisNodeDyn> {
54    Box::new(WallAerialShotNode::new())
55}