subtr_actor_spec/
constants.rs

1pub static BALL_TYPES: [&str; 5] = [
2    "Archetypes.Ball.Ball_Default",
3    "Archetypes.Ball.Ball_Basketball",
4    "Archetypes.Ball.Ball_Puck",
5    "Archetypes.Ball.CubeBall",
6    "Archetypes.Ball.Ball_Breakout",
7];
8
9pub static BOOST_TYPE: &str = "Archetypes.CarComponents.CarComponent_Boost";
10pub static CAR_TYPE: &str = "Archetypes.Car.Car_Default";
11pub static DODGE_TYPE: &str = "Archetypes.CarComponents.CarComponent_Dodge";
12pub static DOUBLE_JUMP_TYPE: &str = "Archetypes.CarComponents.CarComponent_DoubleJump";
13pub static GAME_TYPE: &str = "Archetypes.GameEvent.GameEvent_Soccar";
14pub static JUMP_TYPE: &str = "Archetypes.CarComponents.CarComponent_Jump";
15pub static PLAYER_REPLICATION_KEY: &str = "Engine.Pawn:PlayerReplicationInfo";
16pub static PLAYER_TYPE: &str = "TAGame.Default__PRI_TA";
17
18pub static BOOST_AMOUNT_KEY: &str = "TAGame.CarComponent_Boost_TA:ReplicatedBoostAmount";
19pub static COMPONENT_ACTIVE_KEY: &str = "TAGame.CarComponent_TA:ReplicatedActive";
20pub static DEMOLISH_GOAL_EXPLOSION_KEY: &str = "TAGame.Car_TA:ReplicatedDemolishGoalExplosion";
21pub static IGNORE_SYNCING_KEY: &str = "TAGame.RBActor_TA:bIgnoreSyncing";
22pub static LAST_BOOST_AMOUNT_KEY: &str = "TAGame.CarComponent_Boost_TA:ReplicatedBoostAmount.Last";
23pub static PLAYER_NAME_KEY: &str = "Engine.PlayerReplicationInfo:PlayerName";
24pub static RIGID_BODY_STATE_KEY: &str = "TAGame.RBActor_TA:ReplicatedRBState";
25pub static SECONDS_REMAINING_KEY: &str = "TAGame.GameEvent_Soccar_TA:SecondsRemaining";
26pub static TEAM_KEY: &str = "Engine.PlayerReplicationInfo:Team";
27pub static UNIQUE_ID_KEY: &str = "Engine.PlayerReplicationInfo:UniqueId";
28pub static VEHICLE_KEY: &str = "TAGame.CarComponent_TA:Vehicle";
29
30pub static EMPTY_ACTOR_IDS: [boxcars::ActorId; 0] = [];
31
32pub static BOOST_USED_PER_SECOND: f32 = 80.0 / 0.93;
33
34pub static MAX_DEMOLISH_KNOWN_FRAMES_PASSED: usize = 100;