Expand description
Structs§
- Sprite
- A Sprite is an image that’s set up for direct 2D rendering, without using a mesh or model! This is technically a wrapper over a texture, but it also includes atlasing functionality, which can be pretty important to performance! This is used a lot in UI, for image rendering.
- _SpriteT
- StereoKit internal type.
Enums§
- Sprite
Type - The way the Sprite is stored on the backend! Does it get batched and atlased for draw efficiency, or is it a single image?
Functions§
- sprite_
addref ⚠ - sprite_
create ⚠ - sprite_
create_ ⚠file - sprite_
draw ⚠ - sprite_
find ⚠ - sprite_
get_ ⚠aspect - sprite_
get_ ⚠dimensions_ normalized - sprite_
get_ ⚠height - sprite_
get_ ⚠id - sprite_
get_ ⚠width - sprite_
release ⚠ - sprite_
set_ ⚠id
Type Aliases§
- SpriteT
- StereoKit ffi type.