[−][src]Struct stick::Pad
A gamepad, flightstick, or other controller.
Implementations
impl Pad[src]
pub fn id(&self) -> [u16; 4][src]
Get a unique identifier for the specific model of gamepad.
pub fn name(&self) -> String[src]
Get the name of this Pad.
pub fn rumble(&mut self, power: f32)[src]
Turn on/off haptic force feedback. Set power between 0.0 (off) and
1.0 (maximum vibration). Anything outside that range will be clamped.
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for Pad
impl !Send for Pad
impl !Sync for Pad
impl Unpin for Pad
impl !UnwindSafe for Pad
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<F> IntoFuture for F where
F: Future, [src]
F: Future,
type Output = <F as Future>::Output
🔬 This is a nightly-only experimental API. (
into_future)The output that the future will produce on completion.
type Future = F
🔬 This is a nightly-only experimental API. (
into_future)Which kind of future are we turning this into?
fn into_future(self) -> <F as IntoFuture>::Future[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,