Struct subtr_actor::FrameData
source · pub struct FrameData {
pub ball_data: BallData,
pub players: Vec<(PlayerId, PlayerData)>,
pub metadata_frames: Vec<MetadataFrame>,
}Fields§
§ball_data: BallData§players: Vec<(PlayerId, PlayerData)>§metadata_frames: Vec<MetadataFrame>Trait Implementations§
source§impl PartialEq<FrameData> for FrameData
impl PartialEq<FrameData> for FrameData
impl StructuralPartialEq for FrameData
Auto Trait Implementations§
impl RefUnwindSafe for FrameData
impl Send for FrameData
impl Sync for FrameData
impl Unpin for FrameData
impl UnwindSafe for FrameData
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more