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pub mod button;
pub mod methods;
use std::collections::HashMap;
use std::sync::{Arc, Mutex, RwLock};
use std::sync::mpsc::{channel, Receiver};
use image::DynamicImage;
use streamdeck::StreamDeck;
use crate::core::button::Button;
use crate::core::methods::{button_down, button_up, CoreHandle};
use crate::modules::ModuleManager;
use crate::threads::rendering::{ImageCollection, RendererHandle, spawn_rendering_thread};
use crate::threads::streamdeck::{spawn_streamdeck_thread, StreamDeckCommand, StreamDeckHandle};
pub type UniqueButton = Arc<RwLock<Button>>;
pub type ButtonPanel = HashMap<u8, UniqueButton>;
pub type RawButtonPanel = HashMap<u8, Button>;
#[allow(dead_code)]
pub struct SDCore {
pub module_manager: Arc<ModuleManager>,
pub current_stack: Mutex<Vec<ButtonPanel>>,
pub image_size: (usize, usize),
pub image_collection: ImageCollection,
pub key_count: u8,
pub pool_rate: u32,
pub should_close: RwLock<bool>,
handles: Mutex<Option<ThreadHandles>>
}
impl SDCore {
pub fn blank(module_manager: Arc<ModuleManager>, image_collection: ImageCollection) -> Arc<SDCore> {
Arc::new(SDCore {
module_manager,
current_stack: Mutex::new(vec![]),
handles: Mutex::new(None),
image_size: (0, 0),
image_collection,
key_count: 0,
pool_rate: 0,
should_close: RwLock::new(true)
})
}
pub fn new(module_manager: Arc<ModuleManager>, image_collection: ImageCollection, connection: StreamDeck, pool_rate: u32) -> (Arc<SDCore>, KeyHandler) {
let (key_tx, key_rx) = channel();
let core = Arc::new(SDCore {
module_manager,
current_stack: Mutex::new(vec![]),
handles: Mutex::new(None),
image_size: connection.image_size(),
image_collection,
key_count: connection.kind().keys(),
pool_rate,
should_close: RwLock::new(false)
});
let streamdeck = spawn_streamdeck_thread(core.clone(), connection, key_tx);
let renderer = spawn_rendering_thread(core.clone());
if let Ok(mut handles) = core.handles.lock() {
*handles = Some(
ThreadHandles {
streamdeck,
renderer
}
)
}
(core.clone(), KeyHandler {
core: CoreHandle::wrap(core.clone()),
receiver: key_rx
})
}
pub fn mark_for_redraw(&self) {
let handles = self.handles.lock().unwrap();
handles.as_ref().unwrap().renderer.redraw();
}
pub fn get_button_images(&self) -> HashMap<u8, DynamicImage> {
let handles = self.handles.lock().unwrap();
let handle_ref = handles.as_ref().unwrap();
let images_lock = handle_ref.renderer.state.current_images.read().unwrap();
images_lock.clone()
}
pub fn send_commands(&self, commands: Vec<StreamDeckCommand>) {
let handles = self.handles.lock().unwrap();
handles.as_ref().unwrap().streamdeck.send(commands);
}
pub fn is_closed(&self) -> bool {
*self.should_close.read().unwrap()
}
pub fn close(&self) {
let mut lock = self.should_close.write().unwrap();
*lock = true;
self.mark_for_redraw();
}
}
#[derive(Debug)]
struct ThreadHandles {
pub streamdeck: StreamDeckHandle,
pub renderer: RendererHandle
}
pub struct KeyHandler{
core: CoreHandle,
receiver: Receiver<(u8, bool)>
}
impl KeyHandler {
pub fn run_loop(&self) {
loop {
if self.core.core().is_closed() {
break
}
if let Ok((key, state)) = self.receiver.recv() {
if state {
button_down(&self.core, key);
} else {
button_up(&self.core, key);
}
} else {
break;
}
}
}
}