Struct subtr_actor::PlayerData
source · pub struct PlayerData { /* private fields */ }Trait Implementations§
source§impl Clone for PlayerData
impl Clone for PlayerData
source§fn clone(&self) -> PlayerData
fn clone(&self) -> PlayerData
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for PlayerData
impl Debug for PlayerData
source§impl PartialEq<PlayerData> for PlayerData
impl PartialEq<PlayerData> for PlayerData
source§fn eq(&self, other: &PlayerData) -> bool
fn eq(&self, other: &PlayerData) -> bool
This method tests for
self and other values to be equal, and is used
by ==.source§impl Serialize for PlayerData
impl Serialize for PlayerData
impl StructuralPartialEq for PlayerData
Auto Trait Implementations§
impl RefUnwindSafe for PlayerData
impl Send for PlayerData
impl Sync for PlayerData
impl Unpin for PlayerData
impl UnwindSafe for PlayerData
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more