Expand description
Structs§
- Anim
- A link to a Model’s animation! You can use this to get some basic information about the animation, or store it for reference. This maintains a link to the Model asset, and will keep it alive as long as this object lives. https://stereokit.net/Pages/StereoKit/Anim.html
- Anims
- Animations of a Model https://stereokit.net/Pages/StereoKit/ModelAnimCollection.html
- Info
- One Info of a ModelNode https://stereokit.net/Pages/StereoKit/ModelNodeInfoCollection.html
- Infos
- Infos of a ModelNode https://stereokit.net/Pages/StereoKit/ModelNodeInfoCollection.html
- Model
- A Model is a collection of meshes, materials, and transforms that make up a visual element! This is a great way to group together complex objects that have multiple parts in them, and in fact, most model formats are composed this way already!
- Model
Node - This class is a link to a node in a Model’s internal hierarchy tree. It’s composed of node information, and links to the directly adjacent tree nodes. https://stereokit.net/Pages/StereoKit/ModelNode.html
- Node
Iter - Iterator of the nodes of a model. Can be instanciate from Model
- Nodes
- Nodes of a Model https://stereokit.net/Pages/StereoKit/ModelNodeCollection.html https://stereokit.net/Pages/StereoKit/ModelVisualCollection.html
- _ModelT
- StereoKit internal type.
Enums§
- Anim
Mode - Describes how an animation is played back, and what to do when the animation hits the end. https://stereokit.net/Pages/StereoKit/AnimMode.html
Functions§
- model_
addref ⚠ - model_
anim_ ⚠active - model_
anim_ ⚠active_ completion - model_
anim_ ⚠active_ mode - model_
anim_ ⚠active_ time - model_
anim_ ⚠count - model_
anim_ ⚠find - model_
anim_ ⚠get_ duration - model_
anim_ ⚠get_ name - model_
copy ⚠ - model_
create ⚠ - model_
create_ ⚠file - model_
create_ ⚠mem - model_
create_ ⚠mesh - model_
draw ⚠ - model_
draw_ ⚠mat - model_
find ⚠ - model_
get_ ⚠bounds - model_
get_ ⚠id - model_
node_ ⚠add - model_
node_ ⚠add_ child - model_
node_ ⚠child - model_
node_ ⚠count - model_
node_ ⚠find - model_
node_ ⚠get_ material - model_
node_ ⚠get_ mesh - model_
node_ ⚠get_ name - model_
node_ ⚠get_ root - model_
node_ ⚠get_ solid - model_
node_ ⚠get_ transform_ local - model_
node_ ⚠get_ transform_ model - model_
node_ ⚠get_ visible - model_
node_ ⚠index - model_
node_ ⚠info_ clear - model_
node_ ⚠info_ count - model_
node_ ⚠info_ get - model_
node_ ⚠info_ iterate - model_
node_ ⚠info_ remove - model_
node_ ⚠info_ set - model_
node_ ⚠iterate - model_
node_ ⚠parent - model_
node_ ⚠set_ material - model_
node_ ⚠set_ mesh - model_
node_ ⚠set_ name - model_
node_ ⚠set_ solid - model_
node_ ⚠set_ transform_ local - model_
node_ ⚠set_ transform_ model - model_
node_ ⚠set_ visible - model_
node_ ⚠sibling - model_
node_ ⚠visual_ count - model_
node_ ⚠visual_ index - model_
play_ ⚠anim - model_
play_ ⚠anim_ idx - model_
ray_ ⚠intersect - model_
ray_ ⚠intersect_ bvh - model_
ray_ ⚠intersect_ bvh_ detailed - model_
recalculate_ ⚠bounds - model_
recalculate_ ⚠bounds_ exact - model_
release ⚠ - model_
set_ ⚠anim_ completion - model_
set_ ⚠anim_ time - model_
set_ ⚠bounds - model_
set_ ⚠id - model_
step_ ⚠anim - model_
subset_ ⚠count
Type Aliases§
- Model
Node Id - ModelT
- StereoKit ffi type.