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pub mod button;
mod methods;
pub mod manager;
use std::collections::HashMap;
use std::sync::{Arc, Mutex, RwLock};
use std::sync::mpsc::{channel, Receiver};
use streamdeck::{Kind, StreamDeck};
use serde::{Deserialize, Serialize};
use serde_json::Value;
use crate::config::{Config, UniqueDeviceConfig};
use crate::core::button::Button;
use crate::thread::{DeviceThreadCommunication, DeviceThreadHandle, spawn_device_thread};
use crate::ImageCollection;
use crate::modules::events::SDGlobalEvent;
use crate::modules::ModuleManager;
use crate::socket::{send_event_to_socket, SocketManager};
use crate::thread::rendering::custom::RenderingManager;
pub use methods::CoreHandle;
pub use methods::check_feature_list_for_feature;
pub use methods::warn_for_feature;
pub type UniqueButton = Arc<RwLock<Button>>;
pub type UniqueButtonMap = HashMap<u8, UniqueButton>;
pub type ButtonMap = HashMap<u8, Button>;
pub type ButtonPanel = Arc<RwLock<Panel<UniqueButtonMap>>>;
pub type RawButtonPanel = Panel<ButtonMap>;
#[derive(Serialize, Deserialize, Clone, Default, Debug)]
pub struct Panel<T> {
#[serde(default)]
pub display_name: String,
#[serde(default)]
pub data: Value,
#[serde(default)]
pub buttons: T
}
impl Into<ButtonMap> for Panel<ButtonMap> {
fn into(self) -> ButtonMap {
self.buttons
}
}
impl Into<ButtonMap> for &Panel<ButtonMap> {
fn into(self) -> ButtonMap {
self.buttons.clone()
}
}
impl Into<UniqueButtonMap> for Panel<UniqueButtonMap> {
fn into(self) -> UniqueButtonMap {
self.buttons
}
}
impl Into<UniqueButtonMap> for &Panel<UniqueButtonMap> {
fn into(self) -> UniqueButtonMap {
self.buttons.clone()
}
}
#[allow(dead_code)]
pub struct SDCore {
pub serial_number: String,
pub module_manager: Arc<ModuleManager>,
pub render_manager: Arc<RenderingManager>,
pub socket_manager: Arc<SocketManager>,
pub config: Arc<Config>,
pub device_config: UniqueDeviceConfig,
pub current_stack: Mutex<Vec<ButtonPanel>>,
pub image_size: (usize, usize),
pub image_collection: ImageCollection,
pub kind: Kind,
pub key_count: u8,
pub frame_rate: u32,
pub should_close: RwLock<bool>,
handles: Mutex<Option<ThreadHandles>>
}
impl SDCore {
pub fn blank(module_manager: Arc<ModuleManager>, render_manager: Arc<RenderingManager>, socket_manager: Arc<SocketManager>, config: Arc<Config>, device_config: UniqueDeviceConfig, image_collection: ImageCollection) -> Arc<SDCore> {
let serial_number = device_config.read().unwrap().serial.to_string();
Arc::new(SDCore {
serial_number,
module_manager,
render_manager,
socket_manager,
config,
device_config,
current_stack: Mutex::new(vec![]),
handles: Mutex::new(None),
image_size: (0, 0),
image_collection,
kind: Kind::Original,
key_count: 0,
frame_rate: 0,
should_close: RwLock::new(true)
})
}
pub fn new(module_manager: Arc<ModuleManager>, render_manager: Arc<RenderingManager>, socket_manager: Arc<SocketManager>, config: Arc<Config>, device_config: UniqueDeviceConfig, image_collection: ImageCollection, mut connection: StreamDeck, frame_rate: u32) -> (Arc<SDCore>, KeyHandler) {
let (key_tx, key_rx) = channel();
let serial_number = connection.serial().unwrap_or_else(|_| device_config.read().unwrap().serial.to_string());
send_event_to_socket(&socket_manager, SDGlobalEvent::DeviceConnected {
serial_number: serial_number.clone()
});
let core = Arc::new(SDCore {
serial_number,
module_manager,
render_manager,
socket_manager,
config,
device_config,
current_stack: Mutex::new(vec![]),
handles: Mutex::new(None),
image_size: connection.image_size(),
image_collection,
kind: connection.kind(),
key_count: connection.kind().keys(),
frame_rate,
should_close: RwLock::new(false)
});
let renderer = spawn_device_thread(core.clone(), connection, key_tx);
if let Ok(mut handles) = core.handles.lock() {
*handles = Some(
ThreadHandles {
renderer
}
)
}
(core.clone(), KeyHandler {
core: CoreHandle::wrap(core.clone()),
receiver: key_rx
})
}
pub fn mark_for_redraw(&self) {
let handles = self.handles.lock().unwrap();
handles.as_ref().unwrap().renderer.send(vec![DeviceThreadCommunication::RefreshScreen]);
}
pub fn send_commands(&self, commands: Vec<DeviceThreadCommunication>) {
let handles = self.handles.lock().unwrap();
handles.as_ref().unwrap().renderer.send(commands);
}
pub fn serial_number(&self) -> String {
self.device_config.read().unwrap().serial.to_string()
}
pub fn is_closed(&self) -> bool {
*self.should_close.read().unwrap()
}
pub fn close(&self) {
send_event_to_socket(&self.socket_manager, SDGlobalEvent::DeviceDisconnected {
serial_number: self.serial_number.to_string()
});
let mut lock = self.should_close.write().unwrap();
*lock = true;
}
}
struct ThreadHandles {
pub renderer: DeviceThreadHandle
}
pub struct KeyHandler {
core: CoreHandle,
receiver: Receiver<(u8, bool)>
}
impl KeyHandler {
pub fn run_loop(&self) {
loop {
if self.core.core().is_closed() {
break
}
if let Ok((key, state)) = self.receiver.recv() {
if state {
self.core.button_down(key);
} else {
self.core.button_up(key);
}
} else {
break;
}
}
}
}