style/applicable_declarations.rs
1/* This Source Code Form is subject to the terms of the Mozilla Public
2 * License, v. 2.0. If a copy of the MPL was not distributed with this
3 * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
4
5//! Applicable declarations management.
6
7use crate::properties::PropertyDeclarationBlock;
8use crate::rule_tree::{CascadeLevel, StyleSource};
9use crate::shared_lock::Locked;
10use crate::stylesheets::layer_rule::LayerOrder;
11use servo_arc::Arc;
12use smallvec::SmallVec;
13
14/// List of applicable declarations. This is a transient structure that shuttles
15/// declarations between selector matching and inserting into the rule tree, and
16/// therefore we want to avoid heap-allocation where possible.
17///
18/// In measurements on wikipedia, we pretty much never have more than 8 applicable
19/// declarations, so we could consider making this 8 entries instead of 16.
20/// However, it may depend a lot on workload, and stack space is cheap.
21pub type ApplicableDeclarationList = SmallVec<[ApplicableDeclarationBlock; 16]>;
22
23/// Blink uses 18 bits to store source order, and does not check overflow [1].
24/// That's a limit that could be reached in realistic webpages, so we use
25/// 24 bits and enforce defined behavior in the overflow case.
26///
27/// Note that right now this restriction could be lifted if wanted (because we
28/// no longer stash the cascade level in the remaining bits), but we keep it in
29/// place in case we come up with a use-case for them, lacking reports of the
30/// current limit being too small.
31///
32/// [1] https://cs.chromium.org/chromium/src/third_party/WebKit/Source/core/css/
33/// RuleSet.h?l=128&rcl=90140ab80b84d0f889abc253410f44ed54ae04f3
34const SOURCE_ORDER_BITS: usize = 24;
35const SOURCE_ORDER_MAX: u32 = (1 << SOURCE_ORDER_BITS) - 1;
36const SOURCE_ORDER_MASK: u32 = SOURCE_ORDER_MAX;
37
38/// The cascade-level+layer order of this declaration.
39#[derive(Clone, Copy, Debug, Eq, Hash, MallocSizeOf, PartialEq)]
40pub struct CascadePriority {
41 cascade_level: CascadeLevel,
42 layer_order: LayerOrder,
43}
44
45const_assert_eq!(
46 std::mem::size_of::<CascadePriority>(),
47 std::mem::size_of::<u32>()
48);
49
50impl PartialOrd for CascadePriority {
51 #[inline]
52 fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
53 Some(self.cmp(other))
54 }
55}
56
57impl Ord for CascadePriority {
58 fn cmp(&self, other: &Self) -> std::cmp::Ordering {
59 self.cascade_level.cmp(&other.cascade_level).then_with(|| {
60 let ordering = self.layer_order.cmp(&other.layer_order);
61 if ordering == std::cmp::Ordering::Equal {
62 return ordering;
63 }
64 // https://drafts.csswg.org/css-cascade-5/#cascade-layering
65 //
66 // Cascade layers (like declarations) are ordered by order
67 // of appearance. When comparing declarations that belong to
68 // different layers, then for normal rules the declaration
69 // whose cascade layer is last wins, and for important rules
70 // the declaration whose cascade layer is first wins.
71 //
72 // But the style attribute layer for some reason is special.
73 if self.cascade_level.is_important() &&
74 !self.layer_order.is_style_attribute_layer() &&
75 !other.layer_order.is_style_attribute_layer()
76 {
77 ordering.reverse()
78 } else {
79 ordering
80 }
81 })
82 }
83}
84
85impl CascadePriority {
86 /// Construct a new CascadePriority for a given (level, order) pair.
87 pub fn new(cascade_level: CascadeLevel, layer_order: LayerOrder) -> Self {
88 Self {
89 cascade_level,
90 layer_order,
91 }
92 }
93
94 /// Returns the layer order.
95 #[inline]
96 pub fn layer_order(&self) -> LayerOrder {
97 self.layer_order
98 }
99
100 /// Returns the cascade level.
101 #[inline]
102 pub fn cascade_level(&self) -> CascadeLevel {
103 self.cascade_level
104 }
105
106 /// Whether this declaration should be allowed if `revert` or `revert-layer`
107 /// have been specified on a given origin.
108 ///
109 /// `self` is the priority at which the `revert` or `revert-layer` keyword
110 /// have been specified.
111 pub fn allows_when_reverted(&self, other: &Self, origin_revert: bool) -> bool {
112 if origin_revert {
113 other.cascade_level.origin() < self.cascade_level.origin()
114 } else {
115 other.unimportant() < self.unimportant()
116 }
117 }
118
119 /// Convert this priority from "important" to "non-important", if needed.
120 pub fn unimportant(&self) -> Self {
121 Self::new(self.cascade_level().unimportant(), self.layer_order())
122 }
123
124 /// Convert this priority from "non-important" to "important", if needed.
125 pub fn important(&self) -> Self {
126 Self::new(self.cascade_level().important(), self.layer_order())
127 }
128
129 /// The same tree, in author origin, at the root layer.
130 pub fn same_tree_author_normal_at_root_layer() -> Self {
131 Self::new(CascadeLevel::same_tree_author_normal(), LayerOrder::root())
132 }
133}
134
135/// Proximity to the scope root.
136///
137/// https://drafts.csswg.org/css-cascade-6/#cascade-proximity
138#[derive(Clone, Copy, Debug, Eq, Hash, MallocSizeOf, PartialEq)]
139pub struct ScopeProximity(u16);
140
141impl PartialOrd for ScopeProximity {
142 #[inline]
143 fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
144 Some(self.cmp(other))
145 }
146}
147
148impl Ord for ScopeProximity {
149 fn cmp(&self, other: &Self) -> std::cmp::Ordering {
150 // Lower proximity to scope root wins
151 other.0.cmp(&self.0)
152 }
153}
154
155/// Sacrifice the largest possible value for infinity. This makes the comparison
156/// trivial.
157const PROXIMITY_INFINITY: u16 = u16::MAX;
158
159impl ScopeProximity {
160 /// Construct a new scope proximity.
161 pub fn new(proximity: usize) -> Self {
162 if cfg!(debug_assertions) && proximity >= PROXIMITY_INFINITY as usize {
163 warn!("Proximity out of bounds");
164 }
165 Self(proximity.clamp(0, (PROXIMITY_INFINITY - 1) as usize) as u16)
166 }
167
168 /// Create a scope proximity for delcarations outside of any scope root.
169 pub fn infinity() -> Self {
170 Self(PROXIMITY_INFINITY)
171 }
172}
173
174/// A property declaration together with its precedence among rules of equal
175/// specificity so that we can sort them.
176///
177/// This represents the declarations in a given declaration block for a given
178/// importance.
179#[derive(Clone, Debug, MallocSizeOf, PartialEq)]
180pub struct ApplicableDeclarationBlock {
181 /// The style source, either a style rule, or a property declaration block.
182 #[ignore_malloc_size_of = "Arc"]
183 pub source: StyleSource,
184 /// Order of appearance in which this rule appears - Set to 0 if not relevant
185 /// (e.g. Declaration from `style="/*...*/"`, presentation hints, animations
186 /// - See `CascadePriority` instead).
187 source_order: u32,
188 /// The specificity of the selector.
189 pub specificity: u32,
190 /// The proximity to the scope root.
191 pub scope_proximity: ScopeProximity,
192 /// The cascade priority of the rule.
193 pub cascade_priority: CascadePriority,
194}
195
196impl ApplicableDeclarationBlock {
197 /// Constructs an applicable declaration block from a given property
198 /// declaration block and importance.
199 #[inline]
200 pub fn from_declarations(
201 declarations: Arc<Locked<PropertyDeclarationBlock>>,
202 level: CascadeLevel,
203 layer_order: LayerOrder,
204 ) -> Self {
205 ApplicableDeclarationBlock {
206 source: StyleSource::from_declarations(declarations),
207 source_order: 0,
208 specificity: 0,
209 scope_proximity: ScopeProximity::infinity(),
210 cascade_priority: CascadePriority::new(level, layer_order),
211 }
212 }
213
214 /// Constructs an applicable declaration block from the given components.
215 #[inline]
216 pub fn new(
217 source: StyleSource,
218 source_order: u32,
219 level: CascadeLevel,
220 specificity: u32,
221 layer_order: LayerOrder,
222 scope_proximity: ScopeProximity,
223 ) -> Self {
224 ApplicableDeclarationBlock {
225 source,
226 source_order: source_order & SOURCE_ORDER_MASK,
227 specificity,
228 scope_proximity,
229 cascade_priority: CascadePriority::new(level, layer_order),
230 }
231 }
232
233 /// Returns the source order of the block.
234 #[inline]
235 pub fn source_order(&self) -> u32 {
236 self.source_order
237 }
238
239 /// Returns the cascade level of the block.
240 #[inline]
241 pub fn level(&self) -> CascadeLevel {
242 self.cascade_priority.cascade_level()
243 }
244
245 /// Returns the cascade level of the block.
246 #[inline]
247 pub fn layer_order(&self) -> LayerOrder {
248 self.cascade_priority.layer_order()
249 }
250
251 /// Returns the scope proximity of the block.
252 #[inline]
253 pub fn scope_proximity(&self) -> ScopeProximity {
254 self.scope_proximity
255 }
256
257 /// Convenience method to consume self and return the right thing for the
258 /// rule tree to iterate over.
259 #[inline]
260 pub fn for_rule_tree(self) -> (StyleSource, CascadePriority) {
261 (self.source, self.cascade_priority)
262 }
263
264 /// Return the key used to sort applicable declarations.
265 #[inline]
266 pub fn sort_key(&self) -> (LayerOrder, u32, ScopeProximity, u32) {
267 (
268 self.layer_order(),
269 self.specificity,
270 self.scope_proximity(),
271 self.source_order(),
272 )
273 }
274}
275
276// Size of this struct determines sorting and selector-matching performance.
277size_of_test!(ApplicableDeclarationBlock, 24);