Expand description
Structs§
- SHCubemap
- fluent syntax for Texture cubemap https://stereokit.net/Pages/StereoKit/Tex.html
- Tex
- This is the texture asset class! This encapsulates 2D images, texture arrays, cubemaps, and rendertargets! It can load any image format that stb_image can, (jpg, png, tga, bmp, psd, gif, hdr, pic, ktx2) plus more later on, and you can also create textures procedurally. https://stereokit.net/Pages/StereoKit/Tex.html
- TexType
- Textures come in various types and flavors! These are bit-flags that tell StereoKit what type of texture we want; and how the application might use it! https://stereokit.net/Pages/StereoKit/TexType.html
- _TexT
- StereoKit internal type.
Enums§
- TexAddress
- What happens when the shader asks for a texture coordinate that’s outside the texture?? Believe it or not, this happens plenty often! https://stereokit.net/Pages/StereoKit/TexAddress.html
- TexFormat
- What type of color information will the texture contain? A good default here is Rgba32. https://stereokit.net/Pages/StereoKit/TexFormat.html
- TexSample
- How does the shader grab pixels from the texture? Or more specifically, how does the shader grab colors between the provided pixels? If you’d like an in-depth explanation of these topics, check out [this exploration of texture filtering] https://medium.com/@bgolus/sharper-mipmapping-using-shader-based-supersampling-ed7aadb47bec by graphics wizard Ben Golus. https://stereokit.net/Pages/StereoKit/TexSample.html
Functions§
- tex_
add_ ⚠zbuffer - tex_
addref ⚠ - tex_
asset_ ⚠state - tex_
copy ⚠ - tex_
create ⚠ - tex_
create_ ⚠color32 - tex_
create_ ⚠color128 - tex_
create_ ⚠cubemap_ file - tex_
create_ ⚠cubemap_ files - tex_
create_ ⚠file - tex_
create_ ⚠file_ arr - tex_
create_ ⚠mem - tex_
create_ ⚠rendertarget - tex_
find ⚠ - tex_
gen_ ⚠color - tex_
gen_ ⚠cubemap - tex_
gen_ ⚠cubemap_ sh - tex_
gen_ ⚠mips - tex_
gen_ ⚠particle - tex_
get_ ⚠address - tex_
get_ ⚠anisotropy - tex_
get_ ⚠cubemap_ lighting - tex_
get_ ⚠data - tex_
get_ ⚠format - tex_
get_ ⚠height - tex_
get_ ⚠id - tex_
get_ ⚠mips - tex_
get_ ⚠sample - tex_
get_ ⚠surface - tex_
get_ ⚠width - tex_
get_ ⚠zbuffer - tex_
on_ ⚠load - tex_
on_ ⚠load_ remove - tex_
release ⚠ - tex_
set_ ⚠address - tex_
set_ ⚠anisotropy - tex_
set_ ⚠color_ arr - tex_
set_ ⚠colors - tex_
set_ ⚠error_ fallback - tex_
set_ ⚠fallback - tex_
set_ ⚠id - tex_
set_ ⚠loading_ fallback - tex_
set_ ⚠mem - tex_
set_ ⚠sample - tex_
set_ ⚠surface - tex_
set_ ⚠zbuffer
Type Aliases§
- TexT
- StereoKit ffi type.