1use crate::context::{CascadeInputs, SharedStyleContext};
11use crate::derives::*;
12use crate::dom::{OpaqueNode, TDocument, TElement, TNode};
13use crate::properties::animated_properties::{AnimationValue, AnimationValueMap};
14use crate::properties::longhands::animation_direction::computed_value::single_value::T as AnimationDirection;
15use crate::properties::longhands::animation_fill_mode::computed_value::single_value::T as AnimationFillMode;
16use crate::properties::longhands::animation_play_state::computed_value::single_value::T as AnimationPlayState;
17use crate::properties::AnimationDeclarations;
18use crate::properties::{
19 ComputedValues, Importance, LonghandId, PropertyDeclarationBlock, PropertyDeclarationId,
20 PropertyDeclarationIdSet,
21};
22use crate::rule_tree::{CascadeLevel, CascadeOrigin, RuleCascadeFlags};
23use crate::selector_parser::PseudoElement;
24use crate::shared_lock::{Locked, SharedRwLock};
25use crate::style_resolver::StyleResolverForElement;
26use crate::stylesheets::keyframes_rule::{KeyframesAnimation, KeyframesStep, KeyframesStepValue};
27use crate::stylesheets::layer_rule::LayerOrder;
28use crate::values::animated::{Animate, Procedure};
29use crate::values::computed::TimingFunction;
30use crate::values::generics::easing::BeforeFlag;
31use crate::values::specified::TransitionBehavior;
32use crate::Atom;
33use debug_unreachable::debug_unreachable;
34use parking_lot::RwLock;
35use rustc_hash::FxHashMap;
36use servo_arc::Arc;
37use std::fmt;
38
39#[derive(Clone, Debug, MallocSizeOf)]
41pub struct PropertyAnimation {
42 from: AnimationValue,
44
45 to: AnimationValue,
47
48 timing_function: TimingFunction,
50
51 pub duration: f64,
53}
54
55impl PropertyAnimation {
56 pub fn property_id(&self) -> PropertyDeclarationId<'_> {
58 debug_assert_eq!(self.from.id(), self.to.id());
59 self.from.id()
60 }
61
62 fn timing_function_output(&self, progress: f64) -> f64 {
64 let epsilon = 1. / (200. * self.duration);
65 self.timing_function
71 .calculate_output(progress, BeforeFlag::Unset, epsilon)
72 }
73
74 fn calculate_value(&self, progress: f64) -> AnimationValue {
76 let progress = self.timing_function_output(progress);
77 let procedure = Procedure::Interpolate { progress };
78 self.from.animate(&self.to, procedure).unwrap_or_else(|()| {
79 if progress < 0.5 {
81 self.from.clone()
82 } else {
83 self.to.clone()
84 }
85 })
86 }
87}
88
89#[derive(Clone, Debug, MallocSizeOf, PartialEq)]
91pub enum AnimationState {
92 Pending,
95 Running,
97 Paused(f64),
100 Finished,
102 Canceled,
104}
105
106impl AnimationState {
107 fn needs_to_be_ticked(&self) -> bool {
109 *self == AnimationState::Running || *self == AnimationState::Pending
110 }
111}
112
113enum IgnoreTransitions {
114 Canceled,
115 CanceledAndFinished,
116}
117
118#[derive(Clone, Debug, MallocSizeOf)]
123pub enum KeyframesIterationState {
124 Infinite(f64),
126 Finite(f64, f64),
128}
129
130#[derive(Debug)]
135struct IntermediateComputedKeyframe {
136 declarations: PropertyDeclarationBlock,
137 timing_function: Option<TimingFunction>,
138 start_percentage: f64,
139}
140
141impl IntermediateComputedKeyframe {
142 fn new(start_percentage: f64) -> Self {
143 IntermediateComputedKeyframe {
144 declarations: PropertyDeclarationBlock::new(),
145 timing_function: None,
146 start_percentage,
147 }
148 }
149
150 fn generate_for_keyframes(
153 animation: &KeyframesAnimation,
154 context: &SharedStyleContext,
155 base_style: &ComputedValues,
156 ) -> Vec<Self> {
157 if animation.steps.is_empty() {
158 return vec![];
159 }
160
161 let mut intermediate_steps: Vec<Self> = Vec::with_capacity(animation.steps.len());
162 let mut current_step = IntermediateComputedKeyframe::new(0.);
163 for step in animation.steps.iter() {
164 let start_percentage = step.start_offset.percentage.0 as f64;
165 if start_percentage != current_step.start_percentage {
166 let new_step = IntermediateComputedKeyframe::new(start_percentage);
167 intermediate_steps.push(std::mem::replace(&mut current_step, new_step));
168 }
169
170 current_step.update_from_step(step, context, base_style);
171 }
172 intermediate_steps.push(current_step);
173
174 debug_assert!(intermediate_steps.first().unwrap().start_percentage == 0.);
177 debug_assert!(intermediate_steps.last().unwrap().start_percentage == 1.);
178
179 intermediate_steps
180 }
181
182 fn update_from_step(
183 &mut self,
184 step: &KeyframesStep,
185 context: &SharedStyleContext,
186 base_style: &ComputedValues,
187 ) {
188 let guard = &context.guards.author;
191 if let Some(timing_function) = step.get_animation_timing_function(&guard) {
192 self.timing_function = Some(timing_function.to_computed_value_without_context());
193 }
194
195 let block = match step.value {
196 KeyframesStepValue::ComputedValues => return,
197 KeyframesStepValue::Declarations { ref block } => block,
198 };
199
200 let guard = block.read_with(&guard);
203 for declaration in guard.normal_declaration_iter() {
204 if let PropertyDeclarationId::Longhand(id) = declaration.id() {
205 if id == LonghandId::Display {
206 continue;
207 }
208
209 if !id.is_animatable() {
210 continue;
211 }
212 }
213
214 self.declarations.push(
215 declaration.to_physical(base_style.writing_mode),
216 Importance::Normal,
217 );
218 }
219 }
220
221 fn resolve_style<E>(
222 self,
223 element: E,
224 context: &SharedStyleContext,
225 base_style: &Arc<ComputedValues>,
226 resolver: &mut StyleResolverForElement<E>,
227 ) -> Arc<ComputedValues>
228 where
229 E: TElement,
230 {
231 if !self.declarations.any_normal() {
232 return base_style.clone();
233 }
234
235 let document = element.as_node().owner_doc();
236 let locked_block = Arc::new(document.shared_lock().wrap(self.declarations));
237 let mut important_rules_changed = false;
238 let rule_node = base_style.rules().clone();
239 let new_node = context.stylist.rule_tree().update_rule_at_level(
240 CascadeLevel::new(CascadeOrigin::Animations),
241 LayerOrder::root(),
242 Some(locked_block.borrow_arc()),
243 &rule_node,
244 &context.guards,
245 &mut important_rules_changed,
246 );
247
248 if new_node.is_none() {
249 return base_style.clone();
250 }
251
252 let inputs = CascadeInputs {
253 rules: new_node,
254 visited_rules: base_style.visited_rules().cloned(),
255 flags: base_style.flags.for_cascade_inputs(),
256 included_cascade_flags: RuleCascadeFlags::empty(),
257 };
258 resolver
259 .cascade_style_and_visited_with_default_parents(inputs)
260 .0
261 }
262}
263
264#[derive(Clone, Debug, MallocSizeOf)]
265struct PropertyDeclarationOffsets {
266 preceding_declaration: usize,
269 following_declaration: usize,
272}
273
274#[derive(Clone, Debug, MallocSizeOf)]
275enum AnimationValueOrReference {
276 AnimationValue(AnimationValue),
278 NotDefinedHere(PropertyDeclarationOffsets),
280}
281
282#[derive(Clone, Debug, MallocSizeOf)]
284struct ComputedKeyframe {
285 timing_function: TimingFunction,
288
289 start_percentage: f64,
292
293 values: Box<[AnimationValueOrReference]>,
296}
297
298#[derive(Clone, Copy, Debug, Default)]
304struct KeyframeOffsetCacheForProperty {
305 last_keyframe_that_defined_property: usize,
311
312 next_keyframe_that_defines_property: Option<usize>,
318}
319
320struct KeyframeDataForProperty<'a> {
321 timing_function: &'a TimingFunction,
324
325 start_percentage: f64,
328
329 value: &'a AnimationValue,
330}
331
332#[derive(Clone, Copy, Debug)]
333enum Direction {
334 Forward,
335 Backward,
336}
337
338impl Direction {
339 fn relative_to_animation_direction(&self, reverse: bool) -> Self {
340 match self {
341 Self::Forward if reverse => Self::Backward,
342 Self::Backward if reverse => Self::Forward,
343 _ => *self,
344 }
345 }
346}
347
348impl Animation {
349 fn next_relevant_keyframe_for_property_in_direction(
354 &self,
355 property_index: usize,
356 keyframe_index: usize,
357 direction: Direction,
358 ) -> Option<KeyframeDataForProperty<'_>> {
359 let relevant_keyframe = &self.computed_steps[keyframe_index];
360 let parameters = match &relevant_keyframe.values[property_index] {
361 AnimationValueOrReference::AnimationValue(animation_value) => KeyframeDataForProperty {
362 timing_function: &relevant_keyframe.timing_function,
363 start_percentage: relevant_keyframe.start_percentage,
364 value: animation_value,
365 },
366 AnimationValueOrReference::NotDefinedHere(offsets) => {
367 let next_relevant_keyframe_index = match direction {
368 Direction::Forward => offsets.following_declaration,
369 Direction::Backward => offsets.preceding_declaration,
370 };
371 let next_relevant_keyframe = &self.computed_steps[next_relevant_keyframe_index];
372 let AnimationValueOrReference::AnimationValue(animation_value) =
373 &next_relevant_keyframe.values[property_index]
374 else {
375 panic!("Referenced keyframe does not set property");
376 };
377
378 KeyframeDataForProperty {
379 timing_function: &next_relevant_keyframe.timing_function,
380 start_percentage: next_relevant_keyframe.start_percentage,
381 value: &animation_value,
382 }
383 },
384 };
385
386 Some(parameters)
387 }
388}
389impl ComputedKeyframe {
390 fn generate_for_keyframes<E>(
391 element: E,
392 animation: &KeyframesAnimation,
393 context: &SharedStyleContext,
394 base_style: &Arc<ComputedValues>,
395 default_timing_function: TimingFunction,
396 resolver: &mut StyleResolverForElement<E>,
397 animating_properties: PropertyDeclarationIdSet,
398 number_of_animating_properties: usize,
399 ) -> Box<[Self]>
400 where
401 E: TElement,
402 {
403 let animation_values_from_style: Vec<AnimationValue> = animating_properties
404 .iter()
405 .map(|property| {
406 AnimationValue::from_computed_values(property, &**base_style)
407 .expect("Unexpected non-animatable property.")
408 })
409 .collect();
410
411 let intermediate_steps =
412 IntermediateComputedKeyframe::generate_for_keyframes(animation, context, base_style);
413
414 let mut keyframe_offset_caches: Vec<KeyframeOffsetCacheForProperty> =
418 vec![Default::default(); number_of_animating_properties];
419
420 let mut computed_steps: Vec<Self> = Vec::with_capacity(intermediate_steps.len());
421 let mut remaining_steps = intermediate_steps.into_iter();
422 let mut step_index = 0;
423 while let Some(step) = remaining_steps.next() {
424 let start_percentage = step.start_percentage;
425 let properties_changed_in_step = step.declarations.property_ids().clone();
426 let timing_function = step
427 .timing_function
428 .clone()
429 .unwrap_or_else(|| default_timing_function.clone());
430 let step_style = step.resolve_style(element, context, base_style, resolver);
431
432 let values: Box<[_]> = {
433 animating_properties
436 .iter()
437 .enumerate()
438 .map(|(property_index, property_declaration)| {
439 let keyframe_offset_cache = &mut keyframe_offset_caches[property_index];
440 if properties_changed_in_step.contains(property_declaration) {
441 keyframe_offset_cache.last_keyframe_that_defined_property = step_index;
442 let animation_value = AnimationValue::from_computed_values(
443 property_declaration,
444 &step_style,
445 )
446 .unwrap();
447 return AnimationValueOrReference::AnimationValue(animation_value);
448 }
449
450 if step_index == 0 || remaining_steps.as_slice().is_empty() {
456 return AnimationValueOrReference::AnimationValue(
457 animation_values_from_style[property_index].clone(),
458 );
459 }
460
461 let preceding_declaration =
468 keyframe_offset_cache.last_keyframe_that_defined_property;
469 let following_declaration = keyframe_offset_cache
470 .next_keyframe_that_defines_property
471 .filter(|offset| *offset > step_index)
472 .unwrap_or_else(|| {
473 let relative_offset = remaining_steps
474 .as_slice()
475 .iter()
476 .position(|step| {
477 step.declarations.contains(property_declaration)
478 })
479 .unwrap_or(remaining_steps.as_slice().len() - 1);
480 let absolute_offset = step_index + 1 + relative_offset;
481
482 keyframe_offset_cache.next_keyframe_that_defines_property =
483 Some(absolute_offset);
484 absolute_offset
485 });
486
487 AnimationValueOrReference::NotDefinedHere(PropertyDeclarationOffsets {
488 preceding_declaration,
489 following_declaration,
490 })
491 })
492 .collect()
493 };
494 debug_assert_eq!(values.len(), number_of_animating_properties);
495
496 computed_steps.push(ComputedKeyframe {
497 timing_function,
498 start_percentage,
499 values,
500 });
501
502 step_index += 1;
503 }
504
505 debug_assert!(computed_steps.first().is_none_or(|first_step| {
508 first_step
509 .values
510 .iter()
511 .all(|value| matches!(value, AnimationValueOrReference::AnimationValue(_)))
512 }));
513 debug_assert!(computed_steps.last().is_none_or(|first_step| {
514 first_step
515 .values
516 .iter()
517 .all(|value| matches!(value, AnimationValueOrReference::AnimationValue(_)))
518 }));
519
520 computed_steps.into_boxed_slice()
521 }
522}
523
524#[derive(Clone, MallocSizeOf)]
526pub struct Animation {
527 pub name: Atom,
529
530 properties_changed: PropertyDeclarationIdSet,
532
533 computed_steps: Box<[ComputedKeyframe]>,
535
536 pub started_at: f64,
539
540 pub duration: f64,
542
543 pub delay: f64,
545
546 pub fill_mode: AnimationFillMode,
548
549 pub iteration_state: KeyframesIterationState,
551
552 pub state: AnimationState,
554
555 pub direction: AnimationDirection,
557
558 pub current_direction: AnimationDirection,
560
561 pub number_of_animating_properties: usize,
563
564 pub is_new: bool,
567}
568
569impl Animation {
570 fn is_cancelled_in_new_style(&self, new_style: &Arc<ComputedValues>) -> bool {
572 let new_ui = new_style.get_ui();
573 let index = new_ui
574 .animation_name_iter()
575 .position(|animation_name| Some(&self.name) == animation_name.as_atom());
576 let index = match index {
577 Some(index) => index,
578 None => return true,
579 };
580
581 new_ui.animation_duration_mod(index).seconds() == 0.
582 }
583
584 pub fn iterate_if_necessary(&mut self, time: f64) -> bool {
588 if !self.iteration_over(time) {
589 return false;
590 }
591
592 if self.state != AnimationState::Running {
594 return false;
595 }
596
597 self.iterate_by(1.) == 1.
598 }
599
600 fn iterate_by(&mut self, n: f64) -> f64 {
604 let n = n.trunc().min(self.remaining_iterations().ceil() - 1.0);
605 if n < 1. {
606 return 0.;
607 }
608
609 match self.iteration_state {
610 KeyframesIterationState::Finite(ref mut current, max) => {
611 *current = (*current + n).min(max);
612 },
613 KeyframesIterationState::Infinite(ref mut current) => {
614 *current += n;
615 },
616 }
617
618 if let AnimationState::Paused(ref mut progress) = self.state {
619 debug_assert!(*progress >= n);
620 *progress -= n;
621 }
622
623 self.started_at += self.duration * n;
625 match self.direction {
626 AnimationDirection::Alternate | AnimationDirection::AlternateReverse
627 if n % 2. == 1.0 =>
628 {
629 self.current_direction = match self.current_direction {
630 AnimationDirection::Normal => AnimationDirection::Reverse,
631 AnimationDirection::Reverse => AnimationDirection::Normal,
632 _ => unreachable!(
633 "Current animation direction can only be `normal` or `reverse`."
634 ),
635 };
636 },
637 _ => {},
638 }
639
640 n
641 }
642
643 fn remaining_iterations(&self) -> f64 {
644 match self.iteration_state {
645 KeyframesIterationState::Finite(current, max) => max - current,
646 KeyframesIterationState::Infinite(_) => f64::INFINITY,
647 }
648 }
649
650 pub fn current_iteration_end_progress(&self) -> f64 {
655 self.remaining_iterations().min(1.)
656 }
657
658 pub fn current_iteration_duration(&self) -> f64 {
661 self.current_iteration_end_progress() * self.duration
662 }
663
664 fn iteration_over(&self, time: f64) -> bool {
667 time > (self.started_at + self.current_iteration_duration())
668 }
669
670 fn on_last_iteration(&self) -> bool {
672 self.remaining_iterations() <= 1.
673 }
674
675 pub fn has_ended(&self, time: f64) -> bool {
679 if !self.on_last_iteration() {
680 return false;
681 }
682
683 let progress = match self.state {
684 AnimationState::Finished => return true,
685 AnimationState::Paused(progress) => progress,
686 AnimationState::Running => (time - self.started_at) / self.duration,
687 AnimationState::Pending | AnimationState::Canceled => return false,
688 };
689
690 progress >= self.current_iteration_end_progress()
691 }
692
693 pub fn update_from_other(&mut self, other: &Self, now: f64) {
701 use self::AnimationState::*;
702
703 debug!(
704 "KeyframesAnimationState::update_from_other({:?}, {:?})",
705 self, other
706 );
707
708 let old_started_at = self.started_at;
711 let old_delay = self.delay;
712 let old_duration = self.duration;
713 let old_direction = self.current_direction;
714 let old_state = self.state.clone();
715 let old_iteration_state = self.iteration_state.clone();
716
717 *self = other.clone();
718 self.current_direction = old_direction;
719
720 if self.delay != old_delay {
721 self.started_at = old_started_at + (self.delay - old_delay);
724
725 match old_state {
726 Paused(old_progress) => {
727 let mut progress = old_progress + (old_delay - self.delay) / self.duration;
728 progress -= self.iterate_by(progress);
729 self.state = Paused(progress);
730 },
731 Finished => {
732 if self.has_ended(now) {
733 self.state = Finished;
734 } else if self.started_at <= now {
735 self.state = Running;
736 } else {
737 self.state = Pending;
738 }
739 },
740 _ => {
741 let starting_progress = (now - self.started_at) / self.duration;
744 match self.iteration_state {
745 KeyframesIterationState::Finite(ref mut current, _) => *current = 0.0,
746 _ => {},
747 }
748 self.iterate_by(starting_progress);
749 },
750 }
751
752 if self.state == Pending && self.started_at <= now {
754 self.state = Running;
755 }
756 } else {
757 self.started_at = old_started_at;
758
759 match (&mut self.iteration_state, old_iteration_state) {
763 (
764 &mut KeyframesIterationState::Finite(ref mut iters, _),
765 KeyframesIterationState::Finite(old_iters, _),
766 ) => *iters = old_iters,
767 _ => {},
768 }
769
770 let new_state = std::mem::replace(&mut self.state, Running);
773 if old_state == Finished && self.has_ended(now) {
774 self.state = Finished;
775 } else {
776 self.state = new_state;
777 }
778
779 match (&mut self.state, &old_state) {
786 (&mut Pending, &Paused(progress)) => {
787 self.started_at = now - (self.duration * progress);
788 },
789 (&mut Paused(ref mut new), &Paused(old)) => *new = old,
790 (&mut Paused(ref mut progress), &Running) => {
791 *progress = (now - old_started_at) / old_duration
792 },
793 _ => {},
794 }
795
796 if self.state == Pending && self.started_at <= now && old_state != Pending {
799 self.state = Running;
800 }
801 }
802 }
803
804 fn get_property_declaration_at_time(&self, now: f64, map: &mut AnimationValueMap) {
807 if self.computed_steps.is_empty() {
808 return;
810 }
811
812 let progress = match self.state {
815 AnimationState::Running | AnimationState::Pending | AnimationState::Finished => {
816 (now - self.started_at) / self.duration
817 },
818 AnimationState::Paused(progress) => progress,
819 AnimationState::Canceled => return,
820 };
821
822 if progress < 0.
823 && self.fill_mode != AnimationFillMode::Backwards
824 && self.fill_mode != AnimationFillMode::Both
825 {
826 return;
827 }
828 if self.has_ended(now)
829 && self.fill_mode != AnimationFillMode::Forwards
830 && self.fill_mode != AnimationFillMode::Both
831 {
832 return;
833 }
834
835 let mut add_declarations_to_map = |keyframe: &ComputedKeyframe| {
838 for value_or_reference in keyframe.values.iter() {
839 let AnimationValueOrReference::AnimationValue(value) = value_or_reference else {
840 unreachable!("First or last keyframes define all properties");
841 };
842 map.insert(value.id().to_owned(), value.clone());
843 }
844 };
845
846 if progress < 0.0 {
848 if let Some(keyframe) = match self.current_direction {
849 AnimationDirection::Normal => self.computed_steps.first(),
850 AnimationDirection::Reverse => self.computed_steps.last(),
851 _ => unreachable!("Current animation direction can only be `normal` or `reverse`."),
852 } {
853 add_declarations_to_map(keyframe);
854 }
855 return;
856 }
857
858 let total_progress = progress.min(self.current_iteration_end_progress()).max(0.0);
860
861 if total_progress == 1.0 {
863 let keyframe = match self.current_direction {
864 AnimationDirection::Normal => self.computed_steps.last().unwrap(),
865 AnimationDirection::Reverse => self.computed_steps.first().unwrap(),
866 _ => unreachable!("Current animation direction can only be `normal` or `reverse`."),
867 };
868 add_declarations_to_map(keyframe);
869 return;
870 }
871
872 let next_keyframe_index;
874 let prev_keyframe_index;
875 let num_steps = self.computed_steps.len();
876 match self.current_direction {
877 AnimationDirection::Normal => {
878 next_keyframe_index = self
879 .computed_steps
880 .iter()
881 .position(|step| total_progress < step.start_percentage);
882 prev_keyframe_index = next_keyframe_index
883 .and_then(|pos| if pos != 0 { Some(pos - 1) } else { None })
884 .unwrap_or(0);
885 },
886 AnimationDirection::Reverse => {
887 next_keyframe_index = self
888 .computed_steps
889 .iter()
890 .rev()
891 .position(|step| total_progress <= 1. - step.start_percentage)
892 .map(|pos| num_steps - pos - 1);
893 prev_keyframe_index = next_keyframe_index
894 .and_then(|pos| {
895 if pos != num_steps - 1 {
896 Some(pos + 1)
897 } else {
898 None
899 }
900 })
901 .unwrap_or(num_steps - 1)
902 },
903 _ => unreachable!(),
904 }
905
906 debug!(
907 "Animation::get_property_declaration_at_time: keyframe from {:?} to {:?}",
908 prev_keyframe_index, next_keyframe_index
909 );
910
911 let prev_keyframe = &self.computed_steps[prev_keyframe_index];
912 let Some(next_keyframe_index) = next_keyframe_index else {
913 unsafe {
914 debug_unreachable!(
915 "next_keyframe_index should always be Some: \
916 total_progress is in [0, 1) at this point. \
917 Normal direction: keyframe with start_percentage 1.0 always satisfies. \
918 Reverse direction: keyframe with start_percentage 0.0 always satisfies."
919 );
920 }
921 };
922
923 if prev_keyframe_index == next_keyframe_index {
926 add_declarations_to_map(&prev_keyframe);
927 return;
928 }
929
930 let reversed = self.current_direction != AnimationDirection::Normal;
932 for property_index in 0..self.number_of_animating_properties {
933 let Some(previous_keyframe) = self.next_relevant_keyframe_for_property_in_direction(
934 property_index,
935 prev_keyframe_index,
936 Direction::Backward.relative_to_animation_direction(reversed),
937 ) else {
938 continue;
940 };
941
942 let Some(next_keyframe) = self.next_relevant_keyframe_for_property_in_direction(
943 property_index,
944 next_keyframe_index,
945 Direction::Forward.relative_to_animation_direction(reversed),
946 ) else {
947 map.insert(
949 previous_keyframe.value.id().to_owned(),
950 previous_keyframe.value.clone(),
951 );
952 continue;
953 };
954
955 let percentage_between_keyframes =
956 (next_keyframe.start_percentage - previous_keyframe.start_percentage).abs();
957 let duration_between_keyframes = percentage_between_keyframes * self.duration;
958 let direction_aware_prev_keyframe_start_percentage = match self.current_direction {
959 AnimationDirection::Normal => previous_keyframe.start_percentage,
960 AnimationDirection::Reverse => 1. - previous_keyframe.start_percentage,
961 _ => unreachable!(),
962 };
963 let progress_between_keyframes = (total_progress
964 - direction_aware_prev_keyframe_start_percentage)
965 / percentage_between_keyframes;
966 let animation = PropertyAnimation {
967 from: previous_keyframe.value.clone(),
968 to: next_keyframe.value.clone(),
969 timing_function: previous_keyframe.timing_function.clone(),
970 duration: duration_between_keyframes,
971 };
972
973 let value = animation.calculate_value(progress_between_keyframes);
974 map.insert(value.id().to_owned(), value);
975 }
976 }
977}
978
979impl fmt::Debug for Animation {
980 fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
981 f.debug_struct("Animation")
982 .field("name", &self.name)
983 .field("started_at", &self.started_at)
984 .field("duration", &self.duration)
985 .field("delay", &self.delay)
986 .field("iteration_state", &self.iteration_state)
987 .field("state", &self.state)
988 .field("direction", &self.direction)
989 .field("current_direction", &self.current_direction)
990 .field("cascade_style", &())
991 .finish()
992 }
993}
994
995#[derive(Clone, Debug, MallocSizeOf)]
997pub struct Transition {
998 pub start_time: f64,
1001
1002 pub delay: f64,
1004
1005 pub property_animation: PropertyAnimation,
1007
1008 pub state: AnimationState,
1010
1011 pub is_new: bool,
1014
1015 pub reversing_adjusted_start_value: AnimationValue,
1018
1019 pub reversing_shortening_factor: f64,
1022}
1023
1024impl Transition {
1025 fn new(
1026 start_time: f64,
1027 delay: f64,
1028 duration: f64,
1029 from: AnimationValue,
1030 to: AnimationValue,
1031 timing_function: &TimingFunction,
1032 ) -> Self {
1033 let property_animation = PropertyAnimation {
1034 from: from.clone(),
1035 to,
1036 timing_function: timing_function.clone(),
1037 duration,
1038 };
1039 Self {
1040 start_time,
1041 delay,
1042 property_animation,
1043 state: AnimationState::Pending,
1044 is_new: true,
1045 reversing_adjusted_start_value: from,
1046 reversing_shortening_factor: 1.0,
1047 }
1048 }
1049
1050 fn update_for_possibly_reversed_transition(
1051 &mut self,
1052 replaced_transition: &Transition,
1053 delay: f64,
1054 now: f64,
1055 ) {
1056 if replaced_transition.reversing_adjusted_start_value != self.property_animation.to {
1065 return;
1066 }
1067
1068 let replaced_animation = &replaced_transition.property_animation;
1070 self.reversing_adjusted_start_value = replaced_animation.to.clone();
1071
1072 let transition_progress = ((now - replaced_transition.start_time)
1079 / (replaced_transition.property_animation.duration))
1080 .min(1.0)
1081 .max(0.0);
1082 let timing_function_output = replaced_animation.timing_function_output(transition_progress);
1083 let old_reversing_shortening_factor = replaced_transition.reversing_shortening_factor;
1084 self.reversing_shortening_factor = ((timing_function_output
1085 * old_reversing_shortening_factor)
1086 + (1.0 - old_reversing_shortening_factor))
1087 .abs()
1088 .min(1.0)
1089 .max(0.0);
1090
1091 self.start_time = if delay >= 0. {
1097 now + delay
1098 } else {
1099 now + (self.reversing_shortening_factor * delay)
1100 };
1101
1102 self.property_animation.duration *= self.reversing_shortening_factor;
1105
1106 let procedure = Procedure::Interpolate {
1109 progress: timing_function_output,
1110 };
1111 match replaced_animation
1112 .from
1113 .animate(&replaced_animation.to, procedure)
1114 {
1115 Ok(new_start) => self.property_animation.from = new_start,
1116 Err(..) => {},
1117 }
1118 }
1119
1120 pub fn has_ended(&self, time: f64) -> bool {
1124 time >= self.start_time + (self.property_animation.duration)
1125 }
1126
1127 pub fn calculate_value(&self, time: f64) -> AnimationValue {
1129 let progress = if time < self.start_time {
1130 0.0
1131 } else if self.property_animation.duration == 0.0 {
1132 1.0
1133 } else {
1134 ((time - self.start_time) / self.property_animation.duration).clamp(0.0, 1.0)
1135 };
1136
1137 self.property_animation.calculate_value(progress)
1138 }
1139}
1140
1141#[derive(Debug, Default, MallocSizeOf)]
1143pub struct ElementAnimationSet {
1144 pub animations: Vec<Animation>,
1146
1147 pub transitions: Vec<Transition>,
1149
1150 pub dirty: bool,
1153}
1154
1155impl ElementAnimationSet {
1156 pub fn cancel_all_animations(&mut self) {
1159 self.dirty = !self.animations.is_empty();
1160 for animation in self.animations.iter_mut() {
1161 animation.state = AnimationState::Canceled;
1162 }
1163 self.cancel_active_transitions();
1164 }
1165
1166 fn cancel_active_transitions(&mut self) {
1167 for transition in self.transitions.iter_mut() {
1168 if transition.state != AnimationState::Finished {
1169 self.dirty = true;
1170 transition.state = AnimationState::Canceled;
1171 }
1172 }
1173 }
1174
1175 pub fn apply_active_animations(
1177 &self,
1178 context: &SharedStyleContext,
1179 style: &mut Arc<ComputedValues>,
1180 ) {
1181 let now = context.current_time_for_animations;
1182 let mutable_style = Arc::make_mut(style);
1183 if let Some(map) = self.get_value_map_for_active_animations(now) {
1184 for value in map.values() {
1185 value.set_in_style_for_servo(mutable_style, context);
1186 }
1187 }
1188
1189 if let Some(map) = self.get_value_map_for_transitions(now, IgnoreTransitions::Canceled) {
1190 for value in map.values() {
1191 value.set_in_style_for_servo(mutable_style, context);
1192 }
1193 }
1194 }
1195
1196 pub fn clear_canceled_animations(&mut self) {
1198 self.animations
1199 .retain(|animation| animation.state != AnimationState::Canceled);
1200 self.transitions
1201 .retain(|animation| animation.state != AnimationState::Canceled);
1202 }
1203
1204 pub fn is_empty(&self) -> bool {
1207 self.animations.is_empty() && self.transitions.is_empty()
1208 }
1209
1210 pub fn needs_animation_ticks(&self) -> bool {
1213 self.animations
1214 .iter()
1215 .any(|animation| animation.state.needs_to_be_ticked())
1216 || self
1217 .transitions
1218 .iter()
1219 .any(|transition| transition.state.needs_to_be_ticked())
1220 }
1221
1222 pub fn running_animation_and_transition_count(&self) -> usize {
1224 self.animations
1225 .iter()
1226 .filter(|animation| animation.state.needs_to_be_ticked())
1227 .count()
1228 + self
1229 .transitions
1230 .iter()
1231 .filter(|transition| transition.state.needs_to_be_ticked())
1232 .count()
1233 }
1234
1235 pub fn has_active_animation(&self) -> bool {
1237 self.animations
1238 .iter()
1239 .any(|animation| animation.state != AnimationState::Canceled)
1240 }
1241
1242 pub fn has_active_transition(&self) -> bool {
1244 self.transitions
1245 .iter()
1246 .any(|transition| transition.state != AnimationState::Canceled)
1247 }
1248
1249 pub fn update_animations_for_new_style<E>(
1252 &mut self,
1253 element: E,
1254 context: &SharedStyleContext,
1255 new_style: &Arc<ComputedValues>,
1256 resolver: &mut StyleResolverForElement<E>,
1257 ) where
1258 E: TElement,
1259 {
1260 for animation in self.animations.iter_mut() {
1261 if animation.is_cancelled_in_new_style(new_style) {
1262 animation.state = AnimationState::Canceled;
1263 }
1264 }
1265
1266 maybe_start_animations(element, &context, &new_style, self, resolver);
1267 }
1268
1269 pub fn update_transitions_for_new_style(
1272 &mut self,
1273 might_need_transitions_update: bool,
1274 context: &SharedStyleContext,
1275 old_style: Option<&Arc<ComputedValues>>,
1276 after_change_style: &Arc<ComputedValues>,
1277 ) {
1278 let mut before_change_style = match old_style {
1281 Some(old_style) => Arc::clone(old_style),
1282 None => return,
1283 };
1284
1285 if after_change_style.get_box().clone_display().is_none() {
1287 self.cancel_active_transitions();
1288 return;
1289 }
1290
1291 if !might_need_transitions_update {
1292 return;
1293 }
1294
1295 if self.has_active_transition() || self.has_active_animation() {
1297 self.apply_active_animations(context, &mut before_change_style);
1298 }
1299
1300 let transitioning_properties = start_transitions_if_applicable(
1301 context,
1302 &before_change_style,
1303 after_change_style,
1304 self,
1305 );
1306
1307 for transition in self.transitions.iter_mut() {
1320 if transition.state == AnimationState::Finished
1321 || transition.state == AnimationState::Canceled
1322 {
1323 continue;
1324 }
1325 if transitioning_properties.contains(transition.property_animation.property_id()) {
1326 continue;
1327 }
1328 transition.state = AnimationState::Canceled;
1329 self.dirty = true;
1330 }
1331 }
1332
1333 fn start_transition_if_applicable(
1334 &mut self,
1335 context: &SharedStyleContext,
1336 property_declaration_id: &PropertyDeclarationId,
1337 index: usize,
1338 old_style: &ComputedValues,
1339 new_style: &Arc<ComputedValues>,
1340 ) {
1341 let style = new_style.get_ui();
1342 let allow_discrete =
1343 style.transition_behavior_mod(index) == TransitionBehavior::AllowDiscrete;
1344
1345 let Some(from) = AnimationValue::from_computed_values(*property_declaration_id, old_style)
1347 else {
1348 return;
1349 };
1350 let Some(to) = AnimationValue::from_computed_values(*property_declaration_id, new_style)
1351 else {
1352 return;
1353 };
1354
1355 let timing_function = style.transition_timing_function_mod(index);
1356 let duration = style.transition_duration_mod(index).seconds() as f64;
1357 let delay = style.transition_delay_mod(index).seconds() as f64;
1358 let now = context.current_time_for_animations;
1359 let transitionable = property_declaration_id.is_animatable()
1360 && (allow_discrete || !property_declaration_id.is_discrete_animatable())
1361 && (allow_discrete || from.interpolable_with(&to));
1362
1363 let mut existing_transition = self.transitions.iter_mut().find(|transition| {
1364 transition.property_animation.property_id() == *property_declaration_id
1365 });
1366
1367 let has_running_transition = existing_transition.as_ref().is_some_and(|transition| {
1382 transition.state != AnimationState::Finished
1383 && transition.state != AnimationState::Canceled
1384 });
1385 let no_completed_transition_or_end_values_differ =
1386 existing_transition.as_ref().is_none_or(|transition| {
1387 transition.state != AnimationState::Finished
1388 || transition.property_animation.to != to
1389 });
1390 if !has_running_transition
1391 && from != to
1392 && transitionable
1393 && no_completed_transition_or_end_values_differ
1394 && (duration + delay > 0.0)
1395 {
1396 self.transitions.push(Transition::new(
1407 now + delay, delay,
1409 duration,
1410 from,
1411 to,
1412 &timing_function,
1413 ));
1414 self.dirty = true;
1415 return;
1416 }
1417
1418 let Some(existing_transition) = existing_transition.as_mut() else {
1441 return;
1442 };
1443
1444 if has_running_transition && existing_transition.property_animation.to != to {
1449 let current_value = existing_transition.calculate_value(now);
1454 let transitionable_from_current_value =
1455 transitionable && (allow_discrete || current_value.interpolable_with(&to));
1456 if current_value == to || !transitionable_from_current_value {
1457 existing_transition.state = AnimationState::Canceled;
1458 self.dirty = true;
1459 return;
1460 }
1461
1462 if duration + delay <= 0.0 {
1468 existing_transition.state = AnimationState::Canceled;
1469 self.dirty = true;
1470 return;
1471 }
1472
1473 if existing_transition.reversing_adjusted_start_value == to {
1479 existing_transition.state = AnimationState::Canceled;
1480
1481 let mut transition = Transition::new(
1482 now + delay, delay,
1484 duration,
1485 from,
1486 to,
1487 &timing_function,
1488 );
1489
1490 transition.update_for_possibly_reversed_transition(
1493 &existing_transition,
1494 delay,
1495 now,
1496 );
1497
1498 self.transitions.push(transition);
1499 self.dirty = true;
1500 return;
1501 }
1502
1503 existing_transition.state = AnimationState::Canceled;
1512 self.transitions.push(Transition::new(
1513 now + delay, delay,
1515 duration,
1516 current_value,
1517 to,
1518 &timing_function,
1519 ));
1520 self.dirty = true;
1521 }
1522 }
1523
1524 fn get_value_map_for_transitions(
1528 &self,
1529 now: f64,
1530 ignore_transitions: IgnoreTransitions,
1531 ) -> Option<AnimationValueMap> {
1532 if !self.has_active_transition() {
1533 return None;
1534 }
1535
1536 let mut map =
1537 AnimationValueMap::with_capacity_and_hasher(self.transitions.len(), Default::default());
1538 for transition in &self.transitions {
1539 match ignore_transitions {
1540 IgnoreTransitions::Canceled => {
1541 if transition.state == AnimationState::Canceled {
1542 continue;
1543 }
1544 },
1545 IgnoreTransitions::CanceledAndFinished => {
1546 if transition.state == AnimationState::Canceled
1547 || transition.state == AnimationState::Finished
1548 {
1549 continue;
1550 }
1551 },
1552 }
1553
1554 let value = transition.calculate_value(now);
1555 map.insert(value.id().to_owned(), value);
1556 }
1557
1558 Some(map)
1559 }
1560
1561 pub fn get_value_map_for_active_animations(&self, now: f64) -> Option<AnimationValueMap> {
1564 if !self.has_active_animation() {
1565 return None;
1566 }
1567
1568 let mut map = Default::default();
1569 for animation in &self.animations {
1570 animation.get_property_declaration_at_time(now, &mut map);
1571 }
1572
1573 Some(map)
1574 }
1575}
1576
1577#[derive(Clone, Debug, Eq, Hash, MallocSizeOf, PartialEq)]
1578pub struct AnimationSetKey {
1580 pub node: OpaqueNode,
1582 pub pseudo_element: Option<PseudoElement>,
1585}
1586
1587impl AnimationSetKey {
1588 pub fn new(node: OpaqueNode, pseudo_element: Option<PseudoElement>) -> Self {
1590 AnimationSetKey {
1591 node,
1592 pseudo_element,
1593 }
1594 }
1595
1596 pub fn new_for_non_pseudo(node: OpaqueNode) -> Self {
1598 AnimationSetKey {
1599 node,
1600 pseudo_element: None,
1601 }
1602 }
1603
1604 pub fn new_for_pseudo(node: OpaqueNode, pseudo_element: PseudoElement) -> Self {
1606 AnimationSetKey {
1607 node,
1608 pseudo_element: Some(pseudo_element),
1609 }
1610 }
1611}
1612
1613#[derive(Clone, Debug, Default, MallocSizeOf)]
1614pub struct DocumentAnimationSet {
1616 #[ignore_malloc_size_of = "Arc is hard"]
1618 pub sets: Arc<RwLock<FxHashMap<AnimationSetKey, ElementAnimationSet>>>,
1619}
1620
1621impl DocumentAnimationSet {
1622 pub fn has_active_animations(&self, key: &AnimationSetKey) -> bool {
1624 self.sets
1625 .read()
1626 .get(key)
1627 .map_or(false, |set| set.has_active_animation())
1628 }
1629
1630 pub fn has_active_transitions(&self, key: &AnimationSetKey) -> bool {
1632 self.sets
1633 .read()
1634 .get(key)
1635 .map_or(false, |set| set.has_active_transition())
1636 }
1637
1638 pub fn get_animation_declarations(
1641 &self,
1642 key: &AnimationSetKey,
1643 time: f64,
1644 shared_lock: &SharedRwLock,
1645 ) -> Option<Arc<Locked<PropertyDeclarationBlock>>> {
1646 self.sets
1647 .read()
1648 .get(key)
1649 .and_then(|set| set.get_value_map_for_active_animations(time))
1650 .map(|map| {
1651 let block = PropertyDeclarationBlock::from_animation_value_map(&map);
1652 Arc::new(shared_lock.wrap(block))
1653 })
1654 }
1655
1656 pub fn get_transition_declarations(
1659 &self,
1660 key: &AnimationSetKey,
1661 time: f64,
1662 shared_lock: &SharedRwLock,
1663 ) -> Option<Arc<Locked<PropertyDeclarationBlock>>> {
1664 self.sets
1665 .read()
1666 .get(key)
1667 .and_then(|set| {
1668 set.get_value_map_for_transitions(time, IgnoreTransitions::CanceledAndFinished)
1669 })
1670 .map(|map| {
1671 let block = PropertyDeclarationBlock::from_animation_value_map(&map);
1672 Arc::new(shared_lock.wrap(block))
1673 })
1674 }
1675
1676 pub fn get_all_declarations(
1679 &self,
1680 key: &AnimationSetKey,
1681 time: f64,
1682 shared_lock: &SharedRwLock,
1683 ) -> AnimationDeclarations {
1684 let sets = self.sets.read();
1685 let set = match sets.get(key) {
1686 Some(set) => set,
1687 None => return Default::default(),
1688 };
1689
1690 let animations = set.get_value_map_for_active_animations(time).map(|map| {
1691 let block = PropertyDeclarationBlock::from_animation_value_map(&map);
1692 Arc::new(shared_lock.wrap(block))
1693 });
1694 let transitions = set
1695 .get_value_map_for_transitions(time, IgnoreTransitions::CanceledAndFinished)
1696 .map(|map| {
1697 let block = PropertyDeclarationBlock::from_animation_value_map(&map);
1698 Arc::new(shared_lock.wrap(block))
1699 });
1700 AnimationDeclarations {
1701 animations,
1702 transitions,
1703 }
1704 }
1705
1706 pub fn cancel_all_animations_for_key(&self, key: &AnimationSetKey) {
1708 if let Some(set) = self.sets.write().get_mut(key) {
1709 set.cancel_all_animations();
1710 }
1711 }
1712}
1713
1714pub fn start_transitions_if_applicable(
1717 context: &SharedStyleContext,
1718 old_style: &ComputedValues,
1719 new_style: &Arc<ComputedValues>,
1720 animation_state: &mut ElementAnimationSet,
1721) -> PropertyDeclarationIdSet {
1722 let mut transition_properties = new_style.transition_properties().collect::<Vec<_>>();
1737 transition_properties.reverse();
1738
1739 let mut properties_that_transition = PropertyDeclarationIdSet::default();
1740 for transition in transition_properties {
1741 let physical_property = transition
1742 .property
1743 .as_borrowed()
1744 .to_physical(new_style.writing_mode);
1745 if properties_that_transition.contains(physical_property) {
1746 continue;
1747 }
1748
1749 properties_that_transition.insert(physical_property);
1750 animation_state.start_transition_if_applicable(
1751 context,
1752 &physical_property,
1753 transition.index,
1754 old_style,
1755 new_style,
1756 );
1757 }
1758
1759 properties_that_transition
1760}
1761
1762pub fn maybe_start_animations<E>(
1765 element: E,
1766 context: &SharedStyleContext,
1767 new_style: &Arc<ComputedValues>,
1768 animation_state: &mut ElementAnimationSet,
1769 resolver: &mut StyleResolverForElement<E>,
1770) where
1771 E: TElement,
1772{
1773 let style = new_style.get_ui();
1774 for (i, name) in style.animation_name_iter().enumerate() {
1775 let name = match name.as_atom() {
1776 Some(atom) => atom,
1777 None => continue,
1778 };
1779
1780 debug!("maybe_start_animations: name={}", name);
1781 let duration = style.animation_duration_mod(i).seconds() as f64;
1782 if duration == 0. {
1783 continue;
1784 }
1785
1786 let Some(keyframe_animation) = context.stylist.lookup_keyframes(name, element) else {
1787 continue;
1788 };
1789
1790 debug!("maybe_start_animations: animation {} found", name);
1791
1792 let delay = style.animation_delay_mod(i).seconds() as f64;
1796
1797 let iteration_count = style.animation_iteration_count_mod(i);
1798 let iteration_state = if iteration_count.0.is_infinite() {
1799 KeyframesIterationState::Infinite(0.0)
1800 } else {
1801 KeyframesIterationState::Finite(0.0, iteration_count.0 as f64)
1802 };
1803
1804 let animation_direction = style.animation_direction_mod(i);
1805
1806 let initial_direction = match animation_direction {
1807 AnimationDirection::Normal | AnimationDirection::Alternate => {
1808 AnimationDirection::Normal
1809 },
1810 AnimationDirection::Reverse | AnimationDirection::AlternateReverse => {
1811 AnimationDirection::Reverse
1812 },
1813 };
1814
1815 let now = context.current_time_for_animations;
1816 let started_at = now + delay;
1817 let starting_progress = (now - started_at) / duration;
1818 let state = match style.animation_play_state_mod(i) {
1819 AnimationPlayState::Paused => AnimationState::Paused(starting_progress),
1820 AnimationPlayState::Running => AnimationState::Pending,
1821 };
1822
1823 let mut animating_properties = PropertyDeclarationIdSet::default();
1827 let mut number_of_animating_properties = 0;
1828 for property in keyframe_animation.properties_changed.iter() {
1829 debug_assert!(property.is_animatable());
1830
1831 if animating_properties.insert(property.to_physical(new_style.writing_mode)) {
1832 number_of_animating_properties += 1;
1833 }
1834 }
1835
1836 let computed_steps = ComputedKeyframe::generate_for_keyframes(
1837 element,
1838 &keyframe_animation,
1839 context,
1840 new_style,
1841 style.animation_timing_function_mod(i),
1842 resolver,
1843 animating_properties,
1844 number_of_animating_properties,
1845 );
1846
1847 let mut new_animation = Animation {
1848 name: name.clone(),
1849 properties_changed: keyframe_animation.properties_changed.clone(),
1850 computed_steps,
1851 started_at,
1852 duration,
1853 fill_mode: style.animation_fill_mode_mod(i),
1854 delay,
1855 iteration_state,
1856 state,
1857 direction: animation_direction,
1858 current_direction: initial_direction,
1859 number_of_animating_properties,
1860 is_new: true,
1861 };
1862
1863 new_animation.iterate_by(starting_progress);
1866
1867 animation_state.dirty = true;
1868
1869 for existing_animation in animation_state.animations.iter_mut() {
1871 if existing_animation.state == AnimationState::Canceled {
1872 continue;
1873 }
1874
1875 if new_animation.name == existing_animation.name {
1876 existing_animation
1877 .update_from_other(&new_animation, context.current_time_for_animations);
1878 return;
1879 }
1880 }
1881
1882 animation_state.animations.push(new_animation);
1883 }
1884}