strange_loop/
retrocausal.rs

1//! Retrocausal feedback loops - future states influence past computation
2
3use std::collections::VecDeque;
4use std::sync::{Arc, RwLock};
5
6/// Retrocausal loop that allows future states to influence past decisions
7pub struct RetrocausalLoop {
8    /// Past states that can be retroactively modified
9    past_states: Arc<RwLock<VecDeque<State>>>,
10    /// Future constraints that affect past
11    future_constraints: Vec<Constraint>,
12    /// Causality violation tolerance
13    violation_threshold: f64,
14}
15
16#[derive(Clone, Debug)]
17pub struct State {
18    pub value: f64,
19    pub timestamp: u64,
20    pub mutable: bool,
21    pub influence_factor: f64,
22}
23
24pub struct Constraint {
25    pub target_time: u64,
26    pub condition: Box<dyn Fn(f64) -> bool + Send + Sync>,
27    pub influence_strength: f64,
28}
29
30impl RetrocausalLoop {
31    pub fn new(violation_threshold: f64) -> Self {
32        Self {
33            past_states: Arc::new(RwLock::new(VecDeque::new())),
34            future_constraints: Vec::new(),
35            violation_threshold,
36        }
37    }
38
39    /// Add a state that can be retroactively influenced
40    pub fn add_state(&self, value: f64, timestamp: u64) {
41        let state = State {
42            value,
43            timestamp,
44            mutable: true,
45            influence_factor: 1.0,
46        };
47
48        if let Ok(mut states) = self.past_states.write() {
49            states.push_back(state);
50            if states.len() > 1000 {
51                states.pop_front();
52            }
53        }
54    }
55
56    /// Apply retrocausal influence from future to past
57    pub fn apply_retrocausality(&self, future_value: f64, influence_range: u64) {
58        if let Ok(mut states) = self.past_states.write() {
59            let current_time = states.back().map(|s| s.timestamp).unwrap_or(0);
60
61            for state in states.iter_mut() {
62                if state.mutable && current_time - state.timestamp <= influence_range {
63                    // Retroactive influence decays with temporal distance
64                    let temporal_decay = 1.0 / (1.0 + (current_time - state.timestamp) as f64);
65                    let influence = future_value * temporal_decay * state.influence_factor;
66
67                    // Weighted average with existing value
68                    state.value = state.value * 0.7 + influence * 0.3;
69                    state.influence_factor *= 0.95; // Reduce future influence
70                }
71            }
72        }
73    }
74
75    /// Check for causality violations
76    pub fn check_causality(&self) -> bool {
77        if let Ok(states) = self.past_states.read() {
78            if states.len() < 2 {
79                return true;
80            }
81
82            // Check for temporal consistency
83            let mut max_violation: f64 = 0.0;
84            let states_vec: Vec<State> = states.iter().cloned().collect();
85            for i in 0..states_vec.len() - 1 {
86                let delta = (states_vec[i + 1].value - states_vec[i].value).abs();
87                let time_delta = (states_vec[i + 1].timestamp - states_vec[i].timestamp) as f64;
88                let violation = delta / time_delta.max(1.0);
89                max_violation = max_violation.max(violation);
90            }
91
92            max_violation < self.violation_threshold
93        } else {
94            false
95        }
96    }
97
98    /// Create a temporal paradox and resolve it
99    pub fn create_paradox(&self, paradox_value: f64) -> Result<f64, String> {
100        // Attempt to create a grandfather paradox
101        if let Ok(mut states) = self.past_states.write() {
102            if let Some(first_state) = states.front_mut() {
103                let original = first_state.value;
104                first_state.value = paradox_value;
105
106                // Check if paradox is resolvable
107                if self.check_causality() {
108                    // Paradox resolved through self-consistency
109                    Ok(first_state.value)
110                } else {
111                    // Restore original timeline
112                    first_state.value = original;
113                    Err("Paradox unresolvable - timeline restored".to_string())
114                }
115            } else {
116                Err("No past states to create paradox".to_string())
117            }
118        } else {
119            Err("Cannot access timeline".to_string())
120        }
121    }
122
123    /// Add a constraint that affects retrocausal behavior
124    pub fn add_constraint(&mut self, target_time: u64, condition: Box<dyn Fn(f64) -> bool + Send + Sync>, influence_strength: f64) {
125        let constraint = Constraint {
126            target_time,
127            condition,
128            influence_strength,
129        };
130        self.future_constraints.push(constraint);
131    }
132
133    /// Apply feedback from future constraints to current value
134    pub fn apply_feedback(&self, current_value: f64, current_time: u64) -> f64 {
135        let mut influenced_value = current_value;
136
137        for constraint in &self.future_constraints {
138            if constraint.target_time > current_time {
139                let time_diff = (constraint.target_time - current_time) as f64;
140                let influence = constraint.influence_strength / (1.0 + time_diff * 0.001);
141
142                // Apply influence based on the constraint
143                if (constraint.condition)(current_value) {
144                    influenced_value += influence * 0.1;
145                } else {
146                    influenced_value -= influence * 0.1;
147                }
148            }
149        }
150
151        influenced_value
152    }
153
154    /// Check for violations of retrocausal constraints
155    pub fn check_violations(&self, current_time: u64) -> usize {
156        let mut violations = 0;
157
158        for constraint in &self.future_constraints {
159            if constraint.target_time <= current_time {
160                // This constraint should have been satisfied by now
161                // For simplicity, we'll just count it as a potential violation
162                violations += 1;
163            }
164        }
165
166        violations
167    }
168}
169
170// Make Constraint implement necessary traits
171impl std::fmt::Debug for Constraint {
172    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
173        f.debug_struct("Constraint")
174            .field("target_time", &self.target_time)
175            .field("influence_strength", &self.influence_strength)
176            .finish()
177    }
178}