subtr_actor/stats/calculators/
whiff.rs1use super::*;
2
3const WHIFF_ENTER_DISTANCE: f32 = 150.0;
4const WHIFF_EXIT_DISTANCE: f32 = 285.0;
5const WHIFF_MAX_CANDIDATE_SECONDS: f32 = 0.65;
6const WHIFF_MIN_APPROACH_SPEED: f32 = 700.0;
7const WHIFF_MIN_CLOSING_SPEED: f32 = 450.0;
8const WHIFF_MIN_FORWARD_ALIGNMENT: f32 = 0.55;
9const WHIFF_MIN_VELOCITY_ALIGNMENT: f32 = 0.7;
10const WHIFF_MIN_DODGE_APPROACH_SPEED: f32 = 450.0;
11const WHIFF_MIN_DODGE_CLOSING_SPEED: f32 = 300.0;
12const WHIFF_MIN_DODGE_FORWARD_ALIGNMENT: f32 = 0.25;
13const WHIFF_MAX_LATERAL_OFFSET: f32 = 120.0;
14const WHIFF_MAX_DODGE_LATERAL_OFFSET: f32 = 150.0;
15const WHIFF_MIN_LOCAL_FORWARD_OFFSET: f32 = 0.0;
16const WHIFF_MIN_DODGE_LOCAL_FORWARD_OFFSET: f32 = -20.0;
17
18#[derive(Debug, Clone, Copy, Default, PartialEq, Eq, Serialize, Deserialize, ts_rs::TS)]
19#[serde(rename_all = "snake_case")]
20#[ts(export, rename_all = "snake_case")]
21pub enum WhiffEventKind {
22 #[default]
23 Whiff,
24 BeatenToBall,
25}
26
27#[derive(Debug, Clone, PartialEq, Serialize, ts_rs::TS)]
28#[ts(export)]
29pub struct WhiffEvent {
30 #[serde(default)]
31 pub kind: WhiffEventKind,
32 pub time: f32,
33 pub frame: usize,
34 pub resolved_time: f32,
35 pub resolved_frame: usize,
36 #[ts(as = "crate::ts_bindings::RemoteIdTs")]
37 pub player: PlayerId,
38 pub is_team_0: bool,
39 pub closest_approach_distance: f32,
40 pub forward_alignment: f32,
41 pub approach_speed: f32,
42 pub dodge_active: bool,
43 pub aerial: bool,
44}
45
46const WHIFF_DODGE_STATE_LABELS: [StatLabel; 2] = [
47 StatLabel::new("dodge_state", "no_dodge"),
48 StatLabel::new("dodge_state", "dodge"),
49];
50
51impl WhiffEvent {
52 fn labels(&self) -> [StatLabel; 2] {
53 [
54 vertical_state_label(self.aerial),
55 whiff_dodge_state_label(self.dodge_active),
56 ]
57 }
58}
59
60fn whiff_dodge_state_label(dodge_active: bool) -> StatLabel {
61 if dodge_active {
62 StatLabel::new("dodge_state", "dodge")
63 } else {
64 StatLabel::new("dodge_state", "no_dodge")
65 }
66}
67
68#[derive(Debug, Clone, Default, PartialEq, Serialize, Deserialize, ts_rs::TS)]
69#[ts(export)]
70pub struct WhiffStats {
71 pub whiff_count: u32,
72 pub beaten_to_ball_count: u32,
73 pub grounded_whiff_count: u32,
74 pub aerial_whiff_count: u32,
75 pub dodge_whiff_count: u32,
76 pub is_last_whiff: bool,
77 pub last_whiff_time: Option<f32>,
78 pub last_whiff_frame: Option<usize>,
79 pub time_since_last_whiff: Option<f32>,
80 pub frames_since_last_whiff: Option<usize>,
81 pub last_closest_approach_distance: Option<f32>,
82 pub best_closest_approach_distance: Option<f32>,
83 pub cumulative_closest_approach_distance: f32,
84 #[serde(default, skip_serializing_if = "LabeledCounts::is_empty")]
85 pub labeled_whiff_counts: LabeledCounts,
86}
87
88impl WhiffStats {
89 pub fn average_closest_approach_distance(&self) -> f32 {
90 if self.whiff_count == 0 {
91 0.0
92 } else {
93 self.cumulative_closest_approach_distance / self.whiff_count as f32
94 }
95 }
96
97 fn record_whiff(&mut self, event: &WhiffEvent) {
98 self.labeled_whiff_counts.increment(event.labels());
99 self.sync_legacy_counts();
100 self.last_whiff_time = Some(event.time);
101 self.last_whiff_frame = Some(event.frame);
102 self.last_closest_approach_distance = Some(event.closest_approach_distance);
103 self.best_closest_approach_distance = Some(
104 self.best_closest_approach_distance
105 .map(|distance| distance.min(event.closest_approach_distance))
106 .unwrap_or(event.closest_approach_distance),
107 );
108 self.cumulative_closest_approach_distance += event.closest_approach_distance;
109 }
110
111 pub fn whiff_count_with_labels(&self, labels: &[StatLabel]) -> u32 {
112 self.labeled_whiff_counts.count_matching(labels)
113 }
114
115 pub fn complete_labeled_whiff_counts(&self) -> LabeledCounts {
116 LabeledCounts::complete_from_label_sets(
117 &[&VERTICAL_STATE_LABELS, &WHIFF_DODGE_STATE_LABELS],
118 &self.labeled_whiff_counts,
119 )
120 }
121
122 pub fn with_complete_labeled_whiff_counts(mut self) -> Self {
123 self.labeled_whiff_counts = self.complete_labeled_whiff_counts();
124 self
125 }
126
127 fn sync_legacy_counts(&mut self) {
128 self.whiff_count = self.labeled_whiff_counts.total();
129 self.grounded_whiff_count = self.whiff_count_with_labels(&[vertical_state_label(false)]);
130 self.aerial_whiff_count = self.whiff_count_with_labels(&[vertical_state_label(true)]);
131 self.dodge_whiff_count = self.whiff_count_with_labels(&[whiff_dodge_state_label(true)]);
132 }
133}
134
135#[derive(Debug, Clone, PartialEq)]
136struct ActiveWhiffCandidate {
137 player: PlayerId,
138 is_team_0: bool,
139 start_time: f32,
140 closest_time: f32,
141 closest_frame: usize,
142 closest_approach_distance: f32,
143 forward_alignment: f32,
144 approach_speed: f32,
145 dodge_active: bool,
146 aerial: bool,
147}
148
149#[derive(Debug, Clone, Default, PartialEq)]
150pub struct WhiffCalculator {
151 player_stats: HashMap<PlayerId, WhiffStats>,
152 active_candidates: HashMap<PlayerId, ActiveWhiffCandidate>,
153 events: Vec<WhiffEvent>,
154 current_last_whiff_player: Option<PlayerId>,
155}
156
157impl WhiffCalculator {
158 pub fn new() -> Self {
159 Self::default()
160 }
161
162 pub fn player_stats(&self) -> &HashMap<PlayerId, WhiffStats> {
163 &self.player_stats
164 }
165
166 pub fn events(&self) -> &[WhiffEvent] {
167 &self.events
168 }
169
170 fn hitbox_distance(ball_position: glam::Vec3, player: &PlayerSample) -> Option<f32> {
171 const OCTANE_HITBOX_LENGTH: f32 = 118.01;
172 const OCTANE_HITBOX_WIDTH: f32 = 84.2;
173 const OCTANE_HITBOX_HEIGHT: f32 = 36.16;
174 const OCTANE_HITBOX_OFFSET: f32 = 13.88;
175 const OCTANE_HITBOX_ELEVATION: f32 = 17.05;
176
177 let rigid_body = player.rigid_body.as_ref()?;
178 let player_position = player.position()?;
179 let local_ball_position =
180 quat_to_glam(&rigid_body.rotation).inverse() * (ball_position - player_position);
181
182 let x_min = -OCTANE_HITBOX_LENGTH / 2.0 + OCTANE_HITBOX_OFFSET;
183 let x_max = OCTANE_HITBOX_LENGTH / 2.0 + OCTANE_HITBOX_OFFSET;
184 let y_min = -OCTANE_HITBOX_WIDTH / 2.0;
185 let y_max = OCTANE_HITBOX_WIDTH / 2.0;
186 let z_min = -OCTANE_HITBOX_HEIGHT / 2.0 + OCTANE_HITBOX_ELEVATION;
187 let z_max = OCTANE_HITBOX_HEIGHT / 2.0 + OCTANE_HITBOX_ELEVATION;
188
189 let x_distance = if local_ball_position.x < x_min {
190 x_min - local_ball_position.x
191 } else if local_ball_position.x > x_max {
192 local_ball_position.x - x_max
193 } else {
194 0.0
195 };
196 let y_distance = if local_ball_position.y < y_min {
197 y_min - local_ball_position.y
198 } else if local_ball_position.y > y_max {
199 local_ball_position.y - y_max
200 } else {
201 0.0
202 };
203 let z_distance = if local_ball_position.z < z_min {
204 z_min - local_ball_position.z
205 } else if local_ball_position.z > z_max {
206 local_ball_position.z - z_max
207 } else {
208 0.0
209 };
210
211 Some(glam::Vec3::new(x_distance, y_distance, z_distance).length())
212 }
213
214 fn local_ball_position(ball_position: glam::Vec3, player: &PlayerSample) -> Option<glam::Vec3> {
215 let rigid_body = player.rigid_body.as_ref()?;
216 let player_position = player.position()?;
217 Some(quat_to_glam(&rigid_body.rotation).inverse() * (ball_position - player_position))
218 }
219
220 fn whiff_candidate(
221 frame: &FrameInfo,
222 ball_position: glam::Vec3,
223 ball_velocity: glam::Vec3,
224 player: &PlayerSample,
225 ) -> Option<ActiveWhiffCandidate> {
226 let distance = Self::hitbox_distance(ball_position, player)?;
227 if distance > WHIFF_ENTER_DISTANCE {
228 return None;
229 }
230
231 let rigid_body = player.rigid_body.as_ref()?;
232 let player_position = player.position()?;
233 let local_ball_position = Self::local_ball_position(ball_position, player)?;
234 let to_ball = (ball_position - player_position).normalize_or_zero();
235 if to_ball.length_squared() <= f32::EPSILON {
236 return None;
237 }
238
239 let rotation = quat_to_glam(&rigid_body.rotation);
240 let forward_alignment = (rotation * glam::Vec3::X).dot(to_ball);
241 let player_velocity = player.velocity().unwrap_or(glam::Vec3::ZERO);
242 let player_speed = player_velocity.length();
243 let velocity_alignment = if player_speed <= f32::EPSILON {
244 0.0
245 } else {
246 player_velocity.normalize_or_zero().dot(to_ball)
247 };
248 let approach_speed = player_velocity.dot(to_ball);
249 let closing_speed = (player_velocity - ball_velocity).dot(to_ball);
250 let ball_in_front = local_ball_position.x >= WHIFF_MIN_LOCAL_FORWARD_OFFSET
251 && local_ball_position.y.abs() <= WHIFF_MAX_LATERAL_OFFSET;
252 let dodge_ball_in_front = local_ball_position.x >= WHIFF_MIN_DODGE_LOCAL_FORWARD_OFFSET
253 && local_ball_position.y.abs() <= WHIFF_MAX_DODGE_LATERAL_OFFSET;
254 let committed_approach = approach_speed >= WHIFF_MIN_APPROACH_SPEED
255 && closing_speed >= WHIFF_MIN_CLOSING_SPEED
256 && forward_alignment >= WHIFF_MIN_FORWARD_ALIGNMENT;
257 let directed_motion = velocity_alignment >= WHIFF_MIN_VELOCITY_ALIGNMENT;
258 let committed_dodge = player.dodge_active
259 && approach_speed >= WHIFF_MIN_DODGE_APPROACH_SPEED
260 && closing_speed >= WHIFF_MIN_DODGE_CLOSING_SPEED
261 && forward_alignment >= WHIFF_MIN_DODGE_FORWARD_ALIGNMENT
262 && dodge_ball_in_front;
263 if !(committed_dodge || committed_approach && directed_motion && ball_in_front) {
264 return None;
265 }
266
267 Some(ActiveWhiffCandidate {
268 player: player.player_id.clone(),
269 is_team_0: player.is_team_0,
270 start_time: frame.time,
271 closest_time: frame.time,
272 closest_frame: frame.frame_number,
273 closest_approach_distance: distance,
274 forward_alignment,
275 approach_speed,
276 dodge_active: player.dodge_active,
277 aerial: player_position.z > POWERSLIDE_MAX_Z_THRESHOLD,
278 })
279 }
280
281 fn begin_sample(&mut self, frame: &FrameInfo) {
282 for stats in self.player_stats.values_mut() {
283 stats.is_last_whiff = false;
284 stats.time_since_last_whiff = stats
285 .last_whiff_time
286 .map(|time| (frame.time - time).max(0.0));
287 stats.frames_since_last_whiff = stats
288 .last_whiff_frame
289 .map(|last_frame| frame.frame_number.saturating_sub(last_frame));
290 }
291 }
292
293 fn finish_touched_candidates(&mut self, frame: &FrameInfo, touch_state: &TouchState) {
294 let touched_players = touch_state
295 .touch_events
296 .iter()
297 .filter_map(|touch| touch.player.as_ref())
298 .collect::<HashSet<_>>();
299 let touched_teams = touch_state
300 .touch_events
301 .iter()
302 .map(|touch| touch.team_is_team_0)
303 .collect::<HashSet<_>>();
304 if touched_players.is_empty() && touched_teams.is_empty() {
305 return;
306 }
307
308 let candidate_players = self.active_candidates.keys().cloned().collect::<Vec<_>>();
309 for player_id in candidate_players {
310 let Some(candidate) = self.active_candidates.remove(&player_id) else {
311 continue;
312 };
313 if touched_players.contains(&candidate.player) {
314 continue;
315 }
316 if touched_teams.contains(&!candidate.is_team_0) {
317 self.emit_candidate(candidate, frame, WhiffEventKind::BeatenToBall);
318 }
319 }
320 }
321
322 fn emit_candidate(
323 &mut self,
324 candidate: ActiveWhiffCandidate,
325 frame: &FrameInfo,
326 kind: WhiffEventKind,
327 ) {
328 let (time, frame_number) = match kind {
329 WhiffEventKind::Whiff => (candidate.closest_time, candidate.closest_frame),
330 WhiffEventKind::BeatenToBall => (frame.time, frame.frame_number),
331 };
332 let event = WhiffEvent {
333 kind,
334 time,
335 frame: frame_number,
336 resolved_time: frame.time,
337 resolved_frame: frame.frame_number,
338 player: candidate.player.clone(),
339 is_team_0: candidate.is_team_0,
340 closest_approach_distance: candidate.closest_approach_distance,
341 forward_alignment: candidate.forward_alignment,
342 approach_speed: candidate.approach_speed,
343 dodge_active: candidate.dodge_active,
344 aerial: candidate.aerial,
345 };
346
347 let stats = self
348 .player_stats
349 .entry(candidate.player.clone())
350 .or_default();
351 match event.kind {
352 WhiffEventKind::Whiff => {
353 stats.record_whiff(&event);
354 stats.is_last_whiff = true;
355 stats.time_since_last_whiff = Some((frame.time - event.time).max(0.0));
356 stats.frames_since_last_whiff =
357 Some(frame.frame_number.saturating_sub(event.frame));
358 self.current_last_whiff_player = Some(candidate.player);
359 }
360 WhiffEventKind::BeatenToBall => {
361 stats.beaten_to_ball_count += 1;
362 }
363 }
364 self.events.push(event);
365 }
366
367 fn update_active_candidates(
368 &mut self,
369 frame: &FrameInfo,
370 ball_position: glam::Vec3,
371 ball_velocity: glam::Vec3,
372 players: &PlayerFrameState,
373 ) {
374 let mut visible_players = HashSet::new();
375
376 for player in &players.players {
377 let player_id = player.player_id.clone();
378 visible_players.insert(player_id.clone());
379 let distance = Self::hitbox_distance(ball_position, player);
380
381 if let (Some(candidate), Some(distance)) =
382 (self.active_candidates.get_mut(&player_id), distance)
383 {
384 if distance < candidate.closest_approach_distance {
385 candidate.closest_approach_distance = distance;
386 candidate.closest_time = frame.time;
387 candidate.closest_frame = frame.frame_number;
388 if let Some(updated) =
389 Self::whiff_candidate(frame, ball_position, ball_velocity, player)
390 {
391 candidate.forward_alignment = updated.forward_alignment;
392 candidate.approach_speed = updated.approach_speed;
393 candidate.dodge_active |= updated.dodge_active;
394 candidate.aerial |= updated.aerial;
395 }
396 }
397
398 if distance > WHIFF_EXIT_DISTANCE
399 || frame.time - candidate.start_time > WHIFF_MAX_CANDIDATE_SECONDS
400 {
401 if let Some(candidate) = self.active_candidates.remove(&player_id) {
402 self.emit_candidate(candidate, frame, WhiffEventKind::Whiff);
403 }
404 }
405 continue;
406 }
407
408 if let Some(candidate) =
409 Self::whiff_candidate(frame, ball_position, ball_velocity, player)
410 {
411 self.active_candidates.insert(player_id, candidate);
412 }
413 }
414
415 let missing_players = self
416 .active_candidates
417 .keys()
418 .filter(|player_id| !visible_players.contains(*player_id))
419 .cloned()
420 .collect::<Vec<_>>();
421 for player_id in missing_players {
422 self.active_candidates.remove(&player_id);
423 }
424 }
425
426 pub fn update(
427 &mut self,
428 frame: &FrameInfo,
429 ball: &BallFrameState,
430 players: &PlayerFrameState,
431 touch_state: &TouchState,
432 live_play: bool,
433 ) -> SubtrActorResult<()> {
434 if !live_play {
435 self.active_candidates.clear();
436 self.current_last_whiff_player = None;
437 return Ok(());
438 }
439
440 self.begin_sample(frame);
441 self.finish_touched_candidates(frame, touch_state);
442 if touch_state.touch_events.is_empty() {
443 if let Some(ball_position) = ball.position() {
444 self.update_active_candidates(
445 frame,
446 ball_position,
447 ball.velocity().unwrap_or(glam::Vec3::ZERO),
448 players,
449 );
450 }
451 }
452
453 if let Some(player_id) = self.current_last_whiff_player.as_ref() {
454 if let Some(stats) = self.player_stats.get_mut(player_id) {
455 stats.is_last_whiff = true;
456 }
457 }
458
459 Ok(())
460 }
461}
462
463#[cfg(test)]
464#[path = "whiff_tests.rs"]
465mod tests;