pub fn render_region_prepared_parallel(
list: &DisplayList,
prepared: &PreparedDisplayList,
vp_x: f64,
vp_y: f64,
vp_w: f64,
vp_h: f64,
pixel_w: u32,
pixel_h: u32,
dpi: f64,
icc: Option<&IccCache>,
image_cache: Option<&ImageCache>,
no_aa: bool,
) -> Vec<u8> ⓘExpand description
Render a viewport region using parallel banded rendering via rayon.
This is the WASM counterpart to the parallel path in render_banded_to_sink.
All bands are rendered in parallel using par_iter, then assembled into the
final RGBA buffer in order.
Requires the parallel feature (rayon). Falls back to sequential rendering
if parallel is not enabled.