[][src]Struct storyboard::Command

pub struct Command {
    pub ctype: CommandType,
    pub easing: Easing,
    pub start_time: i32,
    pub end_time: i32,
    pub start_colour: Vector4<f32>,
    pub end_colour: Vector4<f32>,
    pub start_vector: Vector2<f32>,
    pub end_vector: Vector2<f32>,
    pub start_value: f32,
    pub end_value: f32,
}

Fields

ctype: CommandTypeeasing: Easingstart_time: i32end_time: i32start_colour: Vector4<f32>end_colour: Vector4<f32>start_vector: Vector2<f32>end_vector: Vector2<f32>start_value: f32end_value: f32

Implementations

impl Command[src]

Trait Implementations

impl Clone for Command[src]

impl Copy for Command[src]

impl Debug for Command[src]

Auto Trait Implementations

impl RefUnwindSafe for Command

impl Send for Command

impl Sync for Command

impl Unpin for Command

impl UnwindSafe for Command

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.