process_frame

Function process_frame 

Source
pub async fn process_frame(
    core: &CoreHandle,
    streamdeck: &mut StreamDeck,
    cache: &mut HashMap<u64, (Arc<DeviceImage>, u64)>,
    counters: &mut HashMap<String, AnimationCounter>,
    renderer_map: &mut HashMap<u8, (RendererComponent, UniqueButton, Vec<UniqueSDModule>)>,
    previous_state: &mut HashMap<u8, u64>,
    missing: &DynamicImage,
    time: u64,
)
Expand description

Rendering code that’s being called every loop