Struct streamlette::Decider
source · pub struct Decider { /* private fields */ }
Expand description
Encapsulates a single instance of Streamlette, that eventually comes to consensus on a single decision.
Implementations§
source§impl Decider
impl Decider
sourcepub fn new(config: impl DeciderConfig) -> Self
pub fn new(config: impl DeciderConfig) -> Self
Creates a new Decider.
sourcepub fn debug_graphviz(&self) -> String
pub fn debug_graphviz(&self) -> String
Prints the graphivz representation of everything we have now.
sourcepub fn pre_tick(&mut self) -> Option<Bytes>
pub fn pre_tick(&mut self) -> Option<Bytes>
Runs the first half of the tick of the Decider. If the decision has been made, return it.
Does no I/O. Either use Decider::tick_to_end, or call the Decider::sync_state method periodically.
sourcepub fn post_tick(&mut self) -> Option<Bytes>
pub fn post_tick(&mut self) -> Option<Bytes>
Runs the first half of the tick of the Decider. If the decision has been made, return it.
Does no I/O. Either use Decider::tick_to_end, or call the Decider::sync_state method periodically.
sourcepub async fn sync_state(&mut self, timeout: Option<Duration>)
pub async fn sync_state(&mut self, timeout: Option<Duration>)
Synchronized state, given a timeout.
sourcepub async fn tick_to_end(&mut self) -> Bytes
pub async fn tick_to_end(&mut self) -> Bytes
Ticks this decider until the decision has been made. We use a gradually increasing synchronization interval.
If liveness is required, it is generally not okay to drop the Decider after this function returns. Otherwise, some participants’ tick_to_end
may not return. Instead, the decider should be kept running (by calling sync_state
) until you’re sure everyone has gotten the message.
Auto Trait Implementations§
impl !RefUnwindSafe for Decider
impl Send for Decider
impl Sync for Decider
impl Unpin for Decider
impl !UnwindSafe for Decider
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