Struct communication::actor::CommunicationActorConfig[][src]

pub struct CommunicationActorConfig<ClientMsg> where
    ClientMsg: Message
{ pub client: ActorRef<ClientMsg>, pub firewall_default_in: FirewallPermission, pub firewall_default_out: FirewallPermission, }

The actor configuration

Fields

client: ActorRef<ClientMsg>

Target client for incoming request

firewall_default_in: FirewallPermission

Default restriction for incoming requests.

firewall_default_out: FirewallPermission

Default restriction for outgoing requests.

Trait Implementations

impl<ClientMsg: Clone> Clone for CommunicationActorConfig<ClientMsg> where
    ClientMsg: Message
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impl<ClientMsg: Debug> Debug for CommunicationActorConfig<ClientMsg> where
    ClientMsg: Message
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Auto Trait Implementations

impl<ClientMsg> !RefUnwindSafe for CommunicationActorConfig<ClientMsg>

impl<ClientMsg> Send for CommunicationActorConfig<ClientMsg>

impl<ClientMsg> Sync for CommunicationActorConfig<ClientMsg>

impl<ClientMsg> Unpin for CommunicationActorConfig<ClientMsg>

impl<ClientMsg> !UnwindSafe for CommunicationActorConfig<ClientMsg>

Blanket Implementations

impl<T> ActorArgs for T where
    T: 'static + Clone + Send + Sync
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Message for T where
    T: 'static + Debug + Clone + Send
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,