pub async fn process_frame(
core: &CoreHandle,
streamdeck: &mut StreamDeck,
cache: &mut HashMap<u64, (Arc<DeviceImage>, u64)>,
counters: &mut HashMap<String, AnimationCounter>,
renderer_map: &mut HashMap<u8, (RendererComponent, UniqueButton, Vec<UniqueSDModule>)>,
previous_state: &mut HashMap<u8, u64>,
missing: &DynamicImage,
time: u64,
)
Expand description
Rendering code that’s being called every loop